Clinkz

clinkz dota 2

Clinkz, the Bone Fletcher, is a ranged agility hero specializing in ambushing lone enemies due to his high physical damage and incredible speed. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This skill is also what makes Clinkz such an incredible ganker. This assassin is also equipped with Death Pact which consumes an enemy unit or creep for bonus health and damage. Searing Arrows provide huge bonus damage, greatly injuring enemies. To aid his assault, Clinkz can summon a Burning Army of fiery bone archers who cut down his foes with powerful arrows.

Bio[]

Clinkz, the Bone Fletcher

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▶️ “Better to run than curse the road.”

At the base of the Bleeding Hills stretches a thousand-league wood, a place called The Hoven, where black pools gather the tarry blood of the uplands, and the king-mage Sutherex sits in benevolent rule. Once a sworn protector of the Hoven lands, Clinkz earned a reputation for his skill with a bow. In the three-hundredth year of the king-mage, the demon Maraxiform rose from sixth hell to lay claim to the forest. In response, the king-mage decreed an unbreakable spell: to any who slew the demon would be granted Life Without End.

Unaware of the spell, Clinkz waded into battle, defending his lands against the demon’s fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. The arrow struck the demon true as hellfire poured out across the land, lighting the black pools and burning Clinkz alive at the instant of the demon’s death. Thus, the mage’s spell took effect at the very moment of the archer’s conflagration, preserving him in this unholy state, leaving him a being of bones and rage, caught in the very act of dying, carrying hell’s breath with him on his journey into eternity.

Abilities[]

Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz’ attack damage and applying attack modifiers.

Cast Animation: 0.2+0

Cast Range: 750/800/850/900 ( 875/925/975/1025)

Arrows Travel Distance: 750/800/850/900 ( 875/925/975/1025)

Arrows Collision Radius: 200

Max Channel Time: 1.5/1.9/2.3/2.7

Number of Arrows: 3/4/5/6 ( 6/7/8/9)

Attack Damage as Damage: 65%

30/26/22/18

40/55/70/85

Modifiers

modifier_clinkz_piercing_arrow: Dispellable with death only.

modifier_projectile_vision: Dispellable with death only.

modifier_clinkz_piercing_arrow_damage_reduction: Dispellable with death only.

Ability Draft Notes:

It’s hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver.

Notes:

  • The arrows fly at a speed of 1200, and always fly the full distance.
    • The speed is not affected by projectile speed increasing effects.
  • The cast range and arrows’ travel distance is affected by attack range bonuses, but not by cast range bonuses.
  • The arrows are released from the tip of the bow, not from Clinkz’s center point.
    • This results in the first launched arrow being offset slightly towards Clinkz’s left side as compared to the following arrows.
  • Causes Clinkz to perform instant attacks on enemies within hit by the arrows.
  • The arrows provide 200 radius flying vision around them as they travel.

Imbues Clinkz’s arrows with fire for extra damage.

Cast Range: 600 ( 725)

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Damage: 24/36/48/60 ( 54/66/78/90)

Arrows per Cast: 1 ( 2)

0

10

Modifiers

modifier_clinkz_searing_arrows: Undispellable. Persists death.

Clinkz simply lights his arrows from his flaming essence for quite the destructive effect.

Clinkz moves invisibly through units until the moment he attacks or uses items.

Cast Animation: 0+0

Fade Time: 0.6

Move Speed Bonus: 15%/30%/45%/60%

Invisibility Duration: 25/30/35/40

 Number of Archers: 2

 Archers Duration: 30

20/19/18/17 15/14/13/12)

75

Causes Skeleton Walk to create two Burning Army Skeletons.

Modifiers

modifier_clinkz_wind_walk: Dispellable with death only.

modifier_clinkz_burning_army: Dispellable with death only.

Ability Draft Notes:

Does not require drafting Burning Army to summon the Skeleton Archers.

With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen.

Notes:

  • Skeleton Walk does not interrupt Clinkz’ channeling abilities upon cast.
  • During the fade time, Clinkz can cast abilities, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon launching an attack, or upon reaching the cast point of items and abilities, except for Death Pact.
  • Allows Clinkz to path through other units, including wards, but not through buildings.
  • Clinkz can pick up or drop items without breaking the invisibility.

Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with 2 attacks from a hero. Skeletons deal a percentage of Clinkz’ damage, use his current Searing Arrows ability and attack only heroes. Attack range is equal to Clinkz’s attack range.

Cast Animation: 0+0.67

Cast Range: 1200

Spawn Range: 1300

Number of Archers: 5

Archers Spawn Interval: 0.5

Hero Attacks to Destroy: 2

Non-Hero Attacks to Destroy: 8

Archers Attack Interval: 1.6

Archers Attack Damage: 30%

Duration: 30

80

150

Modifiers

modifier_clinkz_burning_army_thinker: Undispellable. Persists death.

modifier_clinkz_burning_army: Dispellable with death only.

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Ability Draft Notes:

Existing on the brink of life and death, Clinkz has learned to temporarily bridge the gap between the two.

Notes:

  • Requires Aghanim’s Scepter to be unlocked.
  • Burning Army can be cast without having to face towards the targeted area.
  • Spawns the archers in the given line one after another, starting immediately upon cast.
    • It takes 2 seconds for all archers to spawn.
  • The first archer spawns at the initial targeted location. Following archers spawn with 312.5 in between each.
    • The archers spawn facing the same direction as Clinkz does as they spawn.
  • The archers cannot be controlled. They automatically attack nearby enemy heroes, regardless of auto-attack settings.
    • The archers only attack heroes, including illusions and clones, excluding creep-heroes.
    • The archers only switch their attack targets when their current target cannot be attacked anymore.
  • The archers’ base attack damage is periodically set equal to Clinkz’ main attack damage.
    • The archers also gain bonus damage for raw damage bonuses Clinkz has.
  • The attack range of the archers is also periodically set equal to the caster’s attack range.
  • The archers do not block neutral creep camps.
  • The Skeleton Archers’ attack damage is not reduced by Damage Block.

Affects

Enemy Units / Self

Clinkz consumes the target enemy unit or friendly unit, gaining max health and damage based on its current health. Does not take Clinkz out of Skeleton Walk.

Cast Animation: 0.2+0.47

Cast Range: 900

Target Max Health as Health Bonus: 30%/55%/80% ( 80%/105%/130%)

Target Max Health as Attack Damage Bonus: 4%/8%/12% ( 9%/13%/17%)

Duration: 65

80/70/60

100

Modifiers

modifier_clinkz_death_pact_passive: Undispellable. Persists death.

modifier_clinkz_death_pact: Dispellable with death only.

Sutherex’ bond of life and death has become a part of Clinkz, and his old bones are refreshed with repetition of the pact on lesser beings.

Notes:

  • Can be cast without breaking the invisibility of Skeleton Walk.
  • Despite the description, the bonuses are based on the target’s maximum health, not current health.
  • The targeted unit is instantly killed, counting as a regular last hit or deny.
  • Increases Clinkz’ maximum health without keeping the current health percentage, then heals Clinkz for the same amount.
  • When the Death Pact buff expires, Clinkz’ maximum health returns to normal, but his current health is kept, without exceeding his maximum health.
  • The attack damage bonus is added as raw attack damage, so it is not affected by most percentage-based damage increasing or reducing effects.
  • Successive casts of Death Pact do not stack, but refresh the duration and update the values.
    • The health and damage increasing talent does not update an already existing buff.
  • Cannot be cast on ancient creeps and creep-heroes.

Talents[]

Notes:

  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
    • Increases Clinkz’s magic resistance to 34%.

Recent Changes[]

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

  • Butterfly provides a massive agility and attack speed bonus as well as evasion.
  • Diffusal Blade‘s mana break allows Clinkz to quickly burn his target’s mana while also dealing bonus damage. The active ability also grants Clinkz a slow to keep targets within range of Burning Army.
  • Daedalus‘s critical multiplier massively increases Clinkz’s damage output.
  • Blink Dagger paired up with Scythe of Vyse or Nullifier may help you catch some of the most elusive heroes in the game. Consider it if your innate mobililty isn’t enough.
  • Scythe of Vyse is comparable to Orchid Malevolence; it offers less damage output but provides a stronger disable.
  • Solar Crest enables Clinkz to shred through the enemy’s armor, and to better protect himself once the active has expired.
  • Dragon Lance helps keep enemies within range of Burning Army. It also upgrades into Hurricane Pike for some mobility and extra attributes.
  • Eye of Skadi stacks with Searing Arrows, which allows you to chase down heroes while improving all your attributes.
  • Linken’s Sphere can enable you to roam more aggressively without fear, and gives good mana regeneration.
  • Moon Shard will greatly increase Clinkz’s raw damage output, which is useful if you’re only looking to take down enemy buildings.
  • Nullifier shuts down Glimmers, Force staffs etc., grants bonus damage, and can heavily help you kill a hero even when his supports are there to help him.
  • Satanic grants enormous Lifesteal that synergizes nicely with Clinkz’s immense damage output, giving him an edge in manfights.
  • Aghanim’s Scepter unlocks Burning Army, multiplying Clinkz’s damage output in larger battles and letting him set up large hazard zones.
  • Divine Rapier is your only option in some games, when other DPS items aren’t enough. It should be picked up for True strike and incredible damage, preferrably after a Roshan kill. Paired up with Burning Army and Multishot it can shred both enemy supports and cores.

Gameplay[]

Roles: Carry Escape Pusher
Complexity: ★★☆
Playstyle: As Clinkz loosed his final arrow, the demon Maraxiform ignited the land with hellfire, burning him to the bone. Yet, the heroic bowman did not die. He had slain the demon, and unwittingly earned king-mage Sutherex’s reward: Eternal life. Immortalized at the precipice of death, Clinkz now makes advantageous use of his skeletal body. Camouflaged, he walks into hostile lands, forming Death Pacts with wildlife to empower his shots. The demon’s inferno burns within his ribs, with which he now lights Searing Arrows to devastating effect. When backup is needed, Clinkz calls upon a Burning Army of skeletal archers, incinerating his foes in the flames of their hellfire barrage.

Audio[]

History[]

Equipment[]

Trivia[]

  • Bone Fletcher’s alternate/fun name was “Clinkz Eastwood”, a pun on the name of famed actor Clint Eastwood.
  • The line ▶️Better to run than curse the road.” is a reference to a Wolof (Senegal) proverb, “Better to walk than curse the road“.
  • The clinkz’s bow has been made by his grandfather’s bones .
  • The phrase ▶️Thy Flesh Consumed.” may be referred to the fourth and final episode of Ultimate Doom game, and also to King James version of the Bible “And thou mourne at the last, when thy flesh and thy body are consumed” PROVERBS 5:11.
  • Clinkz’s phrase ▶️Ashes to ashes.” is a reference to a common christian saying, popularized by the Book of Common Prayer “[…]we therefore commit his body to the ground; earth to earth, ashes to ashes, dust to dust;[…]“.

Gallery[]

  • Splash artwork

  • Concept art

  • Ability icon progress

  • Hero icon progress

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Scores: 4.8 (14 votes)