Disruptor, the Stormcrafter, is a ranged intelligence hero who requires good positioning to use his abilities effectively. His signature ability is Kinetic Field, a pseudo-disable that traps enemies within a small area for a long duration. Combined with his Static Storm, Disruptor can act as the initiator for a teamfight, or supplement his teammates’ initiation very well. Glimpse is another powerful spell that forces enemies to watch their movements, as Disruptor can easily drag them back to a previous location to be focused down. Thunder Strike provides Disruptor with some reliable single-target damage, but more importantly grants vision on the target to prevent jukes and escapes.
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Bio[]
Disruptor, the Stormcrafter
[external_link_head]▶️ “By stormcraft, I shall lay my enemies low.”
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization, a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.
Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities, searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death—a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.
Abilities[]
Affects
Enemies
( Allies)
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius and slows enemy movement speed and attack speed by 100 for seconds. Provides vision of its target.
Cast Animation: 0.05+0
Cast Range: 800
Radius: 240 ( 650)
Number of Strikes: 4 ( 7)
Damage per Strike: 45/70/95/120 ( 75/100/125/150)
Enemy Move Speed Slow: 100%
Enemy Attack Speed Slow: 100
Slow Duration: 0.1/0.2/0.3/0.4
Thunder Strike Duration: 6 ( 12)
Ally Move Speed Bonus: 50%
Ally Attack Speed Bonus: 75
Ally Buff Duration: 1.25
18/
130/
Allows Thunder Strike to be cast on allies, follows the ally and deals damage around them. Each strike gives a short 1.25 second buff that provides +50% Movement Speed and +75 Attack Speed. Increases radius to 650.
Continues to apply area effect if debuff was placed before spell immunity and when not dispelled. Does not attempt to damage spell immune enemies. Can be cast on spell immune allies.
[external_link offset=1]Blocked fully only when primary enemy target.
Modifiers
modifier_disruptor_thunder_strike: Dispellable with any dispel.
modifier_disruptor_thunder_strike_speed: Dispellable with any dispel.
modifier_disruptor_thunderstrike_slow: Dispellable with any dispel.
Disruptor’s charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy’s result.
Blue visual effects marking the location at which the target lands.
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
Cast Animation: 0.05+0.83
Cast Range: 600/1000/1400/1800
Backtracked Time: 4
Damage: 275
48/
100
Does not return enemies while spell immune.
Modifiers
modifier_disruptor_glimpse: Undispellable. Persists death.
modifier_disruptor_glimpse_thinker: Undispellable. Persists death.
modifier_projectile_vision: Undispellable. Persists death.
Playing with electricity can have unexpected results.
Notes:
- Glimpse does not instantly move the target back. A projectile spawns from the target which travels towards the mark.
- The projectile travels at a speed of 600, or reaches the mark in 1.8 seconds, whichever is faster.
- The projectile provides 400 range flying vision while traveling, which lingers for 3.34 seconds at the marked location.
- If the target was dead for more than 4 seconds, the target gets moved to the team’s fountain instead.
- The location at which the target lands after Glimpse is marked with a blue visual effect which is visible to everyone.
- Does not move spell immune units, but can move invulnerable units.
- The target is given a stop command as soon as it is moved back, effectively canceling channeling abilities.
- With the level 15 talent, Glimpse also deals 275 damage to the target once they are moved back.
- Does not disjoint projectiles for the target upon teleporting them.
- Cannot be cast on creep-heroes.
After a short formation time, creates a circular barrier of kinetic energy that enemies can’t pass.
Cast Animation: 0.05+0
Cast Range: 900
Field Radius: 350
Effect Delay: 1
Aura Linger Duration: 0.5
Duration: 2.6/3.2/3.8/4.4 ( 4.6/5.2/5.8/6.4)
19/
70
The Barrier’s modifier persists if it was placed before spell immunity.
Modifiers
modifier_disruptor_kinetic_field_thinker: Undispellable. Persists death.
modifier_disruptor_kinetic_field: Undispellable. Persists death.
The stryder is immune to the gale-force winds that will consume its adversaries.
Notes:
- The effect delay is not included in the field’s duration. The actual duration starts right after the delay.
- The visual and sound effects during the effect delay are visible and audible to everyone.
- Provides 350 range ground vision at the center of the area for 5.5 seconds upon cast
- Stops enemies by slowing them with a movement speed slow aura. The aura has a radius of 408 and is centered on the field.
- The slow gets exponentially stronger towards the visible barrier, which has a 350 radius.
- This effectively causes enemy units touching the barrier to come to halt.
- The slow is only present when facing towards the barrier. Units at the barrier facing away from it are not slowed.
- The aura’s effect lingers for 0.5 seconds, resulting in an effective duration of 3.1/3.7/4.3/4.9 ( 5.1/5.7/6.3/6.9) seconds.
- Since the slow is fluctuating a lot, it is not displayed in the HUD.
- Besides preventing enemies from walking in or out of the area, the following movement abilities are unable to pass the barrier either:
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
Cast Animation: 0.05+0
Cast Range: 800
Storm Radius: 500 ( 750)
Number of Pulses: 20 ( 28)
Max Damage per Second: 200/275/350
Aura Linger Duration: 0
Duration: 5 ( 7)
90/
125/
Mutes items.
Modifiers
modifier_disruptor_static_storm_thinker: Undispellable. Persists death.
modifier_disruptor_static_storm: Undispellable. Persists death.
modifier_disruptor_static_storm_mute: Undispellable. Persists death.
A summer squall in Druud is a hardship that only an Oglodi can survive.
Notes:
- The silence and mute is provided by an aura, its effects do not linger.
- Silences and mute invulnerable units, but not hidden units.
- The damage on each instance is determined by the given max damage per second, divided by max instance, then multiplied by the current instance count.
- This is how much damage each interval deals (before reductions) on each level:
- Level 1: 2.5/5/7.5/10/12.5/15/17.5/20/22.5/25/27.5/30/32.5/35/37.5/40/42.5/45/47.5/50/52.5/55/57.5/60/62.5/65/67.5/70 damage
- Level 2: 3.4/6.9/10.3/13.8/17.2/20.6/24.1/27.5/30.9/34.4/37.8/41.3/44.7/48.1/51.6/55/58.4/61.9/65.3/68.8/72.2/75.6/79.1/82.5/85.9/89.4/92.8/96.3 damage
- Level 3: 4.4/8.8/13.1/17.5/21.9/26.3/30.6/35/39.4/43.8/48.1/52.5/56.9/61.3/65.6/70/74.4/78.8/83.1/87.5/91.9/96.3/100.6/105/109.4/113.8/118.1/122.5 damage
- Can deal up to 525/721.875/918.75 ( 1015/0908603917/1776.25) damage to a single unit (before reductions).
- Provides 450 range flying vision at the center of the area for 5 ( 7) seconds.
Talents[]
Recent Changes[]
- Talents:
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- Level 25 left talent: +275 Static Storm radius reduced to +250.
- Level 25 right talent: -11s Glimpse cooldown increased to -12s.
Recommended Items[]
Starting items:
Early game:
Mid game:
Late game:
Situational items:
- Sentry Ward‘s True Sight combines with Kinetic Field’s ground vision to allow Disruptor to reveal enemy wards.
- Urn of Shadows provides attributes and mana regeneration that helps maintain his mana pool. The active adds more damage during ganks, or to heal teammates.
- Tranquil Boots provide passive health regeneration to ensure that Disruptor is almost always at full health. The increased movement speed allows him to position for using abilities, allowing him to gank better.
- Medallion of Courage gives Disruptor more armor and mana regeneration. The active lowers the armor of gank targets, or gives an ally increased armor in a fight. It can also targets Roshan to help your team claim the Aegis of the Immortal faster.
- Blink Dagger allows Disruptor to close the distance instantly and works well with his short cast animation to disable the enemies before they can react.
- Veil of Discord gives Disruptor attributes and armor. The active lowers enemy magic resistance, benefitting Static Storm and allied magical nukes.
- Eul’s Scepter of Divinity improves his mana pool and gives him mana regeneration, while the movement speed increases his mobility, allowing him to position for his abilities. He can use the active on himself to dispel debuffs, such as silences, or on the enemies to set up Kinetic Field.
- Rod of Atos improves Disruptor’s attributes and gives him more mana for using abilities. The active’s long cast range allows him root enemies from afar, setting up Kinetic Field to further limit their movements. The low cooldowns on Cripple and Kinetic Field allow Disruptor to use this combination often.
- Meteor Hammer has great synergy with Disruptor’s combo. Kinetic Field traps enemies inside the target area, and Meteor Hammer’s stun in turn pins enemies inside Static Storm.
- Pipe of Insight offers Disruptor and teammates magic resistance, as well as the ability to absorb magical damage, giving them an edge in fights.
- Shiva’s Guard boosts Disruptor intelligence and armor; the aura can hinder enemy physical attacks by reducing their attack speed, and the active can slow enemies’ movement speed, helping Kinetic Field to trap them in.
- Scythe of Vyse provides Disruptor with a hard disable, something he otherwise lacks. Besides the overall attribute improvement, especially in intelligence, using hex on a target will brings their movement speed to a crawl while silencing and muting them at the same time, serving as a great leading disable before using Kinetic Field and Static Storm.
Gameplay[]
Audio[]
History[]
Equipment[]
Trivia[]
Gallery[]
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Splash artwork
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Concept art
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Ability icon progress
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Hero icon progress
References[]
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