Tresdin, the Legion Commander, is a melee strength hero fitting the role of carry. A highly mobile and somewhat tanky hero, her skillset and gameplay revolve mainly around killing off targets and especially backliners and supports, with her ultimate, Duel. Each successful Duel grants Tresdin permanent bonus damage. Though she is extremely skilled in “fair” one-on-one fights, Tresdin suffers when outnumbered and must choose her engagements carefully. A successful midgame sees her roaming the map, collecting kills and developing into a fearsome carry, so that by lategame she need no longer rely on duel to destroy any enemies that venture too close. Though potentially an extremely powerful hero, she must be played with premeditation and good decision-making to reach her full potential.
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Bio[]
Tresdin, the Legion Commander
[external_link_head]▶️ “If they want war, then we shall give it to them!”
They came without warning. Within the city walls of Stonehall there came a rumble and a terrible sound, and from blackness unknown came a force of beasts numbering beyond count, wielding flame and foul sorcery, slaying and snatching mothers and sons to dark purpose. Of once-mighty Stonehall’s military strength only the Bronze Legion, led by the indomitable Commander Tresdin, was near enough to answer the call of battle. They rode into their city, fighting through bloodstained alleyways and burning markets, cutting their way through the monstrous throng to the source of the sudden invasion: an ethereal rift within the city square, and at its precipice thundered their dreaded champion.
Enwrapped in a corrosive shimmer, the leader of the abyssal horde swung its massive blade, cleaving a legionnaire in two as his flesh began to spoil. Tresdin lifted her blood-stained sword and settled her sights on the beast. It turned, smiling at her through a maze of teeth. Heedless of the battle raging around them, they charged one another.
Deflecting blow after blow, the pair danced their deadly duel as the Bronze Legion met its end around them. Tresdin leapt forward as her foe swung its sword to meet her. The odds turned. The attack smashed into Tresdin suddenly, a brutal thrust from the side, but even as her balance slipped she rallied her strength for another stroke. Blade scraped on blade, beyond the hilt to the gnarled paw below, carving it in two in a fearsome spray of sparks and blood. The vile audience looked on in astonishment as she pressed the attack, driving her blade through her foe’s flesh into the stampeding heart within. With a scream that split the clouds above, the beast erupted in a torrent of gore and anguish. The stygian portal wavered, the power sustaining the chasm beyond vanishing as suddenly as it had appeared. The remaining invaders fell quickly to Stonehall steel.
Though victorious, the survivors saw little to celebrate: the city lay in ruins, and survivors were few. Fires continued to spread. Unfurling her banners of war, Tresdin gathered what allies she could. Her anger smoldered as she pledged brutal vengeance upon the forces of the abyss, and damned be any who would dare stand in her way.
Abilities[]
Turns the enemies’ numbers against them, dealing damage and granting you bonus movement speed per unit or per hero. Deals bonus damage to illusions and summoned units as a percent of their current health.
Cast Animation: 0.3+0
Cast Range: 1000
Radius: 330/340/350/360 ( 430/440/450/460)
Base Damage: 40/60/80/100
Damage per Creep: 14/16/18/20
Damage per Hero: 30/60/90/120 ( 105/135/165/195)
Current Health as Damage to Summons: 25%
Move Speed Bonus per Creep: 3%
Move Speed Bonus per Hero: 9%
Buff Duration: 7
15
100/
Counts spell immune enemies towards the unit count. Does not attempt to damage spell immune enemies.
Modifiers
modifier_legion_commander_overwhelming_odds: Dispellable with any dispel.
The archers of Stonehall are ready at Tresdin’s command.
[external_link offset=1]Notes:
- The percentage bonus damage to summons is dealt before the base and bonus damage and only taken by units which were created by an ability.
- This includes illusions, but excludes creep-heroes and clones.
- Total damage when hitting a certain amount of heroes, with no other units nearby (before reductions):
- Completely ignores Couriers, invulnerable and hidden units within the area.
- The initial part of the ability’s sound effect plays during the cast animation and is audible to everyone.
- The buff from multiple casts of Overwhelming Odds does not stack but gets refreshed instead.
- The movement speed bonus gets updated on each cast based on how many targets were hit.
Removes debuffs and disables from the target friendly unit, and grants bonus attack speed and health regen for a short time.
Cast Animation: 0.2+0.93
Cast Range: 700
Health Regen Bonus: 30/40/50/60 ( 70/80/90/100)
Attack Speed Bonus: 65/90/115/140
Duration: 5
Radius: 400
Spell Immunity Duration: 1.75
16/
110
Press The Attack targets now gain Spell Immunity for 1.75 seconds. Reduces cooldown by 2 seconds.
Cannot be cast on spell immune units.
Fully affects spell immune units within the area.
Modifiers
modifier_legion_commander_press_the_attack: Dispellable with any dispel.
modifier_legion_commander_press_the_attack_immunity: Dispellable with death only.
The rallying horn of the Bronze Legion is able to inspire any heart.
When attacked, Legion Commander has a chance to immediately counterattack with bonus lifesteal.
Proc Chance: 25% ( 33%)
Lifesteal: 55%/65%/75%/85%
2.3/
Modifiers
modifier_legion_commander_moment_of_courage: Undispellable. Persists death.
modifier_legion_commander_moment_of_courage_lifesteal: Dispellable with death only.
Tresdin knows that an enemy’s most vulnerable moment often follows their fiercest stroke.
Notes:
- Only procs when a unit starts an attack against Legion Commander, regardless of distance.
- This means canceled or missed attacks can proc it as well.
- Can proc on attacks from any unit, regardless of team or unit type (including wards and buildings).
- Upon proccing, Legion Commander receives a buff, which grants her 1000 attack speed and lifesteal.
- This buff lasts for 1 second, or until she lands an attack on an enemy, whichever is shorter. Missed attacks do not count.
- If the ability procs while already attacking, Legion Commander performs an instant attack on the current attack target instead.
- This instant attack does not interfere with the ongoing attack and uses no animation.
- The instant attack can proc any attack modifiers and on-hit effects normally. They do not have True Strike.
- This means the instant attack also uses up the 1000 attack speed and lifesteal buff immediately.
- Stacks additively with other sources of lifesteal.
- Cannot lifesteal off of wards, buildings and allied units.
- Moment of Courage uses pseudo-random distribution.
Legion Commander and the target enemy hero are forced to attack each other for a short duration. Neither hero can use items nor abilities. If either hero dies during the duration, the hero winning the Duel gains permanent bonus damage.
Cast Animation: 0.3+0
Cast Range: 150 ( 350)
Winner Attack Damage Bonus: 10/20/30 ( 40/50/60)
Duel Duration: 4/4.75/5.5 ( 6/7/8)
Incoming Damage Reduction: 50%
50 ( 30)
75
Increases Duel duration, and makes Legion Commander and her opponent only take 50% damage from other sources. Reduces cooldown by 20 seconds.
Modifiers
modifier_legion_commander_duel_damage_boost: Undispellable. Persists death.
[external_link offset=2]modifier_legion_commander_duel: Dispellable with death only.
Ability Draft Notes:
Press the Attack must be drafted as well for it to be applied on the caster upon a victory.
To face a soldier of Stonehall in single combat is a challenge few can resist.
Notes:
- Provides True Sight over both duelists for both teams, so that invisibility cannot prevent them from attacking each other (does not pierce True Sight immunity).
- Silences and mutes both duelists, and taunts them against each other.
- Duel’s taunt has priority over all other taunts, meaning other taunts cannot make dueling units change their targets.
- Grants both duelists unobstructed pathing, so they can move through cliffs, trees, and other units.
- Duel ends instantly when the distance between the duelists exceeds 2000 at any point during it, resulting in no victor.
- A unit wins the duel if their opponent dies before the duel ends. If both duelists survive the duel, there is no victor.
- A victorious duelist does not need to have landed the last hit. Their opponent may be killed by enemies or neutrals, or denied by allies or themselves.
- If Legion Commander is victorious, Press the Attack based on its current level is applied on her.
- Can be cast on illusions. While illusions get bonus damage from winning such duels, real heroes do not gain damage for defeating illusions.
- Hero clones can gain damage individually as well. However, the Tempest Double loses it upon respawning. Meepo clones keep their victory damage permanently.
- If two enemy heroes are linked by Soulbind and Duel is cast, Legion Commander gains bonus damage for any and all heroes that die during the duel.
- The order of death does not matter as Duel simultaneously affects both heroes. However, Legion Commander only attacks the main dueled target. This link can result in doubled duel damage if both enemies die.
- If any enemy creep-hero is linked as a secondary target by Soulbind and duel is cast, the creep-hero gets dueled and the winner gains the bonus damage.
- With Aghanim’s Scepter, applies generic incoming damage reduction on the dueling heroes. Stacks additively with other sources of generic incoming damage manipulation.
- The reduction affects all damage that is not flagged as HP removal the dueling heroes take from any source except each other.
Talents[]
Recent Changes[]
Recommended Items[]
Starting items:
Early game:
Mid game:
Late game:
Situational items:
Luxury items:
- Moon Shard you should consider getting this once you have gained some respectable Duel damage, it grants a huge boost to your attack speed that paired with Press the Attack will melt down enemies during Duels; can be consumed to gain half it’s bonus and free an slot.
- Aghanim’s Blessing turns Aghanim’s Scepter into a passive buff, lossing the attribute bonuses but providing the same ability upgrades freing an inventory slot.
Gameplay[]
Audio[]
History[]
Equipment[]
Trivia[]
- The transition of content from DotA to Dota 2 involved a change in gender for Legion Commander, despite the character and ability names remaining unchanged. She still makes references to her old characterization in a collection of lines when engaging certain heroes:
- When engaging heroes with mounts, she will often express her jealousy or interest for them (▶️ “I like your mount.“). Her hero model in DotA rode a mount.
- She also comments on facial hair when dueling or killing certain heroes (▶️ “Nice mustache.”). Her DotA hero model had a mustache.
- In DotA, her counterpart often expressed his distrust for anything which was not human. This is heavily expanded in Dota 2, where Legion Commander will instead express her distrust for numerous roles or states of being, instead of a single racial entity, in a bulk of her rival hero taunts.
- Tresdin’s response, ▶️ “War. War always changes.” is a reference to the signature Fallout quote, “War. War never changes.“
- Her response, ▶️ “You won’t win the war by dying for your Ancient. You’ll win by making the other dumb, unfed bastard die for theirs!” is a reference to the popular George S. Patton quote: “The object of war is not to die for your country but to make the other bastard die for his.“
- The horn sound effect when deploying ▶️ Press the Attack utilizes the same ▶️ sound the Concheror item uses in Team Fortress 2, another title from Valve.
- Her voice actress, Merle Dandridge, is also well known for providing the voice of Alyx Vance, a character in the game Half Life 2, another title by Valve.
- When dueling Zeus, There is a chance of Legion Commander yelling Thunderdome! ▶️ which a reference to the Thunderdome of Mad Max Beyond Thunderdome!
- When dueling Ogre Magi, Legion Commander has only 1% to say “Multi-ogre Battle Arena!”. This is a reference to the game genre Dota 2 is, MOBA – Multiplayer Online Battle Arena.
- In The Lab, a VR game by Valve, there are some Bendie soldiers who wield Legion Commander’s sword in the minigame Longshot, along with other Dota 2 weapons like Axe’s war axe, Huskar’s spear and Stout Shield.
Gallery[]
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Announcement artwork
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Hero icon progress
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Legion Commander illustration
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