Windranger

windranger dota 2

Lyralei, the Windranger, is a ranged intelligence hero that uses powerful abilities in conjunction with her physical attack to take down enemies. Despite being an intelligence Hero, Windranger’s playstyle resembles that of an agility Hero, due in large part to her skill set. Windranger is most often played as an offlane solo due to her escape, long range harass, and farm capability; however, she is quite versatile and can be fielded as a midlaner, roamer, lane support, or even a carry, if the game calls for it. She is famous for her immense utility and versatility.

Bio[]

Lyralei, the Windranger

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▶️ “If at first you don’t succeed, stand closer, shoot again.”

The western forests guard their secrets well. One of these is Lyralei, master archer of the wood, and favored godchild of the wind. Known now as Windranger, Lyralei’s family was killed in a storm on the night of her birth–their house blown down by the gale, contents scattered to the winds. Only the newborn survived among the debris field of death and destruction. In the quiet after the storm, the wind itself took notice of the lucky infant crying in the grass. The wind pitied the child and so lifted her into the sky and deposited her on a doorstep in a neighboring village. In the years that followed, the wind returned occasionally to the child’s life, watching from a distance while she honed her skills. Now, after many years of training, Windranger fires her arrows true to their targets. She moves with blinding speed, as if hastened by a wind ever at her back. With a flurry of arrows, she slaughters her enemies, having become, nearly, a force of nature herself.

Abilities[]

Shackles the target to an enemy unit or tree in a line directly behind it. If no unit or tree is present, the stun duration is reduced to 0.75.

Cast Animation: 0.15+0.45

Cast Range: 800

Shackle Search Range: 575

Shackle Search Angle: 46°

Max Shackle Targets: 2

Success Stun Duration: 2/2.6/3.2/3.8 ( 2.8/3.4/4/4.6)

Fail Stun Duration: 0.75

16/14/12/10 14/12/10/8)

70/80/90/100

Blocked fully only when primary target. Blocked upon impact.

Modifiers

modifier_windrunner_shackle_shot: Dispellable with strong dispels.

modifier_stunned: Dispellable with strong dispels.

Windranger’s variety of bow skills includes an arrow with thick ropes attached to encumber any escaping target.

Notes:

  • The travels at a speed of 1650 and searches for enemies or trees within 46° at the opposite side of the target from where Shackleshot was cast.
    • This means when Windranger teleports away after cast, it latches on targets based on the cast location, not her new location.
    • The complete search area is shaped like a triangle, with 575 being the triangle’s height.
    • Therefore, the triangle has two sides with a length of 624.66, and the third side has a length of 488.15.
  • Shackleshot always prioritizes units over trees as its secondary target, and picks the furthest suitable unit or tree.
    • If the primary target dies before Shackleshot reaches it, the projectile can still latch to a secondary unit and stun it.
    • It can also latch on invisible units and units in the Fog of War.
  • If the target is not shackled, it is stunned for 0.75 seconds using the default stunned debuff.
    • If the target is shackled to a unit, both of them are stunned for 2/2.6/3.2/3.8 ( 2.8/3.4/4/4.6) seconds using the shackleshot debuff.
    • The stun persists, even when the primary or the secondary unit dies, or if the tree is destroyed earlier.
    • The stun also persists when one of the targets is freed from the stun earlier.
  • The stun duration increasing talent only increases the success stun duration. The fail stun duration is not increased.

Windranger charges her bow for up to 1 second for a single powerful shot, which deals more damage the longer it is charged. The arrow damages enemies along its path. For each enemy that Powershot hits, its damage is reduced by 20%.

Cast Animation: 0+0

Cast Range: 2600

Travel Distance: 2600

Damage Radius: 125

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Max Channel Time: 1

Max Damage: 150/250/350/450 ( 250/350/450/550)

Damage Reduction per Unit Hit: 20%

12/11/10/9

90/100/110/120

Modifiers

modifier_projectile_vision: Undispellable. Persists death.

During her early years of training, Lyralei learned to fire powerful arrows that cleaved even trees to reach their targets on the other side.

Notes:

  • Powershot travels at a speed of 3000, taking 0.87 seconds to reach the maximum distance.
    • The arrow provides 400 radius flying vision while traveling forwards, and the vision sticks at its final location for 3.34 seconds.
    • With the travel distance and damage radius, the arrow can damage units up to 2725 range away.
    • Powershot destroys trees within 50 radius around it while traveling. Trees destroyed do not reduce the arrow’s damage.
  • The maximum damage is done after the fully channeling for 1 second. Each channeled server tick increase its damage by 5/8.33/11.67/15 ( 8.33/11.67/15/18.33).
    • The sound of a bow getting stretched during channeling time is audible to allies only.
  • Every time Powershot hits an enemy, its current damage is reduced by 20%.

Increases movement speed and adds evasion from all physical attacks, while slowing movement of nearby enemies.

Cast Animation: 0+0

Slow Radius: 325

Evasion: 100%

Move Speed Bonus: 60%

Move Speed Slow: 15%/20%/25%/30%

Aura Linger Duration: 2.5

Duration: 3/4/5/6

 Invisibility Fade Time: 0.2

 Passive Evasion: 30%

 Haste Speed: 550

 Number of Charges: 2

 Charge Replenish Time: 15/14/13/12

15/14/13/12 0.25)

50

Grants 2 charges to Windrun and grants haste movement speed. Passively provides 30% Evasion.

Slow persists if debuff was placed before spell immunity.

The passive evasion is disabled by Break.

The passive evasion works for illusions.

Modifiers

modifier_windrunner_windrun_passive: Undispellable. Persists death.

modifier_windrunner_windrun: Dispellable with any dispel.

modifier_windrunner_windrun (): Dispellable with death only.

modifier_windrunner_windrun_invis: Dispellable with death only.

modifier_windrunner_windrun_slow: Undispellable. Persists death.

Lyralei enchants gusts of winds to flight incoming attacks.

Notes:

  • Interrupts Windranger’s channeling abilities upon cast.
  • Grants 100% evasion for its duration.
  • The movement speed slow is provided by an aura on Windranger. Its debuff lingers for 2.5 seconds.
  • With the level 25 talent, Windrun turns Windranger invisible and phased for its duration.
    • During the fade time, Windranger can cast abilities, use items and perform attacks without breaking the invisibility.
    • Invisibility is broken upon reaching the cast point of abilities or items, or upon launching an attack.
    • The invisibility is provided by a second buff, so breaking it prevents Windranger from going invisible again.
    • Windranger can pick up or drop items without breaking the invisibility.
  • Both Windrun undispelable and invisibility granting talents do not update the current active instance.
  • With Aghanim’s Scepter, Windrun passively grants evasion, and applies haste on Windranger while active, meaning she cannot be slowed while affected.
    • The evasion stacks diminishingly with other sources of evasion and uses pseudo-random distribution.
    • On average, the passive evasion increases Windranger’s survivability against physical attacks by 42.86%.
    • Acquiring Aghanim’s Scepter instantly grants 1 extra charge. This only happens once, so re-acquiring it does not grant another charge.

Summons a strong wind that pushes all enemies within 1000 radius by 250 units per second in the target direction for 3 seconds. Vector Targeted. Global Range. Mana Cost: 150 Cooldown: 40s

Cast Animation: 0.2+0.47

Cast Range: Global

Radius: 1000

Push Speed: 250

Aura Linger Duration: 0.5

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Duration: 3

40

150

Modifiers

modifier_windrunner_gale_force_aura: Undispellable. Persists death.

modifier_windrunner_gale_force: Undispellable. Persists death.

Ability Draft Notes:

At last Lyralei has learned to call upon the might of her true birthright.

Notes:

  • Requires Aghanim’s Shard to be unlocked.
  • Recasting Gale Force while a previous cast is still active immediately ends the previous cast.
  • The effect is provided by an aura, its debuff lingers for 0.5 seconds.
  • Pushes enemies within the radius at a speed of 250 towards the selected direction.
    • With the duration and aura linger duration, Gale Force can push enemies for a total distance of 875.
  • The push does not impede enemies at all, and even allows them to move still.
  • Does not push enemies that are affected by sources of forced movement that disable enemies in some way.

Windranger channels the wind to gain 475 additional attack speed against a single enemy unit or structure, though with a reduction to her attack damage. Extra damage from secondary item effects is not reduced. Lasts 20 seconds.

Cast Animation: 0+0

Attack Speed Bonus: 475

Attack Damage Reduction: 50%/40%/30% ( 34%/24%/14%)

Duration: 20

 Cooldown Skip on Target Death: 20

70/50/30

75/100/125

Modifiers

modifier_windrunner_focusfire: Dispellable with death only.

Lyralei’s ability to bombard opponents with a flurry of arrows is unparalleled – even at the expense of accuracy.

Notes:

  • The cast range of Focus Fire is based on the attack range of the caster.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
    • However, this does not include the unlimited range while Hurricane Pike is active.
  • Upon cast, Focus Fire orders Windranger to attack the target, and allows her to move while attacking the target.
  • Windranger automatically attacks the Focus Fire target whenever she is in range, unless she is given an order that is not a move or attack order.
    • The automatic attacking can be paused by ordering her to stop (S) or hold position (H) once. When paused, she no longer attacks the target while moving.
    • To resume the automatic attacking, a new attack order ( Right Click on target or (A) must be given to her.
  • Windranger can switch attack targets without losing the buff against the Focus Fire target.
  • When switching attack targets, the attack speed and damage adapt as soon as the attack begins.
  • Casting Focus Fire on multiple targets only grants the attack speed and damage reduction against the most recent target.
  • Focus Fire ends prematurely when Windranger dies, but persists through the target’s death.
  • Can be cast on any enemy unit, including buildings, excluding wards, invulnerable or hidden units.

Powershot Calculations[]

Talents[]

Recent Changes[]

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

  • Monkey King Bar greatly increases Windranger’s damage output. Pierce can proc multiple times during the course of her ultimate, bypassing evasion and dealing bonus magical damage.

Situational items:

  • Scythe of Vyse grants extra intelligence to increase her base damage and more mana regeneration to cast spells. The hex can serve as a potent complement to Shackleshot or used to instantly hard-disable priority targets.
  • Daedalus grants a huge damage boost with Critical Strike, allowing Focus Fire to shred most enemies very quickly.
  • Linken’s Sphere gives Windranger stats across the board and powerful mana regen. Its spellblock helps to make Windranger much more slippery when evading enemy ganks, or gives her a larger window of opportunity to cast her disables in a teamfight without being disabled herself.
  • Eul’s Scepter of Divinity is a good cheap utility item for support Windranger. The increased base movement speed greatly augments Windranger’s mobility in combination with Phase Boots and Windrun, and the extra intelligence and mana regen give her much more utility with her spells. The active can be used to disable an enemy and position yourself for landing a full-duration Shackleshot, or for generally disabling enemies or giving yourself temporary invulnerability (while removing debuffs from yourself) during fights.
  • Black King Bar protects Windranger against magical damage and disables, making it an important carry item; combining Avatar with Windrun will make her nearly untouchable.
  • Nullifier gives bonus damage, prevents enemies from using defensive items like Ghost Scepter, Shadow Blade or Eul’s Scepter of Divinity, and locks enemies down during Focus Fire.
  • Orchid Malevolence shuts down ability-dependent enemies and gives bonus damage with Soul Burn. It can be upgraded to Bloodthorn for a large DPS increase and True Strike to counter evasive foes.
  • Force Staff is very effective and versatile for positioning a Shackleshot, allowing you to force a unit in front of a tree, force a creep/unit in front of another unit, or force yourself into position. The additional intelligence gives her more mana and base damage as well, and in emergencies it can be used to displace yourself during escapes.
  • Desolator gives Windranger additional damage output, as well as an armor reduction debuff that can be applied to buildings as well as heroes.
  • Rod of Atos can hold a target down so that Shackleshot may be cast from an angle of Windranger’s choosing.
  • Aghanim’s Scepter improves Windrun’s speed boost and gives it 2 charges, making Windranger very mobile and evasive, though the attributes are unimpressive for a carry.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • In DotA, Windranger was known as Alleria, the Windrunner. Alleria Windrunner is a character from the Warcraft universe. In the November 21, 2013 update, her name was changed to “Windranger”, likely to avoid trademark issues with Blizzard.
  • Windranger’s current name, Lyralei, is a partial anagram of Alleria (one of the A’s was replaced with the Y).

Gallery[]

  • Concept art

  • Ability icon progress

  • Hero icon progress

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