Doom

doom dota

Lucifer, the Doom, is a melee strength hero with strong farming capabilities, good versatility, and one of the strongest single-target disables in the game. His somewhat low starting armor makes him vulnerable to harassment, but his abilities and high health allow him to lane or even jungle quite effectively. A ruthless demon, Doom possesses malicious abilities revolving around greed, fire, and death. His Devour ability allows him to consume creeps, providing additional gold and allowing him to absorb their powers, using them to increase his own strength. Because there are numerous neutral creep abilities to choose from to supplement his other abilities, the role that he chooses to play is quite flexible. Scorched Earth allows him to chase or escape effectively, all while slowly burning his enemies. He can deal tremendous damage with Infernal Blade, an attack modifier which mini-stuns enemies and deals damage over time, based on their maximum health, making it a powerful nuking ability that scales into the late game. Finally, his namesake ultimate Doom serves as one of the strongest single-target lockdown abilities in the game. A unit afflicted with Doom takes intense damage over a lengthy duration while having all its active abilities – even those from items – completely silenced. With numerous expensive items in his arsenal and a key enemy hero rendered useless for a teamfight, a farmed Doom ensures that nobody can extinguish his flame.

Bio[]

Lucifer, the Doom

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▶️ “Hehm ehme meh heh heh, speak of me, and I shall appear. Face me and face the furnace!”

He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment–Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.

Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

Abilities[]

Consumes an enemy or neutral creep, acquiring any special abilities that it possessed. If autocast is deactivated, Doom will not acquire the creep’s abilities. Duration is equal to the cooldown.

Cast Animation: 0.3+0.5

Cast Range: 300

Gold Bonus: 60/110/160/210

Max Creep Level: 4/5/6/6

Digest Duration: 60

60

40/50/60/70

Modifiers

modifier_doom_bringer_devour: Dispellable with death only.

Ability Draft Notes:

Devour only grants passive abilities of devoured neutral creeps (except for Dragonhide Aura), active abilities are not gained. The passive abilities are gained in form of status buffs.

Devour’s cooldown is not reset by Rearm.

Lucifer’s appetite and greed are never sated.

Notes:

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  • The targeted creep is instantly killed, granting its bounty and experience like a regular last hit.
    • The bonus gold is unreliable and granted when the buff expires. Losing it upon death does not grant the gold.
  • Multiple instances of the modifier fully stack with each cast.
  • Autocast enables acquiring abilities of neutral creeps. It does not cast the ability automatically.

Carpets the nearby earth in flames which damage enemies, while also granting him increased movement speed. Deals more damage the more heroes are in the area.

Cast Animation: 0+0.5

Radius: 600

Damage per Second: 18/32/46/60 ( 38/52/66/80)

Move Speed Bonus: 9%/11%/13%/15% ( 24%/26%/28%/30%)

Aura Linger Duration: 0.5

Duration: 10/12/14/16

35 27)

60/70/80/90

Affects Doom while spell immune.

Modifiers

modifier_doom_bringer_scorched_earth_effect: Dispellable with death only.

modifier_doom_bringer_scorched_earth_effect_aura: Undispellable. Persists death.

The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.

Doom swings his burning sword, igniting the enemy. Stuns for 0.6 seconds and applies a second burn that deals a base damage plus a percentage of the target’s Max HP as damage per second.

Cast Range: 200

Base Damage per second: 16/24/32/40

Max Health as Damage per Second: 1.25%/2.5%/3.75%/5% ( 3.35%/4.6%/5.85%/7.1%)

Damage Duration: 4

Bash Duration: 0.6 ( 1.2)

 Level Multiplier: 3

 Level Multiplier Damage Bonus: 150

 Level Multiplier Bash Duration Bonus: 0.6

16/12/8/4

40

Infernal Blade stun duration is increased from 0.6 to 1.2 seconds. If the enemy’s level is a multiple of 3, or above level 24, they will be stunned for an additional 0.6 seconds and take 150 bonus damage.

Attempts to deal damage if debuff was placed before spell immunity and when not dispelled.

Modifiers

modifier_doombringer_infernal_blade: Undispellable. Persists death.

modifier_doom_bringer_infernal_blade_burn: Dispellable with any dispel.

modifier_bashed: Dispellable with strong dispels.

Lucifer shares the fire branding bestowed upon him at the time of his exile.

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Notes:

  • Infernal Blade only works with regular attacks. Instant attacks cannot trigger it.
  • Cannot be cast on Roshan.
  • Infernal Blade does not work against allied units, buildings or wards.
  • Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
  • Can deal up to 64/96/128/160 + 5%/10%/15%/20% ( 13.4%/18.4%/23.4%/28.4%) of the target’s maximum health as damage (before reductions).
  • Multiple instances on the same target fully stack and work independently.
    • The max health as damage increasing talent or leveling up the ability does not update the damage of the current instances.
  • The stun is provided by a bash, which fully stacks with other bash abilities.
    • The attack first applies the bash, then the burn debuffs, then its own damage.
  • With Aghanim’s Shard, if the target’s level is 3/6/9/12/15/18/21/24/25/26/27/28/29/30, 150 bonus damage is applied and the stun duration is increased to 1.8.
    • If the target has the right level, the attack first applies the initial bonus damage before anything else.
    • Works against non-hero units as well, so the following units are always hit by the bonus damage and bash duration.
      Ancient Black Dragon, Ancient Black Drake, Ancient Granite Golem, Ancient Thunderhide, Dark Troll Summoner, Forged Spirit, Ghost, Giant Wolf, Harpy Stormcrafter, Hill Troll, Lycan Lane Wolf, Melee Creep, Ogre Frostmage, Satyr Tormenter, Spiderling,

Inflicts a curse that dispels an enemy Hero and prevents them from casting spells or using items, while taking damage over time.

Cast Animation: 0.5+0.4

Cast Range: 550

Damage per Second: 30/45/60 ( 60/75/90)

Duration: 16 ( 22)

145

150/200/250

Doom applies Break and increases duration by 6 seconds.

Modifiers

modifier_doom_bringer_doom: Dispellable with death only.

When a name is tolled from the bell of Vashundol, doom is sure to follow.

Notes:

  • Applies a basic dispel on the target upon cast, removing most buffs in the process.
  • Silences and mutes the target, preventing it from casting abilities and using items.
  • Cannot be cast on ancient creeps. Can be cast on creep-heroes and illusions.
    • In the case of a unit being both a creep-hero and ancient creep, the ancient unit tag takes priority, disallowing it to be targeted.
  • Deals damage in 1-second intervals, starting immediately upon cast, resulting in 16 ( 22) instances.
  • Can deal a total of 480/720/960 ( 660/990/1320) damage without any talents (before reductions).
  • Leveling up the ability does not update the damage of already placed Doom debuffs.
    • However, the damage increasing talent does update the damage.
  • Heroes afflicted by Doom can be denied when their health drops below 25%.
  • Successive casts on the same unit do not stack, but only refresh the duration.
  • With Aghanim’s Scepter, Doom applies a break on the target for its duration, disabling passive abilities.

Acquirable Abilities[]

Talents[]

Notes:

  • The magic resistance talent stacks multiplicatively with other sources of magic resistance.
    • Increases Doom’s magic resistance to 34%.
  • Cleave from talents is not disabled by Break.

Recent Changes[]

Level 15 right talent: -10s Scorched Earth cooldown reduced to -8s.
Level 25 right talent: +2.4% Infernal Blade max health as damage per second reduced to +2.1%.

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

  • Hand of Midas is a good item for any role Doom as he can get lots of early gold from Devour to be able to afford it and to get levels for talents.
  • Vladmir’s Offering gives Doom more armor and mana regen, lifesteal to maintain his health pool, and bonus physical damage. The aura gives his team a bigger edge in teamfights, increasing their overall effectiveness.
  • Drum of Endurance is a good attributes booster that has an easy buildup and lets Doom participate more often in early fights. It provides more health, a bigger mana pool, and an active that increases attack and movement speed to boost his team’s mobility and damage output.
  • Shadow Blade improves Doom’s physical damage output, helping him deal damage in fights or farm more efficiently. The active allows Doom to invisibly initiate on enemies while dealing backstab damage prior to casting his ultimate, or can be used as an escape ability as needed.
  • Blade Mail is a powerful mid-game item that gives Doom many powerful benefits. The increased intelligence greatly offsets his low base mana pool, the armor alleviates his weakness to physical damage, and the active works alongside his huge health pool to punish the enemy should they decide to attack him.
  • Blink Dagger is a useful initiating item on Doom, as he can use it to quickly get within range to disable enemies using any abilities he has gained via the use of Devour, as well as his ultimate. It greatly improves his mobility, allowing him to move around the map or position himself for casting spells more easily.
  • Heaven’s Halberd can give Doom increased survivability against physical damage by giving him more strength, status resistance, as well as evasion against attacks, helping to offset his armor vulnerability. The active is also powerful in eliminating a target’s ability to attack, a powerful complement to his ultimate if the target decides to stand their ground and fight.
  • Crimson Guard is a good utility item that vastly increases Doom’s survivability against physical damage. The active ability can further protect all teammates from physical damage for some time as well.
  • Assault Cuirass is a strong item on Doom that solves his armor and attack speed issues, giving him and his team increased physical damage output during fights.
  • Radiance turns Doom into a walking hazard, as it inflicts burn damage to all nearby enemies (as well as stacking with Scorched Earth), and augments his attack damage. The Burn also induces a blind on all nearby enemies, causing them to miss some attacks and giving Doom more survivability against physical attacks.
  • Heart of Tarrasque is a very strong item on Doom, as it augments his already impressive strength growth. Once he has sufficient armor, bulking up his health can make him much harder to kill in teamfights, allowing him to outlast the enemy. The passive health regen allows him to completely recover his health pool outside of battle, which lets him be much more active.
  • Aghanim’s Scepter applies Break to Doom’s ultimate, allowing him to shut down enemies with troublesome passives.
  • Refresher Orb is a powerful complement to Doom’s ultimate, as it allows him to remove two enemy players from a teamfight, drastically tipping the odds in his team’s favor. However, due to Doom’s low intelligence and the high mana cost of refreshing cooldowns, Doom should increase the size of his mana pool before attempting to purchase this.
  • Black King Bar can be extremely important to get on Doom, so that he can prevent himself from being chain-disabled and killed before getting his ultimate off. As well, once he gets farmed enough he needs to prevent himself from being disabled in teamfights so that he can take the enemy team head-on.
  • Silver Edge, upgrades from Shadow Blade and gives Doom more damage output and health, and increases his initiating potential by allowing him to deal more backstab damage and inflict break on enemies prior to casting Doom. Its break can also be used alongside that of an Aghanim’s-upgraded Doom to debilitate two enemies simultaneously.
  • Scythe of Vyse gives Doom a much bigger mana pool, good mana regen, good stats across the board and a ranged hard-disable that is a powerful complement to his ultimate. It is also useful on a carry Doom due to the Hex alone.
  • Guardian Greaves greatly improves Doom’s overall survivability, as its aura can make him much harder to bring down at low health. The active is very powerful in teamfights for healing and replenishing mana, and can remove debuffs from Doom himself.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • In DotA, Doom used to be known as Doombringer, which was first kept as Doom Bringer in the transition to Dota 2. Later with the January 10, 2013 update, his name was changed to avoid copyright conflicts with Blizzard.
  • Several of Doom’s abilities are inspired by Final Fantasy‘s Blue Mages. LVL? Death was based on the Level 5 Death ability and the mechanics of a LVL? S-flare. Devour is highly similar to Quina Quen’s eat and cook ability from Final Fantasy IX. His ultimate, Doom, also shares the same name of another Blue Mage ability, but the mechanics differ.
  • His name, Lucifer, is taken from the Bible’s Book of Isaiah and translates to “Lightbringer”, from Latin lux[1] and fero[2]. It is often used to refer to the Biblical Devil (or Satan), thus fitting Doom’s evil and demonic image.
  • Doom’s ultimate icon depicts a pentacle which, despite its popular connotation as Satanic/”evil” mark, is actually a Pagan symbol of protection. For its common “evil” symbolism to apply, the pentagram has to be inverted; this only occasionally occurs in-game, as the “star” inside the circle of the ability’s particle effect slowly rotates.
  • Doom’s response upon taking an Invisibility Rune, ▶️Heheheh, see no evil.“, refers to the Three wise monkeys and their associated phrase: “See no evil, hear no evil, speak no evil. Riki also has this line.
  • His ultimate and signature ability, Doom, is derived from the Pit Lord’s, a playable hero in Warcraft III: Frozen Throne. The original ability varied in that it was only castable on non-hero units, is non-removable, and would spawn a Doomguard on its death. The Doomguard’s model was Lucifer’s hero model in DotA.

Gallery[]

  • Concept art

  • Ability icon progress [?]

  • Hero icon progress

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