Outworld Destroyer

dota 2 outworld devourer

Harbinger, the Outworld Destroyer, is a ranged intelligence hero who qualifies as a carry, though unlike traditional carries, he excels against high-armor targets whilst being crippled by spell immunity. With Arcane Orb, his damage output is reliant on his intelligence attribute and the size of his mana pool, so he must focus more or less exclusively on items which augment them. Though he lacks somewhat in range and has no innate mobility skills, Arcane Orb deals Pure damage, meaning that if he gains an advantage in a match he deals constant, colossal damage which cannot be decreased or resisted except with total spell immunity and gets stronger with each hit. He enjoys more-or-less unlimited mana because of his Essence Flux. With Astral Imprisonment, Harbinger can render himself or an ally invulnerable for a short period of time, or disable the target enemy. His ultimate, Sanity’s Eclipse, can instantly deal colossal area-of-effect damage against his enemies based on how much greater his mana pool is than theirs.

Bio[]

Harbinger, the Outworld Destroyer

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▶️ “Their sanity I’ll shatter; their dreams of conquest I’ll destroy.”

One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger’s place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.

Abilities[]

Adds extra pure damage to Outworld Destroyer’s attacks, based on his remaining mana pool.

Cast Range: 450

Current Mana as Damage: 16% ( 18%)

6/4/2/0

20% of current mana

Modifiers

modifier_obsidian_destroyer_arcane_orb: Undispellable. Persists death.

Harbinger’s outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being.

Notes:

  • The cast range of Arcane Orb is based on the attack range of the caster.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
    • Both Autocast and manually casting it uses Outworld Destroyer’s current attack range.
  • The bonus damage is dealt in a separate damage instance, and counts as spell damage.
    • This means it is not affected or considered by anything that works with attack damage.
    • This also means that it fully works with spell damage amplification and spell lifesteal.
  • Deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
  • Checks Outworld Destroyer’s mana pool upon projectile hit, so increasing or decreasing his mana pool while the projectile flies does affect its damage.

Places a target unit into an astral prison. The hidden unit is invulnerable and disabled. When the astral prison implodes, it deals damage to the target and steals a percentage of their max mana.

Cast Animation: 0.3+0.4

Cast Range: 650

Damage: 120/200/280/360 ( 260/340/420/500)

Max Mana Steal: 16%/18%/20%/22% ( 21%/23%/25%/27%)

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Imprison Duration: 1.75/2.5/3.25/4

Mana Steal Duration: 30/40/50/60

 Damage Radius: 400

 Number of Charges: 2

 Charge Replenish Time: 12

 Ally Move Speed Slow: 40%

24/20/16/12 0)

150

Grants charges to Astral Imprisonment, increases damage by 140 and applies the damage in an area.

Grants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 60% movement speed during Astral Imprisonment (they are visible, but untargettable and can’t perform any other actions).

Modifiers

modifier_obsidian_destroyer_astral_imprisonment_prison: Dispellable with death only.

modifier_obsidian_destroyer_equilibrium_buff: Dispellable with death only.

modifier_obsidian_destroyer_equilibrium_buff_counter: Dispellable with death only.

modifier_obsidian_destroyer_equilibrium_debuff: Dispellable with death only.

modifier_obsidian_destroyer_equilibrium_debuff_counter: Dispellable with death only.

Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.

Notes:

  • Astral Imprisonment fully disables the target and turns it invulnerable and hidden for its duration.
    • Cannot be cast on allies who have ☐ Disabled Help from Outworld Destroyer.
    • ↓↓ Double-tapping automatically targets self.
  • Targeted allies are imprisoned without any of the other effects being applied on them.
  • If the target is an enemy, they get damaged at the end of the imprisonment duration.
  • If the target is an enemy hero (including illusions and clones, excluding creep-heroes), they also get a portion of their maximum mana stolen.
    • Only reduces the target’s maximum mana value. Their current mana value stays unchanged.
    • This also goes for when the target gains their mana back. Only their max mana value is increased, the current mana value stays unchanged.
    • This also goes for Outworld Destroyer. Only his max mana gets changed, with current mana staying the same.
    • Outworld Destroyer gains a status buff that shows how much mana he currently acquired with Astral Imprisonment.
    • The target also gains a status debuff that shows how much mana they are currently missing.
  • The red ring expanding at the center of the visual effects indicates a fixed 4-second duration. The red ring is visible to allies only.
  • With Aghanim’s Scepter, the area damage is applied at the end of the imprisonment duration regardless of the target’s alliance.
  • With Aghanim’s Shard, Astral Imprisonment no longer fully disables targeted allies and no longer hides their model.
    • Instead, it slows their movement speed by 40%, turns them invulnerable and unselectable, and silences, mutes and disarms them.

Passively grants you a chance to restore a percentage of your max mana each time you cast an ability.

Proc Chance: 30%

Max Mana Restored: 20%/30%/40%/50%

Modifiers

modifier_obsidian_destroyer_equilibrium: Undispellable. Persists death.

The Outworld is awash in arcane energy, inclined to diffuse through any of Harbinger’s rifts.

Notes:

  • Restores mana after other abilities are cast.
  • Does not proc on any item abilities.
  • Essence Flux uses pseudo-random distribution.
  • On average, restores 6%/9%/12%/15% of caster’s maximum mana per cast.

Unleashes a psychic blast that deals to enemies based on the difference between your mana and the target’s mana. Sanity’s Eclipse can hit units trapped by Astral Imprisonment.

Cast Animation: 0.25+0.4

Cast Range: 700

Effect Radius: 400/500/600

Base Damage: 200/300/400

Mana Difference Damage Multiplier: 0.4 ( 0.55)

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160/145/130

200/325/450

When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally.

Notes:

  • The damage is based on the maximum mana pool of Outworld Destroyer and the hit enemies, not the current mana.
  • The damage only affects enemy heroes and illusions. All other units are completely unaffected.
  • Affects units under the effect of Astral Imprisonment as well, but not other invulnerable or hidden units.

Talents[]

Notes:

  • The health talent increases maximum health capacity, and keeps the current health percentage.
  • The mana talent increases maximum mana capacity, and keeps the current mana percentage.
  • The strength talent effectively grants Outworld Destroyer 400 health and 2 health regeneration.
  • The spell lifesteal talent stacks additively with other sources of spell lifesteal.
    • Heals for 6% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.

Recent Changes[]

Recommended Items[]

Starting items:

Early game:

Mid game:

  • Tranquil Boots allow you to heal quickly between skirmishes, as you effectively have infinite mana and hp. He also has an outstanding base move speed, a move speed talent, and his default build includes Yasha and Kaya, allowing you to move extremely quickly with Tranquils active. Consider swapping to a different pair of boots late game.
  • Yasha and Kaya provide exactly the stats Outworld Destroyer needs, allowing him to move ridiculously fast, attack faster, and have more armor. Sange and Kaya may be considered if the enemy lineup consists of mainly spellcasters, but even then Yasha and Kaya is more attractive.
  • Force Staff provides an escape mechanism as well as good attributes and upgrades later into Hurricane Pike.
  • Blink Dagger increases his mobility, allowing Outworld Destroyer to blink and escape after a self-cast Astral Imprisonment.
  • Meteor Hammer active is guaranteed by Astral Imprisonment, provided you are not otherwise stunned. This grants extra damage and two seconds of stun to land arcane orbs.

Late game:

Situational items:

  • Hand of Midas lets Outworld Destroyer scale better, although it may hamper some of your early game power.
  • Power Treads gives attack speed and intelligence to use more Arcane Orbs. Can be considered as an alternative to Tranquil Boots.
  • Shiva’s Guard will give him more armor for survivability, as well as more intelligence. The slow also helps him either chase, or escape.
  • Linken’s Sphere can be considered as an alternative to Black King Bar if you find yourself heavily focused by single target abilities.
  • Octarine Core gives the most mana in a single item, and allows you to steal more mana by spamming Astral imprisonment. It also increase damages and allows Sanity Eclipse to be used more frequently.
  • Moon Shard gives a high attack speed boost, allowing him to deal more damage in battles and steal intelligence faster.
  • Rod of Atos will provide him with additional health and intelligence, as well as the ability to root against a single target.
  • Orchid Malevolence gives him even more intelligence and attack speed, and also gives him a silence that also amplifies his damage for the time period. Also builds later into Bloodthorn.
  • Refresher Orb is one of the strongest late-game items on Outworld Destroyer, as it allows Sanity’s Eclipse, as well as items like Black King Bar and Scythe of Vyse to be used twice, which can be devastating in teamfights.
  • Bloodstone provide a large amount of Mana, greatly increase damage output of Sanity’s Eclipse, and allows you to turn your massive max mana, and mana regaining capabilities into HP Regeneration for a short time, often bringing you up to full or near-full HP.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • Outworld Destroyer was originally called “Obsidian Destroyer” in DotA. Obsidian Destroyer was based on two units in Warcraft III: Frozen Throne; the Obsidian Statue, and its alternate form, the Destroyer.
    • Outworld Destroyer was originally added to Dota 2 with his current name, but was changed to “Outworld Demolisher” before the patch left the Test Client. However, due to community outcry, it was changed to “Outworld Devourer” as he arrived on the Main Client. This name was used up until 7.28, where it was changed again to the original Dota 2 iteration of “Outworld Destroyer“.
    • Due to the many name changes Outworld Destroyer went through, he gained many humorous community names such as “Outworld Developer” and “Outhouse Decorator”.
  • Outworld Destroyer has lines for carrying two, three or even four Aghanim’s Scepter. The reason for this is because in Dota 1 early development Aghanim’s Scepter was made using Mystic Staff and a Soul Booster giving 500 mana and 30 int, which helped Outworld Destroyer tremendously.

Gallery[]

  • Model

  • Splash artwork

  • Concept art

  • Concept art

  • Ability icon progress

  • Hero icon progress

  • Outworld Destroyer illustration

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