Slardar

sladar dota 2

Slardar, the Slithereen Guard, is a melee strength hero who uses brute force, low cooldown spells, and high physical strength to bring his enemies to their knees. He excels and thrives in close combat situations, and has high mobility, strong initiation and ganking abilities, and good synergy between his abilities. Guardian Sprint greatly increases Slardar’s movement speed for a lengthy duration, and allows him to chase down heroes, and escape with ease. Guardian Sprint can be used to get right next to enemies so Slardar can use Slithereen Crush, which delivers an area of effect (AoE) stun to nearby enemies followed by a minor slow afterwards, all on a very low cooldown. This allows Slardar to take on multiple opponents simultaneously and deliver a potent initiation. Bash of the Deep serves as a strong steroid ability, occasionally locking enemies in place while Slardar whacks at them with impunity. Finally, his ultimate Corrosive Haze is a great armor reduction modifier and allows him to reveal an enemy for its duration, making Slardar very potent against tanks and invisible heroes alike. It will also increase the damage dealt by his Crush and Bash, since they are physical. Although a strength hero, he has a high physical damage output, and an agility gain and armor value which rivals that of most agility heroes, allowing him to carry quite well if the situation calls for it. Chasing enemies relentlessly, pummeling them into the ground, and reducing their armor to shreds, Slardar is a fearsome opponent to face.

Bio[]

Slardar, the Slithereen Guard

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▶️ “I guard what slumbers in the deeps.”

Slardar is a Slithereen, one of the Deep Ones, guardian of a vast network of sunken cities and the ancient riches buried within them. In the lightless gulf of the deepest ocean abysses, the Slithereen Guard patrols secret treasure rooms, ever vigilant against the subaqueous thieves sent into the deeps by covetous dryland sorcerers. He is utterly loyal, and his taciturn nature hides deep knowledge of the most secret places of the sea. He rises to the shallows in spite of the pain caused him by brightness, to commit reconnaissance, to make sure no one is conspiring against the depths, and sometimes in relentless pursuit of the rare few who manage to steal off with an item from the Sunken Treasury. Because he has spent his whole life at great pressure, under tremendous weight of the sea, Slardar the Slithereen Guard is a creature of immense power.

Abilities[]

Slardar slithers ahead, moving significantly faster and passing through units. Slardar gains movement speed bonus while in the river.

Cast Animation: 0+0

River Move Speed Bonus: 25%

Active Move Speed Bonus: 25%/30%/35%/40%

Active Duration: 10

 River Health Regen Bonus: 30

 River Armor Bonus: 10

 River Status Resistance Bonus: 40%

29/25/21/17 26/22/18/14)

25

Provides additional HP Regen, Armor and Status Resistance while in a puddle or in the river.

Modifiers

modifier_slardar_sprint_passive: Undispellable. Persists death.

modifier_slardar_sprint_river: Dispellable with any dispel.

modifier_slardar_sprint: Dispellable with any dispel.

As Slardar has made the transition from the Deeps, it has been necessary to use his powerful tail for sprinting instead of swimming.

Notes:

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  • Guardian Sprint does not interrupt Slardar’s channeling abilities upon cast.
  • Turns Slardar phased for the duration, allowing him to pass through other units and wards.
  • The river bonuses are applied when Slardar makes physical contact with the water of the river.
    • This means if he is moved out of it vertically, the bonuses are lost as well, until he lands back in the water.
    • The bonuses of the river do not linger at all.
  • Gains a total of 50%/55%/60%/65% movement speed while active inside the river.
  • Multiple instances of the river bonus do not stack.
  • The status resistance stacks multiplicatively with other sources of status resistance.

Slams the ground, stunning and damaging nearby enemy land units. After the stun, the affected units are slowed.

Cast Animation: 0.35+0.6

Effect Radius: 350 ( 425)

Damage: 70/140/210/280 ( 195/265/335/405)

Move Speed Slow: 20%/25%/30%/35% ( 30%/35%/40%/45%)

Attack Speed Slow: 20/25/30/35 ( 30/35/40/45)

Stun Duration: 1

Slow Duration: 3/4/5/6

 Puddle Radius: 600

 Puddle Duration: 25

 Puddle Aura Linger Duration: 0.5

 Corrosive Haze Duration: 5

8 4)

90/100/110/120

Whenever Slardar casts Slithereen Crush, he creates a puddle of water that is considered a river for movement and bonuses.

Causes Slithereen Crush to apply Corrosive Haze for 5 seconds to units affected. Increases radius by 75.

Slow persists if debuff was placed before spell immunity and when not dispelled.

Modifiers

modifier_slardar_puddle_thinker: Undispellable. Persists death.

modifier_slardar_puddle: Undispellable. Persists death.

modifier_slithereen_crush: Dispellable with any dispel.

modifier_stunned: Dispellable with strong dispels.

Ability Draft Notes:

A swift crush of might and water breaks even the toughest of defenses.

Notes:

  • The stun and slow are applied at the same time, so overall, the slow lasts for 4/5/6/7 seconds.
  • Slithereen Crush first applies the stun debuff, then the slow debuff, then the Corrosive Haze debuff, and then the damage.
  • With Aghanim’s Scepter, the created puddles provide an aura which grants the caster the river bonuses.
    • Unlike the river, the puddles do not grant the bonuses to any other unit, not even the caster’s illusions.
    • Also unlike the river, the river bonus from a puddle lingers for 0.5 seconds.
    • Multiple instances of the river bonus do not stack.

After 3 attacks, your next attack will bash the target. Deals double damage against creeps.

Required Hits: 4

Damage: 50/100/150/200 ( 110/160/210/260)

Creep Damage Percentage: 200%

Stun Duration: 1/1.1/1.2/1.3

Modifiers

modifier_slardar_bash_active: Undispellable. Persists death.

modifier_bashed: Dispellable with strong dispels.

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Ability Draft Notes:

Thieves of the wealth of the Deep Ones meet the brutality of the Slithereen Guard in melee combat.

Notes:

  • Each successful attack done on an enemy hero or creep adds one to the attack counting buff.
    • The buff is always present, but turns invisible when at 0 charges.
  • Does not count attacks done against allies, wards or buildings, nor bashes them on the bashing attack.
  • The charges have no duration and last indefinitely.
  • When the charges reach 4, the bash is applied and the charges set back to 0.
  • The triggering attack first applies the debuff, then its own damage.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of and cleave, but it is not considered by crit.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
    • Deals 100/200/300/400 ( 220/320/420/520) damage to non-hero units. Treats creep-heroes as creeps.

Reduces enemy armor to amplify physical damage and provides True Sight and vision of the targeted unit, revealing invisibility.

Cast Animation: 0.3+0.67

Cast Range: 700/800/900

Armor Reduction: 10/15/20 ( 14/19/24)

Duration: 18

5

25

Modifiers

modifier_slardar_amplify_damage: Dispellable with any dispel.

modifier_slardar_amplify_damage (): Dispellable with death only.

Even the strongest armor counts for little when left to the brine of the sea.

Talents[]

Notes:

  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[]

Level 10 right talent: +6 health regen increased to +7.
Level 15 right talent: +275 health increased to +325.

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

  • Shadow Blade is a strong initiating item that improves Slardar’s physical DPS and allows him to roam invisibly for targets. Combining Guardian Sprint and Shadow Walk can allow Slardar to move at maximum movement speed while invisible, and allows him to deal backstab damage when attacking out of invisibility.
  • Echo Sabre can be a very effective item on a ganking Slardar. The extra hp and mana/regen are welcome on a hero who wants both. The bonus attack speed and instant attack passive synergize very well with Bash of the Deep.
  • Heart of Tarrasque is the best survivability item in the game. Its raw HP and passive regeneration ability allow Slardar to stay in teamfights longer and recover from them faster.
  • Desolator is a relatively cheap item that provides increased bonus damage. Its attack modifier can reduce enemies’ armor and synergizes with Corrosive Haze, allowing Slardar to shred enemies with his attacks.
  • Assault Cuirass improves Slardar’s armor and attack speed, making him tankier and increasing his proc chance with Bash of the Deep. The aura gives allies more armor and attack speed as well, and the enemy armor reduction further reduces their physical damage resistance on top of Corrosive Haze.
  • Crimson Guard provides Slardar with increased health, damage block and armor, drastically improving his tankiness and allowing him to shrug off most forms of physical damage. The active ability allows him to grant damage block and armor to all nearby teammates for a short time, increasing their survivability as well as his own.
  • Moon Shard greatly increases Slardar’s attack speed, improving his physical damage output and a greater chance to proc Bash of the Deep. The Shade Sight passive also improves his night vision, allowing him to more easily spot targets while hunting in the darkness.
  • Bottle can be a good purchase on a roaming Slardar, as he can pick up runes while hunting for targets (both to refill the bottle and to utilize the runes for ganks). Slardar’s small mana pool and being active in early ganks mean that he benefits from a source of HP and mana replenishment, particularly since he can treads switch to get more value out of it.
  • Urn of Shadows can be a useful early roaming item if Slardar intends to be very active in the early game. It provides strength for more HP and base damage, making him tankier and letting him hit harder, and provides a small amount of mana regen to help replenish his mana pool. As he can easily get charges from successful ganks, they can be used to heal Slardar after successful kills, and can add damage to future ganks.
  • Drum of Endurance provides Slardar with an array of useful bonuses. The attributes give Slardar more HP and mana, the latter of which is extremely helpful for allowing him to cast his spells, and the active provides movement and attack speed bonuses, both of which greatly help Slardar in combat.
  • Blade Mail gives Slardar many strong mid-game benefits that can fill in some of his deficiencies. The armor and damage make him a better fighter, and the active lets Slardar use his HP offensively during ganks, discouraging enemies from targeting him in teamfights.
  • Silver Edge can be upgraded from Shadow Blade, and greatly increases Slardar’s ganking prowess. The Shadow Walk backstab damage is increased, and the break can disable enemy passives that may be preventing Slardar from easily killing certain enemies. It also provides a nice boost to Slardar’s stats.
  • Monkey King Bar greatly increases Slardar’s physical damage and gives him additional magical procs to hit enemies with evasion and high armor to negate Corrosive Haze.
  • Eye of Skadi gives Slardar attributes across the board, making him much tankier and alleviating his mana issues. The attack modifier lets Slardar slow enemies with his attacks, further reducing their ability to escape him.
  • Mjollnir is a useful attack speed utility item that greatly increases Slardar’s chances to proc his Bash of the Deep; as well, the Chain Lightning modifier allows him to deal magic damage around him with his attacks, giving him creep wave clearing capability and augmenting his damage output if he manages to land Slithereen Crush on multiple enemy heroes. Static Charge can further increase his damage output, discouraging enemies from focusing him for fear of proccing the discharge.
  • Satanic can greatly increase Slardar’s survivability through a combination of factors. It provides high strength, making Slardar much tankier, and bonus damage to further give him more damage output. The lifesteal allows Slardar to maintain his HP, even in the midst of battle, as he can cast Corrosive Haze to increase the amount of damage dealt (and thus the amount he regenerates through lifesteal), and he can use the active to fully recover his HP in just a few attacks as well.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

Gallery[]

  • Model

  • Ability icon progress

  • Hero icon progress

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Scores: 4.7 (20 votes)