Tiny

tiny dota

Tiny, the Stone Giant, is a melee strength hero with powerful ganking and killing potential. Although he starts off vulnerable in lane with his pitiful mana pool and non-existent armor, with a few levels, he gets considerably stronger. His killing power in the early and midgame comes from combo-ing his two active abilities. Avalanche engulfs an area in a wave of stones, dealing respectable damage and stunning enemies, while Toss allows Tiny to pick up the closest unit near himself and launch it at the designated location, dealing damage to all enemies at the location as well as additional damage to the thrown unit if an enemy. It can be used to displace an ally within the enemy team, but is mostly used on enemies themselves to deliver massive damage. If chained immediately with Avalanche, it also nearly triples the damage the target takes from Avalanche, allowing Tiny to easily dispatch fragile enemy heroes in a matter of seconds. Tree Grab lets Tiny use a tree to smack his enemies, dealing splash damage and makes Tiny a formidable pusher with its bonus damage against buildings. Furthermore, should his weakened enemies attempt to escape, Tiny can simply use his Tree Throw to finish them off. Although his nuking potential with his active abilities is already considerable, his ultimate Grow turns Tiny into a formidable physical combatant as well. Grow increases Tiny’s size and provides him with a massive boost to his attack damage and armor at the cost of some attack speed. Although Tiny initially lives up to his name by starting off small and weak, much like an avalanche, he quickly grows in size and strength until he becomes a hulking behemoth with enormous health and damage output. This gives Tiny the potential to become one of the strongest carries in late game situations.

Bio[]

Tiny, the Stone Giant

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▶️ “My enemies break upon me like surf upon the stone.”

Coming to life as a chunk of stone, Tiny’s origins are a mystery on which he continually speculates. He is a Stone Giant now, but what did he used to be? A splinter broken from a Golem’s heel? A shard swept from a gargoyle-sculptor’s workshop? A fragment of the Oracular Visage of Garthos? A deep curiosity drives him, and he travels the world tirelessly seeking his origins, his parentage, his people. As he roams, he gathers weight and size; the forces that weather lesser rocks, instead cause Tiny to grow and ever grow.

Abilities[]

Bombards an area with rocks, continuously doing small intervals of damage and stun to enemy units. Avalanche does 2.5x damage to units being tossed.

Cast Animation: 0+0.53

Cast Range: 600

Effect Radius: 325/350/375/400

Number of Instances: 5

Instances Interval: 0.3

Total Damage: 75/150/225/300 ( 155/230/305/380)

Stun Duration: 0.2

Avalanche Duration: 1.4

26/22/18/14 18/14/10/6)

120

Modifiers

modifier_tiny_avalanche: Undispellable. Persists death.

modifier_tiny_avalanche_stun: Dispellable with strong dispels.

Inanimate rock becomes animate when called by the Stone Giant.

Notes:

  • Avalanche’s projectile travels at a speed of 1200.
  • Deals 15/30/45/60 ( 31/46/61/76) damage in 0.3-second intervals, starting once the projectile reaches the targeted point, resulting in 5 instances.
    • This results in a total duration of 1.2 seconds, counting after projectile arrival.
    • The in-game tooltip includes the stun duration as well, showing a total duration of 1.4 seconds.
  • On each instance, Avalanche first applies the damage, then the debuff.

Grabs the nearest unit in a 275 radius around Tiny, ally or enemy, and launches it at the target unit or rune to deal damage where they land. If the tossed unit is an enemy, it will take an extra 30% damage.

Cast Animation: 0+0.53

Cast Range: 900/1000/1100/1200

Grab Radius: 275

Damage Radius: 275

Damage: 90/160/230/300

Tossed Unit Bonus Damage: 30%

Building Damage Percentage: 33.33%

Avalanche Damage Multiplier: 2.5

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Toss Duration: 1.4

 Number of Charges: 2

 Charge Replenish Time: 17/15/13/11

17/15/13/11 0)

90/100/110/120

Cannot toss spell immune enemies. Can toss spell immune allies. Can toss towards spell immune units. Does not attempt to damage spell immune enemies within the area.

Modifiers

modifier_tiny_toss: Undispellable. Persists death.

Tiny’s gargantuan stature allows him to catapult even the sturdiest of warriors.

Notes:

  • The tossed unit travels at a speed based on the distance between it and the target, capped at 2308.
    • The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a slow rate.
  • The tossed unit can be avoided by blinking or moving rapidly, but cannot technically be disjointed.
    • This means the tossed unit can fly up to 3000 range away when the target teleports far enough away.
  • Toss’ modifier persists through the affected target’s death, so it continues flying and still applies the area damage upon landing.
  • The target is fully disabled, and they take 30% extra damage while being tossed, effectively increasing the damage to 117/208/299/390.
    • Other enemy units (including buildings) within the radius only take the basic damage.
    • Cannot target buildings, but they take 30/53/77/100 damage from the tossed unit landing within the damage radius.
    • Destroys trees within a 100 radius around the tossed unit upon landing.
  • Can toss any unit, except for ancient creeps and wards.
    • Invisible enemy units cannot be tossed, but they can still take damage from a unit being tossed onto or near them.
    • Units in the Fog of War can be tossed if they are within the 275 grab radius of Tiny, but cannot be selected as a target.
    • Can directly target and toss the target towards runes, but cannot toss runes.
  • While in the air, other units may pass below the tossed unit.
  • Toss’ modifier is hidden and not visible in the HUD.
  • With the level 20 talent, Toss additionally gains ground-targeting functionality.
    • When ground-targeted, its tosses the unit towards the targeted point.
    • Only runes can no longer be directly targeted when this talent is learned.

Tree Grab’s damage area

Grabs a tree to whack enemies on the head for a limited number of attacks. Grants bonus attack range. Attacks deal more damage and fully splash on units along the way. The tree can be thrown, to deal your attack to a unit at a distance.

Cast Animation: 0.2+1.24

Cast Range: 165

Area Damage Length: 400

Area Damage Radius: 200

Number of Attacks: 5 ( Infinite)

Base Attack Range: 350

Unit Attack Damage Bonus: 25% ( 40%)

Building Attack Damage Bonus: 90%/120%/150%/180%

Attack Damage as Area Damage: 40%/60%/80%/100%

16/14/12/10

40

Causes Tree Grab to have no charge limit.

Illusions do not spawn with trees when created while having a tree equipped.

Modifiers

modifier_tiny_tree_grab: Dispellable with death only.

Sticks and stones break all the bones, with structures sure to follow.

Notes:

  • The Tree Grab buff lasts until the charges are used up, the Tree Throw sub-ability is used, or until death.
    • The number of remaining attacks is visible on the buff icon. The buff is visible to everyone.
  • Upon cast, the mana is expended, but it does not go on cooldown. Losing the grabbed tree in any way starts the ability’s cooldown.
  • Turns Tiny into a melee unit with 350 attack range for its duration.
    • This causes items that use different values for melee and ranged heroes (e.g. Manta Style) to now treat the caster as a melee hero.
    • Attack range bonuses are not overridden and still work normally.
  • Only increases base damage and that given by the primary attribute. Raw bonus damage is not increased.
    • Checks Tiny’s main attack damage periodically and adapts the attack damage bonus instantly.
    • The bonus damage is not applied when attacking allied units.
  • The area damage works like cleave, and it cannot be amplified with outgoing spell damage amplification and cannot spell lifesteal.
    • Can be amplified by incoming spell damage amplification.
    • Cleave damage is reduced by Damage Block.
    • Fully stacks with other sources of cleaves. Each source of cleave works completely independent.
    • Cleaves upon attacking wards, or buildings, but not on allies and items. Wards and buildings are unaffected by cleave.
    • Despite the visual effect, the cleave damage is applied instantly in the whole area.
  • The area is shaped like a rectangle with a semi-circle at the side away from Tiny. Similarly like cleave, the area always starts in front of the attacking unit.
    • The rectangle has a length of 400 and a width of 400. The semi-circle has a radius of 200.
    • With the area damage length and width, the area damage can reach up to 600 range away from Tiny.

Throws the tree at the target unit, proccing your attack on it and splashing damage around the target.

Cast Animation: 0.2+1.13

Cast Range: 1200

Tree Collision Radius: 300

Splash Radius: 275

Splash Damage: 200%

0

0

Cannot directly target spell immune enemies. Fully hits spell immune enemies otherwise.

Can be disjointed when directly targeted. When disjointed, the instant attack and splash damage are not applied

Modifiers

modifier_projectile_vision: Dispellable with death only.

modifier_tiny_toss_tree_bonus: Dispellable with death only.

Even enemies can share in Tiny’s arbor ardor.

Notes:

  • Replaces Tree Grab until Tiny loses the tree.
  • The tree travels at a speed of 900.
  • When unit-targeted, the projectile homes in on the target, and hits the target upon fully reaching it.
    • The tree thrown this way does not provide vision while homing to the target.
  • When ground-targeted, the tree travels in a straight line up to 1200 range before it disappears.
    • The tree thrown provides 200 radius flying vision around itself while traveling.
    • The tree thrown has a 300 radius collision size. This means this way, the tree may hit the intended target before reaching the target point.
    • With the travel distance and collision radius, the tree thrown can hit units up to 1500.
    • The splash damage is centered around the first unit it hits, and not around where the tree was as it hit.
  • When the tree hits a unit, no matter if unit-targeted or ground-targeted, it grants flying vision at its location for 2 seconds.
  • Cause Tiny to performs an instant attack on the targeted unit, or the first enemy it finds.
    • These instant attacks deals 25% ( 40%) bonus damage, like the attacks with Tree Grab do. It also applies splash damage around the target.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They have True Strike, but ignore disarms.
    • The cleave effects are based on the target’s position, damaging a trapezoid area in the opposite direction where the tree came from.
  • Enemies around the primary target are hit by splash damage, instead of instant attacks.
    • Splash damage cannot be amplified with outgoing spell damage amplification and cannot spell lifesteal.
      • Can be amplified by incoming spell damage amplification.
    • Splash damage is affected by Damage Block.
  • Although the tree thrown is a projectile and it may look like a ranged attack, the attack still counts as a melee attack when coming from Tiny.
    • This means all abilities that use different values for melee and ranged heroes (e.g. Skull Basher) to now treat the caster as a melee hero.

Tiny throws random trees within range towards the targeted aoe. Deals Tiny’s attack damage plus a bonus to enemies in that area with each tree thrown.

Cast Animation: 0.2+2.4

Cast Range: 1200

Tree Grab Radius: 525

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Damage Radius: 400

Max Channel Time: 2.4

Tree Throw Interval: 0.4

15

200

Modifiers

modifier_tiny_tree_channel: Dispellable with death only.

modifier_projectile_vision: Dispellable with death only.

modifier_tiny_tree_channel_bonus: Dispellable with death only.

Ability Draft Notes:

This ability is not available in Ability Draft.

Sticks thrown from stones are like to shatter many bones.

Notes:

  • Requires Aghanim’s Scepter to be unlocked.
  • Throws trees in 0.4-second intervals, starting immediately upon cast begin, resulting in up to 6 trees being thrown.
    • Checks for trees in the same intervals. If no tree is found within the area, the channeling ends prematurely.
  • The trees within the tree grab radius are chosen randomly.
  • Causes Tiny to performs an instant attack on all enemies within the damage radius.
    • Despite the tooltip, the instant attacks do not deal any bonus damage. These instant attacks deal Tiny’s attack damage as damage
    • However, the Tree Grab unit damage increasing talent is applied to Tree Volley as well.
    • Tree Throw instant attack notes fully apply.

Tiny gains craggy mass, increasing his attack damage, and armor, while slowing his attack speed.

Attack Damage Bonus: 30/70/110

Attack Speed Loss: 20/30/40

Armor Bonus: 12/18/24

Modifiers

modifier_tiny_grow: Undispellable. Persists death.

Watching a hill become a mountain is awe-inspiring – especially if the mountain begins laying waste to adversaries.

Notes:

  • Each level changes Tiny’s appearance, making him bigger and making his voice deeper.
  • The attack damage bonus is directly added to Tiny’s base attack damage. Therefore, it does not count as a raw attack damage bonus.
    • This means it fully benefits from percentage-based attack damage bonuses.
    • This also means that his illusions benefit from it as well.

Talents[]

Recent Changes[]

  • Increased base strength and gain from 0908603917 to 30 + 4.
  • Talents:
Level 25 left talent: 3 Toss charges reduced to 2.

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

  • Soul Ring is an alternative to Bottle as a mana source, letting Tiny cast his expensive spells more easily for a minor health cost.
  • Phase Boots grant attack damage and movement speed so Tiny can better approach opponent before having Blink Dagger, suiting an aggressive playstyle.
  • Drum of Endurance gives attack speed, movement speed, and attributes for a low price.
  • Mask of Madness gives a huge attack speed buff in addition to lifesteal for cheap, letting him smash teams apart with Tree Grab, and the armor loss is offset by Grow.
  • Sange and Yasha grants movement speed, strength, and much needed agility, raising Tiny’s attack speed to increase his damage output.
  • Shadow Blade, an alternative or a complement to Blink Dagger, supplies attack speed and attack damage bonuses. The active Shadow Walk grants invisibility, speeds up Tiny’s movement to get in position quicker, and applies burst physical damage when attack out of Shadow Walk.
  • Heart of Tarrasque turns Tiny into a true tank, giving him lots of strength, health, and health regeneration.
  • Aghanim’s Scepter gives Tiny even more area-of-effect damage to soften enemies up or kill fragile foes outright, especially if he already has his damage items.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • Tiny’s quote “▶️ Tiny Smash!” is a reference to Hulk, a well-known superhero from the Marvel Universe.
  • Tree Grab is still called Craggy Exterior after his old passive ability in the game files.

Gallery[]

  • Concept art

  • Concept art

  • Trading card art

  • Ability icon progress

  • Hero icon progress

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Scores: 4.6 (10 votes)