Medusa

medusa dota

Medusa, the Gorgon, is a ranged agility hero. Highly item-dependent, she acts as a carry who can potentially strike down entire teams at once while protected by tank-like survivability. Split Shot allows her attacks to hit multiple targets, greatly increasing the potency of damage-granting items. Mystic Snake grants Medusa some presence in the lane and skirmishes, and its mana stealing refunds part of the cost to boot, making it an excellent farming and harassing tool. Mana Shield protects her from the opening damage of teamfights, and if supplemented with items makes killing Medusa a fatally time-consuming process. Stone Gaze acts as a fantastic defensive mechanism against ganks and initiations alike, with crippling effects on all who dare face the Gorgon.

Bio[]

Medusa, the Gorgon

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▶️ “The only real beauty is power.”

Beauty is power. This thought comforted Medusa–the youngest and loveliest of three beautiful Gorgon sisters, born to a sea goddess–because she alone of the sisters was mortal. It comforted her, that is, until the day masked assailants invaded the Gorgon realm and tore the two immortal sisters from their home, unmoved by their beauty or by their tears. One of the invaders seized Medusa as well, but then cast her aside with a disgusted look: ‘This one has the mortal stink upon her. We have no use for that which dies.’ Humiliated, enraged, Medusa fled to the temple of her mother and cast herself before the goddess, crying, ‘You denied me eternal life–therefore I beg you, give me power! Power, so I can dedicate what life I have to rescuing my sisters and avenging this injustice!’ After long thought, the goddess granted her daughter’s request, allowing Medusa to trade her legendary beauty for a face and form of terrifying strength. Never for a moment has Medusa regretted her choice. She understands that power is the only beauty worth possessing–for only power can change the world.

Abilities[]

Medusa magically splits her shot into several arrows. These arrows deal a lower percent of her normal damage.

The extra targets will not receive other attack effects (such as critical strike).

Cast Animation: 0+0

Secondary Arrows Range Bonus: 150

Bonus Attack Targets: 4

Outgoing Damage: 50%/60%/70%/80%

0

Does not disable the outgoing damage reduction. Does disable the split shot.

Illusions created while Split Shot is toggled on have permanently Split Shot active.

Modifiers

modifier_medusa_split_shot: Undispellable. Persists death.

All who encounter the cursed Gorgon will feel her rage.

Notes:

  • Split Shot does not interrupt Medusa’s channeling abilities upon toggling On / Off.
  • When toggled On, Medusa’s main attack damage and bonus attack damage are reduced.
    • Other sources of damage added to the primary attack are not reduced (e.g. Bash).
    • The reduction displayed in the HUD is inaccurate, as it is based on the main attack damage, instead of main and bonus damage.
  • Split Shot persists through Medusa’s death. If Split Shot was active upon death, she respawns with it active.
  • Causes Medusa to perform instant attacks on the closest 4 enemies whenever she launches an attack projectile.
    • This means all projectiles are released at the same time together with the main attack. It does not matter whether the primary attack misses.
    • The extra projectiles travel at the same speed as the leading attack’s projectile.
    • This means their speed can be further increased by other attack projectile speed bonuses.
    • These instant attacks may not proc any attack modifiers or on-hit effects, unless the Split Shot uses modifiers talent is learned. They do not have True Strike.
    • They are affected by armor type, and blocked by damage block like regular attacks.
  • With Medusa’s base attack range and Spilt Shot’s range bonus, the ability has a search radius of 750.
    • The search radius can be further increased by other attack range bonuses.
    • Does not target wards, buildings, invisible units, attack immune units, or units inside the Fog of War, but does target Couriers.
    • However, attacking wards or buildings still causes secondary arrows to hit valid targets within the search radius.
    • Secondary arrows are not released upon attacking allies.

A mystic snake made of energy jumps from target to target dealing damage. After it reaches its last target, it returns to Medusa to replenish her with mana. The snake deals more damage per jump and returns 11%/14%/17%/20% mana based on the targets’ total mana.

Cast Animation: 0.2+0.67

Cast Range: 700

Bounce Radius: 450

Number of Bounces: 3/4/5/6

Base Damage: 80/120/160/200

Damage Increase per Bounce: 35%

Max Mana as Mana Restored: 11%/14%/17%/20% ( 46%/49%/52%/55%)

Move Speed Slow: 30%

Turn Rate Slow: 50%

Slow Duration: 3

 Base Petrify Duration: 1.3

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 Petrify Duration Increase per Bounce: 0.2

10 8.5)

140/150/160/170

Causes Mystic Snake to turn enemies hit into stone. Stone duration increases with each bounce of the Mystic Snake.

If the current target turns spell immune, it does not count towards the number of bounces.

Blocked fully when primary or secondary target. Blocked upon impact. When blocked, stops bouncing and returns to Medusa to restore her mana.

Modifiers

modifier_projectile_vision: Undispellable. Persists death.

modifier_medusa_mystic_snake_slow: Dispellable with any dispel.

modifier_medusa_stone_gaze_stone: Dispellable with strong dispels.

Ability Draft Notes:

Stone Gaze must be drafted as well for it to get applied.

The Gorgon’s curse is her greatest strength.

Notes:

  • Mystic Snake travels at a speed of 800.
  • Applies the damage first, the slow debuff, then the petrify debuff.
  • The snake always bounces to the closest valid target around its current target. Cannot hit the same unit more than once per cast.
    • The snake can bounce on units in the Fog of War, but not on invisible, invulnerable or hidden units.
    • If the snake’s current target turns invulnerable, hidden or invisible, the bounce neither counts, nor increases the damage.
    • The snake continues bouncing to nearby valid targets in these cases.
  • The snake provides 100 radius flying vision around itself. The vision does not last.
  • Medusa’s mana is restored when the snake returns to her. The restored amount is based on all hit enemies’ maximum mana.
    • Hit illusions are not counted towards the mana restore value.
  • Mystic Snake needs to hit units with a combined total mana pool of 1273/1072/942/851 ( 305/307/308/310) in order to fully reclaim its mana cost.
  • Each successful hit on an enemy increases the damage of the next bounce by 35% of the ability’s base damage.
    • This means its damage grows linearly, not exponentially, dealing 28/42/56/70 damage more per bounce.
  • This is how much damage Mystic Snake deals and for how long it petrifies per bounce when all bounces successfully hit (before reductions):
  • With Aghanim’s Scepter, Mystic Snake applies the Stone Gaze debuff on enemies it hits.

Creates a shield that absorbs 70% of incoming damage in exchange for Medusa’s mana. Provides bonus mana capacity.

Cast Animation: 0+0

Passive Mana Bonus: 100/150/200/250

Damage Absorption: 70%

Damage Absorbed per Mana: 1.3/1.7/2.1/2.5

0

0

While spell immune, Mana Shield does not react on magical damage.

Modifiers

modifier_medusa_mana_shield: Undispellable. Persists death.

While Medusa was not gifted with eternal life upon birth, her curse bestowed her with impressive defensive powers.

Notes:

  • Mana Shield does not interrupt Medusa’s channeling abilities upon toggling On / Off.
  • Mana Shield persists through Medusa’s death. If Mana Shield was active upon death, she respawns with it active.
  • Applies unique incoming damage reduction on Medusa. Stacks multiplicatively with all other sources of incoming damage manipulation.
    • The reduction affects all damage Medusa allies take that is not flagged as HP removal.
  • Increases Medusa’s effective health by 233.33% when toggled On, assuming she has enough mana.

When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy. Cooldown: 12.

Number of Bounces: 1

12

Sends out snakes even when the target is spell immune. If the target is spell immune on impact, it does not count towards the number of bounces.

Blocked fully when primary or secondary target. Blocked upon impact. When blocked, stops bouncing and returns to Medusa to restore her mana.

Modifiers

modifier_medusa_cold_blooded: Undispellable. Persists death.

modifier_projectile_vision: Undispellable. Persists death.

modifier_medusa_mystic_snake_slow: Dispellable with any dispel.

modifier_medusa_stone_gaze_stone: Dispellable with strong dispels.

Ability Draft Notes:

This ability is not available in Ability Draft.

Notes:

  • Requires Aghanim’s Shard to be unlocked.
  • Follows the same rules as Spell Block.
  • The snake is sent out even if the triggering enemy is spell immune, invulnerable or hidden.
  • Has no range limit. The snake can be sent out globally if targeted by abilities with Global cast range.

Stone Gaze’s angle visualised

Any enemy units looking at Medusa will have their movement and attack speed slowed. If 2 seconds of total time is accumulated looking at Medusa while Stone Gaze is active, that unit will turn to stone. Petrified units are stunned, and take bonus physical damage.

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Cast Animation: 0.4+0.5

Radius: 1200

Facing Angle: 85°

Self Move Speed Bonus: 50%

Enemy Move Speed Slow: 35%

Enemy Attack Speed Slow: 35

Enemy Turn Rate Slow: 35%

Physical Attack Damage Amplification: 40%/45%/50%

Gaze Duration: 5/5.5/6 ( 7/7.5/8)

Petrify Duration: 3

90

100

Modifiers

modifier_medusa_stone_gaze: Dispellable with death only.

modifier_medusa_stone_gaze_tracker: Dispellable with death only.

modifier_medusa_stone_gaze_facing: Dispellable with death only.

modifier_medusa_stone_gaze_slow: Dispellable with death only.

modifier_medusa_stone_gaze_stone: Dispellable with strong dispels.

The beauty of Medusa is legendary.

Notes:

  • The enemy team must have vision over Medusa (while she is using Stone Gaze) for at least 1 server tick before the ability start affecting any enemies.
    • Stone Gaze will affect no enemies at all until this is achieved.
    • Once this is achieved, enemies that break vision of Medusa can still be affected by Stone Gaze, even through the Fog of War.
  • Every enemy unit that faces Medusa within 85° in front of them within a 1200 radius around Medusa gets the facing and the slow debuff applied.
  • The facing debuff counts for how long the unit faces Medusa. If it accumulates 2 seconds of facing time, it petrifies the unit.
    • The facing debuff lasts for either as long as Stone Gaze does (ending whenever Stone Gaze ends in any way), or until getting petrified.
    • Looking away from Medusa does not reset the the 2-second facing counter.
    • Facing Medusa while invulnerable or hidden still counts towards the 2-second counter.
    • This means the petrification can be avoided by being invulnerable as the ability attempts to petrify.
  • The slow debuff only slows affected enemies while facing Medusa. Units that turn away are not slowed, but keep the debuff.
    • The slow debuff lasts for either as long as Stone Gaze does (ending whenever Stone Gaze ends in any way), or until getting petrified.
  • Once the petrify debuff expires, the unit can be affected by Stone Gaze again, repeating until Stone Gaze ends, so long the unit faces Medusa.
  • The petrify debuff is a stun, which also freezes animations, and amplifies incoming physical attack damage.
    • Does not amplify magical or pure attack damage, and does not amplify physical spell damage.
  • Stone Gaze does not affect neutral creeps.
  • Stone Gaze ends when Medusa dies, but already petrified enemies stay petrified for the duration.

Talents[]

Notes:

  • The evasion talent stacks multiplicatively with other sources of evasion.
  • This attack damage talent is added as raw attack damage.
    • Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
  • The intelligence talent effectively grants Medusa 900 mana and 3.75 mana regeneration.

Recent Changes[]

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

  • Drum of Endurance is a great cost-effective attributes item on Medusa. It gives her both intelligence and strength which is needed on her, and the slight movement and attack speed it gives are great for farming or pushing.
  • Linken’s Sphere gives decent attributes and protection against disables, and can be prioritized if your farm is being disrupted or you are being locked down in fights.
  • Mjollnir can be bought to deal with summons or illusions.
  • Monkey King Bar can be needed if the enemies have evasion items or heroes.
  • Black King Bar is considered if the enemies are keeping you locked down before you can get Stone Gaze off.
  • Bloodthorn gives intelligence and mana regeneration to make you even tankier, and it effectively gives you a Crystalys and Monkey King Bar in one slot.
  • Moon Shard boosts attack speed further, a handy item in the late game as you can consume it to save a slot for reduced bonuses.
  • Scythe of Vyse for an extra disable, attributes, and mana regeneration which may help Mana Shield.
  • Aghanim’s Scepter allows Mystic Snake to petrify any enemies it hits, giving the ability a hard-disable utility that allows for more strategic employment. It also provides attributes in all departments, as well as adding a respectable amount of health and mana to Medusa.
  • Divine Rapier is the best damage item on Medusa. She’s tanky enough that, even with Mask of Madness, the odds of her dropping this are extremely slim, and it’ll help you take on the enemy team with Split Shot. That being said, if you are against heroes that can burn through your Mana Shield, it may be too risky.
  • Satanic should be picked up when building Divine Rapier. Due to the extremely high damage provided by Divine Rapier, Satanic’s passive lifesteal and its active skill become effective in terms of healing yourself, decreasing the chances of dropping the Rapier.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • Medusa (ruler or queen) is one of three member of Gorgon’s sisters ، including Stheno (strength), Euryale (wide-leaping).
  • While the lore of Medusa is heavily inspired by its ancient Greek counterpart it should be noted that in the early versions of the myth, Medusa was born hideous to primordial sea deities Phorcys and Ceto who are described as cthonic monsters from an archaic world.
  • The mythology that describes Medusa as having incomprehensible beauty was introduced later by the Roman poet Ovid and in that version Medusa did not exchange her beauty for power. Rather after being attacked by Poseidon in the temple of Athena the enraged goddess twisted Medusa’s beautiful visage to the point that merely looking at her would turn the onlookers to stone.
  • Medusa’s response upon killing Gyrocopter ▶️Snakes on a plane“, refers to the movie of the same name.

Gallery[]

  • Model

  • Early alpha model, based on the leaked concept art

  • Leaked concept artwork

  • Splash artwork

  • Hero icon progress

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Scores: 4 (15 votes)