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Gameplay
Fiora is a champion in League of Legends.[1]
Abilities
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Innate: Fiora identifies the Vitals of nearby visible enemy champions, marked as an arc around them in North-, East-, South- or Westward direction. Vitals take 1.75 seconds to become targetable and linger for 13.25 seconds afterwards while Fiora remains near the target, otherwise the Vital will disappear. After a Vital ends, Fiora identifies a new one on her target.
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The stab deals physical damage and applies on-hit effects at 100% effectiveness.
- Physical Damage:
- 70 / 80 / 90 / 100 / 110 (+ 95 / 100 / 105 / 110 / 115% bonus AD)
Fiora can cast any of her abilities while dashing.
Lunge hits enemies regardless of whether Fiora has sight of them.
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Additionally, over the first 0.6 seconds of the duration, Fiora poises to strike, after which she sends a shock with her sword in a line in the target direction, dealing magic damage to all enemies hit until colliding with an enemy champion.
- Magic Damage:
- 110 / 150 / 190 / 230 / 270 (+ 100% AP)
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[external_link offset=2]- Critical damage:
- 160 / 170 / 180 / 190 / 200%
Bladework resets Fiora’s basic attack timer.
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- Additional Bonus Movement Speed:
- 10 / 20 / 30%
Active: Fiora challenges the target enemy champion for 8 seconds, highlighting all four of their Vitals after a 0.5-second delay. While in effect, Duelist’s Dance does not identify new Vitals on Fiora’s target.
Unlike Duelist’s Dance, the Vitals will continue to linger even if Fiora is not nearby.
- If the target stays very close to terrain they can prevent Fiora from hitting all vitals.
- One for All differences edit
- Attempting to cast Grand Challenge on a target that is already affected by it will inform the player that it “Cannot be stacked” once Fiora is in cast range.
Patch history
- For the expanded patch notes, see here.
See also
References
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