Centaur Warrunner

centaur dota

For the neutral centaur creeps, see Centaur Camp.

Bradwarden, the Centaur Warrunner, is a melee strength hero whose natural place in combat is right in the center of battle. His abilities stop enemies around him in their tracks and inflict heavy damage, making him an excellent initiator. He is also a powerful tank, having the highest strength gain in the game.

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Bradwarden has immense natural health, and his skills’ area of effect means that he can charge into combat and incapacitate groups of enemies at a time. Hoof Stomp and Double Edge make a great combo of stunning and burst damage on short cooldowns and his Retaliate means instant retaliation on enemies who try attack him, as well as his nearby allies with the proper late-game talent. His ultimate, Stampede effectively turns the entire team into initiators, granting them high speed and the ability to flatten enemies under as they pass over them.

Although he is usually not played as a carry, he can scale powerfully with items, becoming a hard-hitting semi-carry that is nearly impossible to kill.

Bio[]

Bradwarden, the Centaur Warrunner

▶️ “It is not pride I take in my own power, it is passion.”

It’s said that a centaur’s road is paved with the corpses of the fallen. For the one called Warrunner, it has been a long road indeed. To outsiders, the four-legged clans of Druud are often mistaken for simple, brutish creatures. Their language has no written form; their culture lacks pictographic traditions, structured music, formalized religion. For centaurs, combat is the perfect articulation of thought, the highest expression of self. If killing is an art among centaurs, then Bradwarden the Warrunner is their greatest artist. He rose to dominance on the proving grounds of Omexe, an ancient arena where centaur clans have for millennia gathered to perform their gladiatorial rites. As his fame spread, spectators came from far and wide to see the great centaur in action. Always the first to step into the arena, and the last to leave, he composes a masterpiece in each guttering spray, each thrust of blood-slickened blade-length. It is the poetry of blood on steel, flung in complex patterns across the pale sands of the killing floor.

Warrunner defeated warrior after warrior, until the arena boomed with the cheering of his name, and he found himself alone, the uncontested champion of his kind. The great belt of Omexe was bestowed, wrapped around his broad torso, but in his victory, the death-artist found only emptiness. For what is a warrior without a challenge? The great centaur galloped out of Omexe that day with a new goal. To his people, Warrunner is the greatest warrior to ever step into the arena. Now he has set out to prove he is the greatest fighter who has ever lived.

Abilities[]

Slams the ground, stunning and damaging nearby enemy units.

Cast Animation: 0.5+0.3

Radius: 330

Damage: 100/150/200/250

Stun Duration: 1.6/1.9/2.2/2.5 ( 2.6/2.9/3.2/3.5)

18/16/14/12

100/110/120/130

Modifiers

modified_stunned: Dispellable with strong dispels.

When the mighty hoof of the Warrunner touches soil, the tremors are felt far and wide.

Notes:

  • Hoof Stomp first applies the debuff, then the damage.

Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

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Cast Animation: 0.3+0.5

Cast Range: 150

Damage Radius: 220

Base Damage: 120/180/240/300

Strength as Damage: 60%/80%/100%/120% ( 100%/120%/140%/160%)

 Max Stacks: 5

 Strength Bonus per Stack: 15%

 Move Speed Slow: 25%

 Slow Duration: 2

 Buff Duration: 15

4

Causes Double Edge to increase Centaur’s strength by 15% per hero hit for 15 seconds. Duration refreshes per stack. Max 5 stacks. Slows enemies by 25% for 2 seconds.

Blocked fully only when primary target. When blocked, Centaur Warrunner takes no damage either.

Modifiers

modifier_centaur_doubleedge_buff: Dispellable with any dispel.

modifier_centaur_doubleedge_slow: Dispellable with any dispel.

In the spurs of combat, Bradwarden’s vicious strikes sometimes cause self-inflicted collateral damage.

Notes:

  • Double Edge deals magical damage to the targets and to the caster.
  • The damage radius is centered around the target, not around Centaur.
  • Double Edge first damages the enemies within the area (at a random order), and then the caster.
  • The self-inflicted damage is never lethal, so it cannot be used to deny oneself.
  • Effectively increases Centaur Warrunner’s current health by 20, health regeneration by 0.1 and 1 attack damage per point of strength.
    • Upon updating the strength values, Centaur Warrunner’s current health stays the same.
    • These increased stats are removed upon the buff expiring or upon death. He does not keep the current health percentage either.
    • This health increase does not count as a heal, so it is unaffected by amplifications.

Centaur counters all attacks, dealing damage back to the attacker. Returns a fixed amount plus a percentage based on your strength. Deals half damage to towers.

Base Retaliate Damage: 15/30/45/60 ( 65/80/95/110)

Strength as Bonus Retaliate Damage: 20%/26%/32%/38%

Aura Linger Duration: 0.5

 Aura Radius: 1200

If Break is applied by an attack, Retaliate first triggers on that attack before getting disabled.

Retaliate does not work for illusions.

Illusions bestow the Retaliate aura.

Modifiers

modifier_centaur_return_aura: Undispellable. Persists death.

modifier_centaur_return: Undispellable. Persists death.

Bradwarden has no need to parry his opponent’s attacks; his armor-like hide does it for him.

Notes:

  • Retaliate only triggers when a unit lands an attack, regardless of distance. This means it cannot trigger on missed attacks.
  • The Retaliate damage is always dealt right before the attacker’s damage is dealt to its target.
  • Does not proc on the attacks from wards and Undying Zombies. Procs on the attacks of buildings.
  • Fully works against allied units, resulting in a deny if the damage kills the ally.

Centaur leads all allies into a vicious charge causing them to move through units at max speed and stop any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner’s strength. Each enemy can be trampled once.

Cast Animation: 0+0

Damage & Slow Radius: 105

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Strength as Damage: 175%/250%/325%

Haste Speed: 550

Move Speed Slow: 100%

Slow Duration: 2.5

Stampede Duration: 3.5/4/4.5 ( 4.5/5/5.5)

 Ally Incoming Damage Reduction: 40%

100 75)

150/200/250

Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs. Increases duration by 1 second.

Affects spell immune allies.

Does not affect spell immune enemies. Slow persists if debuff was placed before spell immunity and was not dispelled.

Modifiers

modifier_centaur_stampede: Dispellable with death only.

modifier_centaur_stampede_slow: Dispellable with any dispel.

The great belt of Omexe, which labels Bradwarden as the greatest warrior of his kind, incites his fellow gladiators to follow him into barbarous combat.

Notes:

  • Interrupts Centaur Warrunner’s channeling abilities upon cast.
  • Affected allies become phased and hasted, meaning they cannot be slowed below the hasted value.
  • Checks Centaur Warrunner’s current strength whenever trampling an enemy, so it adapts immediately.
    • However, the strength as damage multiplier is set on cast and does not adapt when leveling the ability while its active.
  • Stampede first applies the damage, then the debuff.
  • The damage is sourced to each buffed ally, meaning certain on-damage effects react to the buffed ally rather than to Centaur Warrunner (e.g. Blade Mail).
  • The sound effect is global and can be heard by enemies even through the Fog of War.

Talents[]

Recent Changes[]

  • Increased Double Edge damage radius from 190 to 220.
  • Talents:
Level 20 left talent: -20s Stampede cooldown increased to -25s.
  • Reduced base attack speed from 100 to 90.
  • Increased Stampede cooldown from 90 to 100.
  • Talents:
Level 15 right talent: +6 armor reduced to +5.

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

  • Phase Boots are an alternative boot choice for better initiation and tankiness during early game.
  • Aghanim’s Scepter allows Centaur’s team, being under the effect of Stampede, to go through impassable terrain when ganking or escaping from ganks. Besides, Stampede damage reduction is a great benefit if the team is vulnerable to high burst damage; it helps to set up a better team fight and survive through it.
  • Vanguard is a good purchase if dealing with a lot of physical attack damage. It can be naturally upgraded to Crimson Guard for more team survivability or to Abyssal Blade for additional reliable disabling.
  • Assault Cuirass provides Centaur’s team with extra armor and attack speed as well as allows dealing more Retaliate damage to enemies (particularly, to towers).
  • Blade Mail‘s damage reflect stacks with Retaliate, making Centaur an even less appetizing target. However, enemies will probably already be focusing on your teammates in fights rather than you.
  • Heaven’s Halberd grants strength, and also the ability to disarm enemies, which can be useful in the late game when Centaur’s damage falls off.
  • Black King Bar may be necessary to guarantee initiations on disable-heavy teams.
  • Lotus Orb grants mana and armor, while the active can purge crippling debuffs and decimate enemies that carelessly target Centaur.
  • Vladmir’s Offering provides armor, mana regeneration, and lifesteal to complement Retaliate. Typically played as an offlaner and appreciated for his tankiness, Centaur is a decent aura bearer.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • In DotA, Bradwarden’s hero title was Centaur Warchief.
  • Bradwarden is the name of a centaur in the first DemonWars Saga trilogy by R.A. Salvatore.
  • Hoof Stomp‘s animation originally consisted of Centaur Warrunner slamming the ground with the shaft of his axe. This was later changed after community requests that the animation reflects the ability name.

Gallery[]

  • Splash artwork

  • Ability icon progress

  • Hero icon progress

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Scores: 4.4 (18 votes)