Nature’s Prophet is a ranged intelligence hero, whose play style is different from most intelligence heroes, because he can be almost anywhere at any given time with his Teleportation. This ability allows him to participate in most ganks and pushes at a moment’s notice. With Sprout, he creates a ring of trees, trapping anyone within them in place, serving to disable anyone caught within them. The trees around him serve as his objects of power; using them, he summons sentient tree beings known as Treants from trees on the map with his Nature’s Call ability. Wrath of Nature is the main and only directly damaging spell in his arsenal, but it can potentially be very powerful, as it can inflict increased damage with each bounce off subsequent enemies and can clear out multiple creep waves with its moderate cooldown and mana cost. Commonly played as a ganker, offlaner and jungler and known as a strong pusher, Nature’s Prophet has superb farming capabilities and global presence, giving him the power to be anywhere on the map. Late-game, Nature’s Prophet makes himself useful by constantly distracting and annoying the enemy team by pushing. If attention is not given to him, he can single-handedly win the game by constantly taking several towers or even the Ancient.
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Bio[]
Nature’s Prophet
[external_link_head]▶️ “I woke within the seed and saw my destiny, and many were its branches.”
When Verodicia, Goddess of the Woods, had finished filling in the green places, having planted the coiled-up spirit in the seed, having lured the twining waters from deep within the rock, having sworn the sun its full attention to the growing things, she realized that her own time had reached its end, and like one of the leaves whose fate she had imprinted in the seed, she would fall without seeing the fruiting of her dream. It pained her to leave the world bereft, for the sprouts had not yet broken through the soil–and they would be tender and vulnerable to every sort of harm. She found in her seed pouch one last seed that she had missed in the sowing. She spoke a single word into the seed and swallowed it as she fell. Her vast body decomposed throughout the long winter, becoming the humus that would feed the seedlings in the spring. And on the morning of the vernal equinox, before the rest of the forest had begun to wake, that last seed ripened and burst in an instant. From it stepped Nature’s Prophet, in full leaf, strong and wise, possessing Verodicia’s power to foresee where he would be needed most in defense of the green places–and any who might be fortunate enough to call him an ally.
Abilities[]
Sprouts a ring of trees around a unit, trapping it in place, and providing vision in a 500 radius.
Cast Animation: 0.35+0.44
Cast Range: 625/700/775/850
Trees Spawn Radius: 150
Duration: 3/4/5/6
Enemy Blind Radius: 200
Enemy Blind Miss Chance: 75%
Blind Aura Linger Duration: 0.5
Number of Greater Treants: 2
11/
70/
Causes the first two trees destroyed with Sprout to summon Greater Treants. Can only have two Greater Treants alive.
Cannot directly target spell immune enemies, targets ground instead. Can target spell immune allies.
Blocked fully only when directly targeted. Does not block when ground targeted.
Modifiers
modifier_furion_sprout_shard: Undispellable. Persists death.
modifier_kill: Dispellable with death only.
modifier_treant_bonus: Dispellable with death only.
modifier_furion_sprout_marker: Dispellable with death only.
modifier_furion_sprout_blind_aura: Undispellable. Persists death.
[external_link offset=1]modifier_furion_sprout_blind: Undispellable. Persists death.
Ability Draft Notes:
Verdant overgrowth is a common ailment reported by Nature’s Prophet’s attackers.
Notes:
- Can directly be cast on any unit which is not a building or a ward and not invulnerable or hidden.
- ↓↓ Double-tapping automatically targets self.
- Creates a planted tree on every 45°th of a 150 radius circle, resulting in 8 trees forming a ring and trapping the targeted unit.
- Trees created with Sprout act exactly like the other trees on the map. They block vision, pathing and interact with spells the same way.
- Sprout trees have a different model and are smaller than other trees on the map and they do not have a dying animation.
- Tango heals for twice as long when targeting a Sprout tree.
- Destroying one tree is enough to allow units to walk in and out of the ring of trees.
- Sprout grants 250 range flying vision around the targeted point for its duration.
- Cannot be directly cast on ancient creeps and creep-heroes.
- Units not controlled by any player do not try to path around the Sprout trees, but simply walk against them as if they are not there.
- This effectively causes them to get stuck, until they change directions.
- With the level 20 talent, a 200 radius aura is added to the center of Sprout.
- The aura blinds enemies, causing them to miss 75% of their attacks.
- Sprout’s blind uses uses pseudo-random distribution.
- The debuff aura lingers for 0.5 seconds.
Teleports to any point on the map.
Cast Animation: 3+0
Cast Range: Global
65/
50
Modifiers
modifier_teleporting: Dispellable with death only.
The Prophet keeps his sentinel over the forest, protecting it when in need.
Notes:
- Disjoints projectiles upon teleporting.
- ↓↓ Double-tapping automatically targets the team’s fountain.
- During the cast time, a visual effect is created around Nature’s Prophet and at the target location. These visual effects are visible to everyone.
- Also plays a sound at the target location, however, this is only audible to enemies when Nature’s Prophet is visible to them.
- The level 25 talent removes Teleportation’s cooldown completely.
Converts an area of trees into Treants under the command of Nature’s Prophet.
Cast Animation: 0.5+1.23
Cast Range: 750
Radius: 150/225/300/375 ( 275/350/425/500)
Number of Treants: 2/3/4/5 ( 7/8/9/10)
Treant Duration: 60
37
130/
Modifiers
modifier_kill: Dispellable with death only.
modifier_treant_bonus: Dispellable with death only.
Verodicia bestowed the Prophet with the ability to summon the Treant Guard, a mythical sentient army of the wild.
Notes:
- Nature’s Call can only create as many Treants as there are trees in the targeted area.
- Destroys all trees in the target area, regardless of how many Treants are created.
- Treants always spawn at the center of the area.
- Must have at least 1 tree within its area to be castable. Targeting an area without trees gives an error message.
- However, if trees within the targeted area disappear during the cast time, the ability is not canceled, wasting mana and cooldown.
- Despite the description, the level 25 talent does not multiply the health and damage values by 2.5.
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage. Enemies that die under this spell grant you bonus damage for 50 seconds.
Cast Animation: 0.5+0.97
Cast Range: Global
Bounce Distance: Global
Number of Bounces: 18
Damage Increment per Bounce: 10%
Base Damage: 115/150/185 ( 145/180/215)
Attack Damage Bonus per Kill: 6
Attack Damage Bonus Duration: 50
[external_link offset=2]Min Root Duration: 2
Max Root Duration: 3.8
85 ( 60)
175/
Lowers cooldown from 85 to 60. Entangles all enemies it hits. Duration scales from 2 up to 3.8 seconds at max bounce.
Blocked fully only when directly targeted. Does not block when ground targeted.
Modifiers
modifier_furion_wrath_of_nature_thinker: Undispellable. Persists death.
modifier_furion_wrathofnature_buff: Dispellable with any dispel.
modifier_furion_wrathofnature_buff_counter: Dispellable with death only.
modifier_furion_sprout_entangle: Dispellable with any dispel.
Nature’s Prophet calls Verodicia’s fury to strike down those who might ravage the wilderness.
Notes:
- Wrath of Nature can be ground-targeted. It automatically jumps on the closest visible enemy.
- Bounces in 0.25-second intervals, so hitting all targets takes 4.25 seconds. Each bounce increases the current damage by 10%.
- Does not bounce on Couriers, invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
- The caster receives one stack of attack damage for each enemy killed by Wrath of Nature.
- To gain a stack, enemies have to die to the damage. Killing an enemy with the Wrath of Nature debuff does not grant a stack.
- Each instance has its own independent duration.
- The status buff shows the current amount of damage the stack provides. There is no stack limit.
- For how much attack damage bonus each bounce of Wrath of Nature grants, please refer to the chart below.
- With Aghanim’s Scepter, Wrath of Nature roots and disarms all hit enemies and provides True Sight over them.
- The duration starts at 2 and increases by 0.106 seconds per bounce.
- For the root duration increase per bounce from the 1st to the 18th target, please refer to the chart below.
Wrath of Nature Calculations[]
Talents[]
Notes:
- This attack damage talent is added as bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- The armor talent does not benefit illusions.
Recent Changes[]
- Increased movement speed from 290 to 295.
- Increased Treant attack damage from 16-22/22-26/28-32/34-38 to 16-22/24-28/32-36/40-44.
Recommended Items[]
Starting items:
Early game:
Mid game:
Late game:
Situational items:
- Hand of Midas, if obtained early, can greatly augment his late-game potential by accelerating gold and experience gain at the cost of early-game aggression. As well, the bonus attack speed will make use of disabler abilities to increase damage per second.
- Scythe of Vyse massively increases the ganking power of Nature’s Prophet by giving him a hex ability, giving him another way to control enemies’ movements on top of Sprout. It also provides a large increase to his intelligence, giving him more damage and mana, as well as all-around attributes and powerful mana regeneration.
- Aghanim’s Scepter augments the strength of Wrath of Nature, allowing it to deal more damage overall and sprouting Treants upon successfully killing an enemy unit, be it a creep or hero. This greatly augments Nature’s Prophet’s pushing power, since it will summon reinforcements upon striking down enemy lane creeps.
- Phase Boots augment Nature’s Prophet’s attack damage and allows him to boost his movement speed, it can make him a bigger threat in ganks since he can maneuver into position more easily after casting Teleportation, to pen in an enemy with Sprout and deal heavily damaging attacks.
- Desolator can greatly augment Nature’s Prophet’s offensive and pushing potential. The increased damage and armor reduction on targets make his physical attacks much deadlier, allowing him to soften up gank targets or reduce tower armor to hasten pushes.
- Bloodthorn upgrades from Orchid giving the much needed attack speed and some crit rating to amplify the end of duration after effect.
- Silver Edge, when upgraded from Shadow Blade, can give Nature’s Prophet additional ganking power when used properly. By applying a break on gank targets, enemy passives can be removed from play, increasing the odds of a successful kill. Also, the bonus attributes give Nature’s Prophet increased resilience.
- Drum of Endurance aids Nature’s Prophet in ganks and pushes due to its active which boosts movement and attack speed of himself and allies.
- Force Staff can be a useful item to purchase on Nature’s Prophet, depending on the situation. It can enhance his mobility by allowing him to quickly re-position himself, such as pushing himself over a cliff, re-positioning allies, or breaking Linken’s Sphere on a gank target prior to other disables.
- Blink Dagger can tremendously increase Nature’s Prophet’s maneuverability and ability to evade enemy ganks. After using Teleportation to arrive at a lane for a push, Blink Dagger can be used to instantly jump away to evade any enemies attempting to rotate in. It can also be used to initiate more easily on gank targets.
- Blade Mail is a very unorthodox early-game item. However, it can be a powerful offensive item, as it provides a large amount of attack damage and intelligence. As well, the armor increases his survivability and the active is useful, as any damage incurred can be replenished by returning to the fountain with Teleportation.
- Dagon gives Nature’s Prophet significantly more ganking power as he can instantly burst down a portion a gank target’s health, making successful kills more likely. His ability to farm and get kills also allows him to upgrade it to allow it to remain potent throughout a match.
- Mjollnir is a strong all-around pushing and fighting item. The greatly increased attack speed as well as attack modifier allows Nature’s Prophet to make short work of creep waves, and increases the potency of his attacks during ganks and teamfights. The active can be cast to increase damage output via proccing the shield.
Gameplay[]
Audio[]
History[]
Equipment[]
Trivia[]
- Nature’s Call was called Force of Nature in DotA.
- In DotA, Nature’s Prophet’s name was Furion, a reference to Malfurion Stormrage from the Warcraft universe. His Dota 2 name had to be changed in order to avoid copyright issues with Blizzard. He is still called Furion by the majority of the player base and is referred to as “Furion” in the game files.
- Nature’s Prophet was originally named “Tequoia” in Dota 2, but this was changed for unspecified reasons.
- “Nature’s Profit” is a popular nickname for Nature’s Prophet, due to his farming and splitpushing playstyle.
- Nature’s Prophet’s early lore concept made him the father of Anti-Mage, and Terrorblade (similar to how he was in DotA), but this idea was later scrapped.
- Nature’s Prophet’s spawning response, ▶️ “I speak for the trees.” is a direct reference and homage to Dr. Seuss’ The Lorax.
- One of Nature’s Prophet’s last hitting responses, ▶️ “Green is good.“, is a reference to “greed is good,” a quote from the 1987 film Wall Street, as well as the Warcraft III cheat code of the same name.
- One of Nature’s Prophet’s Illusion Rune responses, “Leaves of three, let them be,” is a traditional rhyme for identifying and avoiding Poison Ivy.
Gallery[]
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Model
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Treant model
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Item concept render
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Item concept render
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Item concept render
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Item concept table
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