Faceless Void

void dota 2

Darkterror, the Faceless Void, is a melee agility hero played as an offlaner or carry. Given a little time, he becomes a terrifying hero capable of destroying entire enemy teams in seconds.

Wielding his cosmically powered mace, each blow can lock his foes in time, stopping them in place. He can jump into or out of combat using Time Walk while simultaneously reverting any damage he has taken in the last few seconds. Darkterror can also pause his foes’ cooldowns with Time Dilation, lowering their movement speed in the process. His ultimate, Chronosphere, freezes time for everything within its area of effect, giving him time to pummel any enemies caught within without resistance for several seconds. It’s one of the most devastating initiation spells in the game and can win team fights before his opponents can even react.

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Bio[]

Darkterror, the Faceless Void

▶️ “From a place beyond time, and time beyond counting.”

Darkterror the Faceless Void is a visitor from Claszureme, a realm outside of time. It remains a mystery why this being from another dimension believes the struggle for the Nemesis Stones is worth entering our physical plane, but apparently an upset in the balance of power in this world has repercussions in adjacent dimensions. Time means nothing to Darkterror, except as a way to thwart his foes and aid his allies. His long-view of the cosmos has given him a remote, disconnected quality, although in battle he is quite capable of making it personal.

Abilities[]

Affects

Self

Enemies)

Rushes to a target location while backtracking any damage taken in the last 2 seconds.

Cast Animation: 0.3+0

Cast Range: Global

Max Travel Distance: 650 ( 1050)

Backtracked Time: 2 ( 2.5)

 Time Lock Radius: 350

24/18/12/6 22.5/16.5/10.5/4.5)

40

Applies a Time Lock proc to all units at the landing destination.

Increases Time Walk cast range by 400.

Grants a new sub-ability: Reverse Time Walk.

Does not apply Time Lock on spell immune enemies.

Modifiers

modifier_faceless_void_time_walk_tracker: Undispellable. Persists death.

modifier_faceless_void_time_walk: Dispellable with death only.

modifier_faceless_void_time_walk_shardbuff: Dispellable with death only.

modifier_faceless_void_time_lock_force_proc: Dispellable with any dispel.

Ability Draft Notes:

Time Lock must be drafted as well for it to get applied.

Darkterror tears a hole in time, passing through Claszureme, and appearing back in an instant.

Notes:

  • Time Walk moves Faceless Void with a speed of 3000.
  • Faceless Void is invulnerable during Time Walk.
  • Does not disjoint projectiles upon cast.
  • Does not travel the full distance, when targeting closer than the max distance.
  • Upon cast, any damage Faceless Void took in the last 2 ( 2.5) seconds gets healed back up. This includes damage dealt by allies.
    • Since it is a heal, it is fully affected by heal manipulation.
  • Status buffs and debuffs, ability cooldowns and mana values are completely unaffected.

Faceless Void traps all nearby enemies in a time dilation field for 8/9/10/11 seconds, extending their cooldowns and slowing their movement and attack speed by 10% for each cooldown extended. Deals damage per second for each cooldown.

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Cast Animation: 0.1+0.4

Radius: 775

Cooldown Rate Reduction: 60%

Slow per Extended Cooldown: 10% ( 17%)

Damage per Second per Extended Cooldown: 10/11/12/13 ( 16/17/18/19)

Duration: 8/9/10/11

28/24/20/16

60/70/80/90

Effects persist if debuff was placed before spell immunity and when not dispelled.

Modifiers

modifier_faceless_void_time_dilation_slow: Dispellable with any dispel.

For those facing off against Darkterror, each moment seems to stretch into eternity.

Notes:

  • Affects units in the Fog of War and invisible units, but not invulnerable and hidden units.
  • Causes enemy cooldowns and charge-based abilities to recharge 60% slower while they have the debuff.
    • Affects cooldowns of passive abilities, but not the cooldown of items.
  • Deals damage in 1.1-second intervals, starting 1.1 seconds after the debuff is placed, resulting in up to 7/8/9/10 possible instances.
  • This is how much it can slow and how much damage it can deal for a certain amount of cooldowns, considering the cooldowns are present for the entire duration:
  • The damage per second and movement speed slow increasing talents do not update already existing debuffs on enemies.
  • The slow and damage per second have no stack limit. Each ability on cooldown adds a stack.
  • The debuff checks all cooldowns continuously, and adapts the slow and damage values and stack count immediately.
  • Abilities affected by Time Dilation can still be reset (e.g. Refresher Orb).
  • Multiple instances of Time Dilation do not stack, but refresh the duration.

Adds the chance for an attack to lock an enemy unit in time while attacking it a second time.

Proc Chance: 12%/16%/20%/24%

Damage: 15/20/25/30 ( 85/90/95/100)

Second Attack Delay: 0.33

Hero Duration: 0.65

Non-Hero Duration: 2

Modifiers

modifier_faceless_void_time_lock: Undispellable. Persists death.

modifier_faceless_void_timelock_freeze: Dispellable with strong dispels.

Ability Draft Notes:

The strike of the Faceless Void lands with dimension shifting force.

Notes:

  • The proccing attack first applies the debuff, then its own damage.
  • Time Lock works against allied units, but not against wards and buildings.
  • Upon proccing, the stun debuff gets applied. 0.33 seconds later, the second attack, and the damage applies.
    • The bash damage is dealt in a separate instance and is spell damage. It is not added as attack damage.
    • This means the damage works with spell lifesteal and spell damage amplification, but not with lifesteal, crit, or cleave.
    • The second attack is an instant attack, which can proc any attack modifiers except for cleave (including Time Lock itself) and on-hit effects normally. They do not have True Strike.
    • Applies the instant attack first, then Time Lock’s own damage.
  • Despite the visual effect, the angle of the second attack is still based on Faceless Void’s position, so cleave hits towards where he is facing, and not the image that appears.
  • Adds an average of 1.8/3.2/5/7.2 ( 10.2/14.4/19/24) damage to every attack.
  • The damage increasing talent immediately updates already procced instances of Time Lock.
  • Time Lock uses pseudo-random distribution.

Replaces Time Walk with Reverse Time Walk for 1.5 seconds after landing. If used in this time period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.

Cast Animation: 0+0

Reversal Time Window: 1.5

0.5

0

Ability Draft Notes:

Replaces Time Walk while active, instead of being in a separate slot.

Creates a blister in spacetime, trapping all units caught in its sphere of influence and causes you to move very quickly inside it. Only Faceless Void and any units he controls are unaffected. Invisible enemies in the sphere will be revealed.

Cast Animation: 0.35+0.35

Cast Range: 500

Radius: 500 ( 640)

Haste Speed: 1000

Duration: 4/4.5/5

 Attack Speed Bonus: 120

160/150/140

150/225/300

Faceless Void’s immunity to Chronospheres is not disabled by Break.

Modifiers

modifier_faceless_void_chronosphere: Undispellable. Persists death.

modifier_faceless_void_chronosphere_selfbuff: Undispellable. Persists death.

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modifier_faceless_void_chronosphere_speed: Undispellable. Persists death.

modifier_faceless_void_chronosphere_freeze: Dispellable with death only.

Ability Draft Notes:

Faceless Void keeps his innate immunity to Chronosphere.

When a rift opens to Claszureme, all poor souls caught within will likely never return.

Notes:

  • Chronosphere freezes all units which are not owned by Faceless Void, including buildings, wards and allies.
  • Does not affect Couriers, hidden units and invulnerable heroes. All other invulnerable units are fully affected.
  • Affected units are stunned. When other units walk inside the area, they also get affected for its remaining duration.
  • While in the Chronosphere, Faceless Void and any units he controls are phased and hasted, meaning they cannot be slowed below the set value.
  • Faceless Void and illusions of him (be it his own, enemy or allied illusions) cannot be frozen by Chronospheres, regardless of source. This is innate to Faceless Void.
    • However, the haste and phased movement is only provided to the caster and their units.
  • Provides flying vision and True Sight over the whole affected area for its duration.
  • Cancels most sources of Forced Movement upon applying the disabling debuff on a unit.
  • Units inside Chronosphere can be pulled out by various abilities.
  • Despite its visual effects, the effective area is a cylinder not a sphere.

Backtrack

There is no description for this ability.

Proc Chance: 20%

Modifiers

modifier_faceless_void_backtrack: Undispellable. Persists death.

Ability Draft Notes:

This talent is available and it is not bound to any ability.

Notes:

  • Grants Faceless Void a chance to avoid damage completely.
  • Backtrack fully negates damage (after all reductions), causing several on-damage effects to not trigger. It is not evasion.
    • This means it only negates damage, it does not evade any side effects of abilities or attacks (e.g. stuns etc.).
    • For example, an attack with attack modifiers hit Faceless Void, and Backtrack triggers on the attack, the damage is avoided while the attack modifier still takes effect.
    • Therefore, True Strike or accuracy does not stop Backtrack from avoiding attack damage.
    • However, evasion has priority over Backtrack. When evasion procs, Backtrack cannot proc on that attack.
  • Backtrack has the third highest priority in the group of damage negating effects.
    • This means when combined with other damage negating effects (e.g. Aphotic Shield), Backtrack negates damage while the other sources do not.
  • Backtrack uses pseudo-random distribution.

Talents[]

Recent Changes[]

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

  • Vladmir’s Offering is a safer alternative to Mask of Madness, trading away the attack speed in exchange for an aura that affects your team, giving them lifesteal and armor.
  • Mjollnir is a strong farming and attack damage item that greatly increases Faceless Void’s damage output during Chronosphere. The increased attack speed and Chain Lightning allow Faceless Void to farm creeps more quickly, as well as proccing multiple times during a Chronosphere to spread magical damage around to all caught enemies. As well, the active can allow Faceless Void to punish enemies if they try to attack him, whether he is inside a Chronosphere or not.
  • Monkey King Bar increases attack damage and can be a necessary item to deal damage to enemies with evasion.
  • Aghanim’s Scepter is a situational item to pick up on Faceless Void. It allows Faceless Void to apply a Time Lock to each enemy near his destination from Time Walk. This item can be bought in conjunction with Battle Fury to counter illusion heroes to deal massive cleave damage.
  • Moon Shard can be a strong damage item for Faceless Void. The greatly increased attack speed can allow him to proc Time Lock and certain items much more often, greatly increasing his DPS. The increased night vision range can give him a strong vision advantage at night which in turn can allow him to initiate good fights he otherwise could not have seen. Consuming the item can free up an inventory slot for a permanent attack speed bonus and an extra lategame item.
  • Daedalus is one of the best damage boosting items Faceless Void can pick up. The added damage and crit will boost his physical damage output immensely, and it also works with Time Lock. When coupled with some attack speed boosting items, Faceless Void becomes a very fearsome threat against enemies.
  • Diffusal Blade is a solid damage increasing pick up that also allows Faceless Void to lock down a single enemy with the slow. As well, it’s a good item to pick up if against enemies who rely on their mana (such as Medusa and Wraith King).
  • Blink Dagger massively enhances Faceless Void’s initiation factor. With its range almost double that of Time Walk, it’s an important item for catching multiple enemy heroes.
  • Refresher Orb is a risky but strong utility item that allows Faceless Void to cast Chronosphere twice in a teamfight. While purchasing a Refresher Orb will reduce Faceless Void’s carry potential as it does not provide him with increased damage output, doubling up on Chronosphere’s disable duration can give Faceless Void’s team an additional window with which to focus and burst down enemy heroes, which can be necessary for winning fights.
  • Nullifier can be picked up by Faceless Void just in case the enemy picked up an Aeon Disk to nullify Faceless Void’s damage inside Chronosphere, as it dispels the Combo Breaker effect. It also give him plenty of damage and some Armor and HP Regeneration.
  • Linken’s Sphere is commonly built as a means to increase Faceless Void’s survivability in conjunction with Time Walk. It prevents single target disables or silences from disrupting his initiation with Chronosphere and can save his life in a gank.
  • Heart of Tarrasque is always useful on any low-HP hero. The gigantic HP increase will allow Faceless Void to better weather attacks, especially from damaging nukes that may be targeted on him from outside of a Chronosphere. The HP regen outside of battle can also allow him to become a bigger threat against the enemy team if he manages to slip away temporarily, as he can return shortly after with a full HP bar that the enemy must chip away at all over again.
  • Aeon Disk greatly increases his survivability and allows him to counter-initiate with Chronosphere or escape with Time Walk if he gets disabled.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • In DotA, Faceless Void’s alternate/fun name is Gorzerk.
  • Faceless Void’s death response, ▶️Unkind…Rewind” is likely a reference to the old saying, “Be Kind, Rewind“, a saying used to remind customers to rewind rented VHS tapes before returning them to the store.
  • Faceless Void’s respawn line ▶️In the land of time, the no-eyed man is king.” refers to the famous adage by Desiderius Erasmus: “In the land of the blind, the one-eyed man is king.

Gallery[]

  • Model

  • Ability icon progress [?]

  • Hero icon progress

  • Concept art

  • Concept art

  • Concept art

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Scores: 4.8 (16 votes)