Zeus

zeus dota

Zeus, the Lord of Heaven, is a ranged intelligence hero who functions almost solely as a nuker. He is usually played as a semi-carry ganker type hero, who instead of utilizing disables, focuses solely on delivering tremendous amounts of magical damage to his foes. With the high cast range, and ease of use and low cooldown on his spells, he is able to deliver the most superb and consistent magical damage of any hero in the game. Arc Lightning is a highly spammable nuke that creates a stream of lightning that bounces between enemy foes (up to fifteen times at max level), dealing minor damage. Lightning Bolt is more focused, dealing heavy damage to a single target, also on a very low cooldown. It can also be targeted on the ground, providing vision and True Sight and potentially striking a nearby enemy, making him effective even against fogged and invisible enemies as well and allowing him to locate enemy wards. Static Field is a potent passive ability that allows Zeus’s magical damage to scale into late game, dealing damage to all enemies equal to a certain percentage of their’ health whenever he hits them with a spell. Finally, his ultimate Thundergod’s Wrath allows him to strike all enemy heroes with a bolt of lightning, no matter their position, inflicting heavy damage. It can be used for multiple purposes: to finish off low-health enemy heroes limping away, to soften up the entire enemy team during a teamfight, or even to scout out the enemy’s position. With the ability to strike down enemies both near and afar, the Lord of Heaven ensures that nobody can escape his wrath.

Bio[]

Zeus, the Lord of Heaven

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▶️ “Immortality was overrated. This is much more interesting.”

Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: ‘If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.’ Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.

Abilities[]

Hurls a bolt of lightning that leaps through nearby enemy units.

Cast Animation: 0.2+0.63

Cast Range: 850

Bounce Distance: 500

Number of Bounces: 5/7/9/15

Bounce Interval: 0.25

Damage: 75/100/125/150 ( 175/200/225/250)

1.6

80

Blocked fully only when primary target.

Modifiers

modifier_zuus_arc_lightning: Undispellable. Persists death.

Arc Lightning is Zeus’ favorite spell to use against puny mortals.

Notes:

  • The lightning bounces in 0.25-second intervals, so hitting all targets takes 1/1.5/2/3.5 seconds.
  • Does not bounce on invisible units or units in the Fog of War.
  • Can never hit the same unit twice per cast.
  • All bounces together can deal up to 375/700/1125/2250 ( 875/1400/2025/3750) damage (before reductions).
  • The hidden buff is required for the lightning to jump.

Calls down a bolt of lightning to strike an enemy unit, causing damage and a mini-stun. When cast, Lightning Bolt briefly provides unobstructed vision and True Sight around the target in a 750 radius. Can be cast on the ground, affecting the closest enemy hero in 325 range.

Cast Animation: 0.4+0.43

Cast Range: 700/750/800/850

Search Radius: 325

Vision & True Sight Radius: 750

Damage: 125/200/275/350

Stun Duration: 0.2 ( 0.6)

Vision & True Sight Duration: 5

True Sight Linger Duration: 0.5

6

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120/125/130/135

Spell immune units are still revealed by the True Sight.

Mini-stun and damage are blocked when hit, no matter if directly targeted or not. Vision is only blocked when directly targeted.

Despite removing unit-targeting, the talent does not affect the Spell Block interaction.

Modifiers

modifier_zuus_lightningbolt_vision_thinker: Undispellable. Persists death.

modifier_stunned: Dispellable with strong dispels.

modifier_truesight: Undispellable. Persists death.

A shocking punishment for rebellious heathen.

Notes:

  • Lightning Bolt first applies the damage, then the debuff.
  • When unit-targeted, the 750 range flying vision and True Sight are provided at the target’s position upon cast. The vision is stationary and does not follow the target.
  • When ground-targeted, Lightning Bolt searches for any enemy unit within its area, prioritizing heroes (including illusions, clones, and creep-heroes). Chooses the closest target to the center.
    • It does not require any vision or True Sight to hit invisible or enemies in the Fog of War.
    • With the cast range and search radius, it can hit an enemy up to 1025/1075/1125/1175 range away.
    • When cast this way, the vision and True Sight is always centered on the targeted point, regardless of hitting a unit.
  • The flying vision and True Sight last for 5 seconds. The True Sight is provided by an aura, and its debuff lingers for 0.5 seconds.
  • The lightning particles and sound effects during the cast time are visible and audible to everyone.

Affects

Enemies

Self)

Zeus shocks any enemy hit by his abilities, causing damage proportional to their current health.

 Cast Animation: 0+0

Current Health as Damage: 4%/6%/8%/10% ( 5.2%/7.2%/9.2%/11.2%)

 Shock Search Radius: 2000

 Leap Distance: 450

 Shock Move Speed Slow: 100%

 Shock Slow Duration: 2.5

 Leap Duration: 0.5

 Vision Radius: 900

 Vision Duration: 3

 11

 75

Static Field can be cast to perform a Heavenly Jump, shocking the closest visible enemy (prioritizing heroes) within 2000 range, dealing Static Field damage to them and reducing their movement speed by 100% for 2.5 seconds. If Zeus was moving forward, he will jump towards that direction. Zeus gets 900 unobstructed vision around him for 3 seconds Cooldown: 11. Manacost: 75.

Modifiers

modifier_zuus_heavenly_jump: Dispellable with death only.

modifier_zuus_lightningbolt_vision_thinker: Undispellable. Persists death.

modifier_zuus_static_field_slow: Dispellable with any dispel.

Ability Draft Notes:

The air crackles with static when the Thundergod walks the world.

Notes:

  • Static Field only works with Zeus’ abilities. It does not react on items or other abilities.
  • With Aghanim’s Shard, Static Field turns into an active ability. The passive component is still present.
    • Interrupts Zeus’ channeling abilities upon cast.
    • Upon cast, provides 900 radius flying vision for 3 seconds.
    • Static Field first applies the damage, then the slow debuff.
  • Upon cast, it immediately applies Static Field’s damage, and the movement speed slow debuff on the closest enemy within 2000 radius.
    • Can target any enemy units, but prioritizes heroes. Treats creep-heroes as heroes.
    • Affects Roshan, but it only applies the movement speed slow on him.
    • While not moving, Zeus jumps 250 range upwards upon cast.
    • While moving or being moved, he leaps in an arc towards his facing direction with a length of 450 and height of 250 upon cast.
    • Zeus is not disabled during the jump/leap and can still turn, attack, and cast abilities and items during it. While in the air, other units can pass below him.

Creates a storm cloud anywhere on the map that automatically casts Lightning Bolt on nearby enemies.

Cast Animation: 0.2+0.64

Cast Range: Global

Radius: 450

Melee Hero Attacks to Destroy: 4

Ranged Hero Attacks to Destroy: 8

Non-Hero Attacks to Destroy: 16

Lightning Bolt Interval: 2.5

Duration: 30

45

325

Spell immune units are still revealed by the True Sight.

Lightning Bolts from the Nimbus are not blocked.

Modifiers

modifier_zuus_cloud: Dispellable with death only.

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modifier_kill: Dispellable with death only.

modifier_zuus_lightningbolt_vision_thinker: Undispellable. Persists death.

modifier_stunned: Dispellable with strong dispels.

modifier_truesight: Undispellable. Persists death.

Ability Draft Notes:

Where the thunder god’s ire grows, storm clouds quickly gather.

Notes:

  • Requires Aghanim’s Scepter to be unlocked.
  • Starts striking immediately upon cast if an enemy is within the radius.
    • Also strikes immediately when the last strike was longer than an interval ago and an enemy enters the area.
    • Always strikes the closest valid target. There are no priorities. Cannot target wards or buildings.
    • The Nimbus can strike invisible units and units inside the Fog of War.
    • Can strike up to 12 times over its full duration, considering the default 2.5 strike interval.
    • The strike interval is not affected by any cooldown reduction and cooldown resets sources.
  • The visual effects on the ground which mark the Nimbus’ radius are visible to everyone.

Strikes all enemy heroes with a bolt of lightning, no matter where they may be. Thundergod’s Wrath also provides True Sight around each hero struck. If an enemy hero is invisible, it takes no damage, but the True Sight is still created at that hero’s location.

Cast Animation: 0.4+0.43

Effect Radius: Global

Vision Radius: 500

True Sight Radius: 900

Damage: 300/425/550 ( 400/525/650)

Vision & True Sight Duration: 3

True Sight Aura Linger Duration: 0.5

130/125/120

300/400/500

Grants a new ability: Nimbus.

Provides vision and True Sight over spell immune enemies. Does not attempt to damage spell immune enemies. Spell immune units are still revealed by the True Sight.

Modifiers

modifier_zuus_thundergodswrath_vision_thinker: Undispellable. Persists death.

modifier_truesight: Dispellable with death only.

The Lord of Heaven smites all who oppose him, near or far.

Notes:

  • Thundergod’s Wrath first applies its damage, then provides its vision and True Sight.
    • This means if an invisible enemy is not revealed beforehand, it only applies the vision and True Sight around them, but not the damage.
  • Thundergod’s Wrath provides 500 radius flying vision and 900 radius True Sight around each struck hero.
    • The vision and True Sight last for 3 seconds.
    • The True Sight is provided by an aura, its debuff lingers for 0.5 seconds.
  • Hitting all 5 enemy heroes collectively deals 1500/2125/2750 ( 2000/2625/3250) damage (before reductions).
  • The visual and sound effects during the cast time are visible and audible to everyone.
    • The sound effects upon cast is global. Enemies can hear it when they have vision over Zeus, else they can only hear the local hit sound.
    • Shifts the lighting of the whole map for a split second, which is also visible to everyone.

Talents[]

Notes:

  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[]

  • Ground-targeted Lightning Bolt now also searches for non-hero units within its search area if cannot find a hero.

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • Zeus was the first hero to be implemented in Dota 2.
  • Zeus is based on the Greek mythological god of the same name.
  • As suggested by the game’s files, Zeus’s name was, at one time, Zuus. The possible reason being that ‘Zuus’ is the correct pronunciation of his name ‘Zeus’.
  • Zeus’ alternate/fun name in DotA was “Merlini”, a tribute to a professional DotA player.
  • Zeus’ title in DotA was “Lord of Olympus”.
  • Static Field is most likely a reference to the Sorceress’ skill of the same name in Diablo II. In Diablo II, the spell also reduced enemies’ HP by a percentage within a short radius.
  • Zeus’ respawn line ▶️To err is human. To respawn, divine.” is a reference to Alexander Pope, whose quote is “To err is human; to forgive, divine.
  • Zeus’ rival line towards Chen, ▶️Keep in mind, Chen, Godliness is next to deadliness.” is a reference to an old and well-known saying “Cleanliness is next to godliness.”
  • Zeus’ rare response line, ▶️In Me I Trust.”, refers to the national motto of the United States – “In God We Trust”.
  • Zeus’ rare response line, ▶️If I didn’t exist, it would be necessary to invent me.”, is a reference to a similar quote by french philosopher Voltaire: “If God did not exist, it would be necessary to invent him.”
  • Zeus’ bottling line, ▶️Nature abhors an empty bottle.”, is a reference to the Plenism postulate attributed to Aristotle, which states that nature contains no vacuums because the denser surrounding material continuum would immediately fill the rarity of an incipient void – “Nature abhors a vacuum.”

Gallery[]

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Scores: 4.4 (13 votes)