Anti-Mage

dota 2 am

Anti-Mage, is a fast melee agility hero with an emphasis on disrupting and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attack, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Counterspell greatly increases Anti-Mage’s magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burned, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies’ mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.

Bio[]

Anti-Mage

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▶️ “They who live by the wand shall die by my blade.”

The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord’s poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived–a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God’s priesthood. With nothing but a few of Turstarkuri’s prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God’s magic users–but to put an end to magic altogether.

Abilities[]

Burns an opponent’s mana on each attack. Mana Break deals 50% of the mana burned as damage to the target. Mana Break has 50% effect if caused by illusions.

Mana Burned per Hit: 28/40/52/64

Max Mana Burned per Hit: 1%/1.8%/2.6%/3.4% ( 1.6%/2.4%/3.2%/4%)

Burned Mana as Damage: 50%

Illusion Percentage: 50%

Values are halved for illusions.

Modifiers

modifier_antimage_mana_break: Undispellable. Persists death.

A modified technique of the Turstarkuri monks’ peaceful ways is to turn magical energies on their owner.

Short distance teleportation that allows Anti-Mage to move in and out of combat.

Cast Animation: 0.4+0.53

Cast Range: Global

Max Blink Distance: 925/1000/1075/1150 ( 1175/1250/1325/1400)

15/12/9/6 14/11/8/5)

60

In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.

Notes:

  • Blink disjoints projectiles upon cast.
  • Does not blink for the full distance when targeting closer than the max distance.
    • When targeting beyond the max blink distance, Anti-Mage blinks for the max distance towards the targeted point.

Passively grants you magic resistance. Can be activated to create an anti-magic shell around you that sends any targeted spells back towards enemies instead of affecting you.

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Cast Animation: 0+0

Magic Resistance Bonus: 15%/25%/35%/45% ( 35%/45%/55%/65%)

Shell Duration: 1.2

 Aura Far Radius: 900

 Aura Close Radius: 300

 Far Outgoing Spell Damage Reduction: 10%

 Close Additional Outgoing Spell Damage Reduction: 20%

 Aura Linger Duration: 0.5

15/11/7/3

45/50/55/60

Counterspell passively grants a 900 radius aura that reduces enemy spell damage by 10%. Reduces spell damage by an additional 20% to enemies within 300 range

The passive magic resistance bonus and the Spell Weakness aura are disabled.

Illusions do not get the passive magic resistance bonus. Illusions provide the Spell Weakness aura.

Modifiers

modifier_antimage_counterspell_passive: Undispellable. Persists death.

modifier_antimage_counterspell: Dispellable with any dispel.

modifier_lotus_orb_delay: Dispellable with death only.

modifier_item_lotus_orb_channel_check: Dispellable with death only.

modifier_antimage_dampen_magic_aura: Undispellable. Persists death.

modifier_antimage_dampen_magic_aura_strong: Undispellable. Persists death.

modifier_antimage_dampen_magic: Undispellable. Persists death.

modifier_antimage_dampen_magic_bonus: Undispellable. Persists death.

With the proper focus, Anti-Mage turns innate resistance into calculated retaliation.

Notes:

  • Interrupts Anti-Mage’s channeling abilities on cast.
  • Stacks multiplicatively with other sources of magic resistance.
  • Increases Anti-Mage’s total magic resistance to 36.25%/43.75%/51.25%/58.75% ( 51.25%/58.75%/66.25%/73.75%).
  • With Aghanim’s Shard, Counterspell provides two auras. Both auras linger for 0.5 seconds.
    • The first aura has a radius of 900 and reduces enemy spell damage by 10%.
    • The second aura has a radius of 300 and increases the spell damage reduction of the first aura to 30%.
    • Applies generic outgoing damage reduction on enemies within range. Stacks additively with other sources of generic outgoing damage manipulation.
    • The reduction affects only spell damage enemies deal that is not flagged as HP removal. Attack damage is not reduced.

Blink Fragment illusion as they appear to allies.

Blinks an illusion at the target enemy or location and attack them for 7 seconds. Counterspell is replicated on the Blink Fragment illusion. Has 3 Charges

Cast Animation: 0.2+0.84

Cast Range: 925/1000/1075/1150 ( 1175/1250/1325/1400)

Illusion Damage Dealt: 75%

Illusion Damage Taken: 200%

Illusion Duration: 7

Number of Charges: 3

Charge Replenish Time: 25

0

50

Cannot be cast on spell immune units.

Modifiers

modifier_antimage_blink_illusion: Dispellable with death only.

modifier_illusion: Dispellable with death only.

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modifier_invulnerable: Dispellable with death only.

Ability Draft Notes:

Does not require Blink to be drafted to work.

For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.

Cast Animation: 0.3+0.63

Cast Range: 600

Radius: 500

Damage per Missing Mana: 0.8/0.95/1.1 ( 0.9/1.05/1.2)

Stun Duration: 0.3 ( 1)

70 20)

100/200/300

Blocked fully only when primary target.

Modifiers

modifier_stunned: Dispellable with strong dispels.

After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.

Notes:

  • The targeting reticule must be centered over an enemy unit.
  • The damage is calculated based on the primary target’s mana, but applied to all enemies within the radius.
  • Mana Void first applies the debuff, then the damage.
  • Only the primary target gets stunned.
  • Can be cast on units without a mana pool, applying the mini-stun only.
  • Plays a sound effect during the cast time, which is audible to everyone.

Talents[]

Recent Changes[]

  • Increased base armor from -1 to 0.

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • In DotA, Anti-Mage’s full name and title was “Magina, the Anti-Mage“; in Dota 2, his name was removed for unspecified reasons.
    • In DotA, Anti-Mage has a chance to spawn with “BurNIng” as name, instead of Magina, which is a tribute to the professional DotA player BurNIng.
  • In DotA, Anti-Mage and Terrorblade were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade’s presence, but upon Terrorblade’s release, these relations were severed and thus the lines went unused.
  • In DotA, Anti-Mage was blind, due to the model of the Warcraft III character he used, Illidan Stormrage, who was blind.
  • Blink Fragment uses the same ability icon as the Desecrate ability from the now removed Ancient Prowler Shaman.

Gallery[]

  • Old weapon model

  • Concept art

  • Ability icon progress

  • Hero icon progress

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Scores: 4.9 (10 votes)