For the neutral ogre creeps, see Ogre Camp.
Aggron Stonebreak, the Ogre Magi, is a melee intelligence hero, famous for his random potential for extreme burst damage and his enormous health pool for an intelligence hero. He has good base attributes, and some of the best attributes gain in the game, having a very high base strength, as well as the highest strength gain of any intelligence hero by far. Coupled with his high base armor and high health regeneration, Ogre Magi is very hard to take down in the early game. He is a powerful ganker and disabler, slowing his enemies first with an Ignite, then proceeding to eliminate his opponents with Fireblast. Later in the game he takes on the role of a buffer/debuffer with his powerful Bloodlust buff, buffing his carry’s damage potential enormously. And if you happen to be skilled enough, his ultimate Multicast gives him the opportunity to randomly cast his spells multiple times, allowing for great burst potential. Ogre Magi is a very strong disabler, requiring nothing but a bit of luck to successfully pull off his powerful Multicasts.
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Bio[]
Aggron Stonebreak, the Ogre Magi
▶️ “Once is not enough!” “It’s just as high as we can count.”
The ordinary ogre is the creature for whom the phrase ‘As dumb as a bag of rock hammers’ was coined. In his natural state, an ogre is supremely incapable of doing or deciding anything. Clothed in dirt, he sometimes finds himself accidentally draped in animal skins after eating lanekill. Not an especially social creature, he is most often found affectionately consorting with the boulders or tree-stumps he has mistaken for kin (a factor that may explain the ogre’s low rate of reproduction). However, once every generation or so, the ogre race is blessed with the birth of a two-headed Ogre Magi, who is immediately given the traditional name of Aggron Stonebreak, the name of the first and perhaps only wise ogre in their line’s history.
With two heads, Ogre Magi finds it possible to function at a level most other creatures manage with one. And while the Ogre Magi will win no debates (even with itself), it is graced with a divine quality known as Dumb Luck—a propensity for serendipitous strokes of fortune which have allowed the ogre race to flourish in spite of enemies, harsh weather, and an inability to feed itself. It’s as if the Goddess of Luck, filled with pity for the sadly inept species, has taken Ogre Magi under her wing. And who could blame her? Poor things.
Abilities[]
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target.
Cast Animation: 0.45+0.53
Cast Range: 475
Multicast Interval: 0.6
Damage: 70/130/190/250 ( 310/370/430/490)
Stun Duration: 1.5
11/
70/
When blocked, ends Multicast, no matter if the initial cast or a multicast instance was blocked.
Modifiers
modifier_ogre_magi_fireblast_multicast: Undispellable. Persists death.
modifier_stunned: Dispellable with strong dispels.
The Ogre Magi is easily amused, entertained for hours by playing with fire.
Notes:
- Fireblast first applies the damage, then the debuff.
- When Multicast, Fireblast hits the same target several times in 0.6-second intervals.
- This is how much damage a multicast Fireblast deals (before reductions) and how long it stuns on each level:
Drenches the target and another random unit in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage and moving more slowly.
Cast Animation: 0.35+0.6
Cast Range: 700/800/900/1000
Secondary Target Search Radius: 900/1000/1100/1200
Multicast Radius: 1600
Multicast Interval: 0.6
Number of Targets: 2
Damage per Second: 20/30/40/50 ( 36/46/56/66)
Move Speed Slow: 20%/22%/24%/26%
Duration: 5/6/7/8
15
80/
Slow persists and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Blocked upon impact, for any target. Does not end Multicast.
Modifiers
modifier_ogre_magi_ignite_multicast: Undispellable. Persists death.
modifier_ogre_magi_ignite: Dispellable with any dispel.
Notes:
- Ignite travels at a speed of 1000.
- The second projectile only targets enemies which do not have the Ignite debuff yet.
- If multiple enemies which are not ignited yet are within range, chooses the closer target for the second projectile.
- Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
- When Multicast, Ogre Magi launches Ignite projectiles in 0.6-second intervals at random enemy or neutral units within 1600 range.
- The multicasts launch 2 projectiles per cast as well, just like a regular cast.
- Cannot target invisible, invulnerable, or hidden units, or units inside the Fog of War.
- Prioritizes units which do not have the Ignite debuff already.
- Can hit the same unit multiple times.
- The debuff from Ignite does not stack with itself. However, a new instance adds its duration to the existing debuff, instead of refreshing it.
- Deals damage in 1-second intervals, starting immediately as the debuff is placed.
- When Multicast onto the same target, each projectile applies a damage tick on impact.
- However, the tick timer gets reset on each impact as well, so that all but 1 of the ticks on impact get canceled out, resulting in average up to:
- No Multicast: 6/7/8/9 damage instances.
- 2x Multicast: 11/13/15/17 damage instances.
- 3x Multicast: 16/19/22/25 damage instances.
- 4x Multicast: 21/25/29/33 damage instances.
- This is how much damage Ignite can deal with and without Multicast (before reductions):
Incites a frenzy in a friendly unit, increasing its movement speed and attack speed. Gives bonus attack speed if cast on Ogre himself. Can be cast on towers.
Cast Animation: 0.45+0.67
Cast Range: 600
Multicast Radius: 700
Move Speed Bonus: 7%/9%/11%/13%
Allies Attack Speed Bonus: 30/40/50/60 ( 55/65/75/85)
Self Attack Speed Bonus: 30/50/70/90 ( 55/75/95/115)
Duration: 30
20/
50/
Modifiers
modifier_ogre_magi_bloodlust_autocast: Undispellable. Persists death.
modifier_ogre_magi_bloodlust: Dispellable with any dispel.
‘Running’s not as fun as hitting… Not one bit fun.’
Notes:
- Despite the visual effect, the buff is applied instantly on the target upon cast. The projectile has only a visual purpose.
- Can be cast on any allied, including buildings and invulnerable allies, excluding wards.
- ↓↓ Double-tapping automatically targets self.
- When Multicast, instantly applies the Bloodlust buff on random allies within the radius.
- Causes the target’s model size to increase by 25% for its duration. This has no impact on its collision size.
- With Autocast , Ogre Magi automatically casts this ability on the closest ally hero that does not have the Bloodlust buff on.
- This includes clones, creep-heroes, but not illusions.
- Does not automatically target lane creeps, spell immune creep-heroes and other allied or own summons.
- Interrupts Ogre Magi’s current order and makes him forget queued commands. This cannot occur while channeling an ability, though.
Blasts an enemy unit with a wave of fire, dealing damage and stunning the target. Its mana cost is 35% of the hero’s current mana.
Cast Animation: 0.45+0.53
Cast Range: 475
Multicast Interval: 0.6
Damage: 275
Stun Duration: 1.5
6
35% of current mana
When blocked, ends Multicast, no matter if the initial cast or a multicast instance was blocked.
Modifiers
modifier_ogre_magi_fireblast_multicast: Undispellable. Persists death.
modifier_stunned: Dispellable with strong dispels.
Ability Draft Notes:
This ability is not available in Ability Draft.
The ‘who-casts-spell-first’ argument between himself is solved simply by both casting at once.
Notes:
- Requires Aghanim’s Scepter to be unlocked.
- Ogre Magi can never be out of mana to cast this ability, since it always costs 35% of his current mana pool, rounded down.
- The tooltip shows the momentary mana cost and updates whenever the mouse cursor is moved over the ability icon.
- Unrefined Fireblast first applies the damage, then the debuff.
- When Multicast, Unrefined Fireblast hits the same target several times in 0.6-second intervals.
- This is how much damage a multicast Unrefined Fireblast deals (before reductions) and how long it stuns on each level:
- 2x Multicast: 550 damage, 2.1 seconds stun.
- 3x Multicast: 825 damage, 2.7 seconds stun.
- 4x Multicast: 1100 damage, 3.3 seconds stun.
Creates a shield around the target ally, absorbing 85% of the damage of next 3 attacks. Launches fireballs at the attacker, dealing 125 damage.
Lasts 25 seconds.
Cast Animation: 0.2+0.6
Cast Range: 600
Multicast Radius: 1000
Number of Attacks: 3
Incoming Attack Damage Reduction: 85%
Fireball Damage: 125
Shield Duration: 25
16
50
Can be cast on spell immune allies. Releases fireballs on spell immune enemies, but does not damage them.
The fireballs are disjointable.
Modifiers
[external_link offset=2]modifier_ogre_magi_smash_buff: Dispellable with any dispel.
Ability Draft Notes:
This ability is not available in Ability Draft.
Notes:
- Requires Aghanim’s Shard to be unlocked.
- Can be cast on any allied, including buildings, excluding wards.
- Cannot be cast on invulnerable units. However, Multicast can target invulnerable units.
- ↓↓ Double-tapping automatically targets self.
- When Multicast, instantly applies the Fire Shield buff on random allies within the radius.
- The shield only reacts on attacks, meaning the damage reduction only applies to the attack damage dealt from attacks it reacts to.
- Can only trigger when an enemy unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
- Only reacts on hero attacks, enemy and allied, including clones and illusions, excluding creep-heroes.
- The fireballs travel at a speed of 1400.
- The damage source of the fireballs is always the caster of Fire Shield, and not the buffed unit.
- All fireballs together can deal 375 damage (before reductions).
- The number of remaining attacks is visualized by the visual effect, with 1 fire orb orbiting the unit for each remaining instance.
- A number on the status buff shows the remaining charges as well.
- Recasting Fire Shield on the same target refreshes the duration and resets the number of attacks.
Enables Ogre Magi to cast his abilities and items multiple times with each use.
Ignite Multicast Range: 1600
Bloodlust Multicast Radius: 700
Fire Shield Multicast Radius: 1000
Item Multicast Buffer Range: 600
2x Multicast Chance: 75%/75%/75%
3x Multicast Chance: 0%/30%/30%
4x Multicast Chance: 0%/0%/15%
Modifiers
modifier_ogre_magi_item_multicast: Undispellable. Persists death.
Ability Draft Notes:
This ability is not available in Ability Draft.
Despite being largely incapacitated by his IQ, the Ogre Magi’s success in battle is attributed to pure skill.
Notes:
- Besides his own abilities, Multicast can only proc on single-target items when targeting enemies, including neutral items.
- The range of items Multicast is the total of the item’s cast range, Ogre Magi’s current cast range and the 600 buffer range.
- Multicast is resolved in a single roll, rolling from the highest chance to the lowest. This results in the following distribution for each level:
- No Multicast: 25%/25%/25%
- 2x Multicast: 75%/45%/45%
- 3x Multicast: 0%/30%/15%
- 4x Multicast: 0%/0%/15%.
- This means each ability is cast 1.75/2.05/2.2 times on average.
Talents[]
Notes:
- The health talent increases maximum health capacity, and keeps the current health percentage.
- This attack damage talent is added as raw attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- The strength talent effectively grants Ogre Magi 500 health and 2.5 health regeneration.
- Bash from talents pierces spell immunity and is not disabled by Break.
Recent Changes[]
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- Level 20 left talent: +30 Bloodlust attack speed reduced to +25.
Recommended Items[]
Starting items:
Early game:
Mid game:
Late game:
Situational items:
- Orb of Venom increases the damage you do while zoning enemies and makes it harder for them to run away from you.
- Soul Ring can be picked up in lane to provide additional mana on demand, and Ogre’s high health pool for an intelligence hero lowers the risk of using this.
- Urn of Shadows should be heavily considered if getting a lot of roaming kills early on.
- Drum of Endurance gives decent attributes for its low cost. The extra movement speed also stacks with Bloodlust.
- Veil of Discord improves your armor and health regen even more, gives you much needed stats, and amplifies your as well as your teammates’ spell damage.
- Hand of Midas benefits from Multicast, helping Ogre Magi earn gold and experience.
- Eul’s Scepter of Divinity gives you additional movement speed, good intelligence and mana regen, and an active that can be used for chasing, escaping, or locking someone out of a fight.
- Octarine Core, while expensive, will make Ogre a beast to take down. The spell lifesteal means as long as you cast spells on enemies that’s more health they have to go through, it gives you a huge amount of health and mana, and it lowers the cooldown on your abilities even more.
- Shiva’s Guard gives you even more AoE slow in fights and increases your already high armor to phenomenal levels. In addition, the bonus intelligence increases your mana and spell damage by a decent amount.
- Scythe of Vyse gives an additional disable, plenty of attributes, and great mana regeneration. The hex works great with Multicast to disable multiple enemies at once.
Gameplay[]
Audio[]
History[]
Equipment[]
Gallery[]
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Splash artwork
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Concept art
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Concept art
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Concept art
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Concept art
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Ability icon progress
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Hero icon progress
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Ogre Magi illustration
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