Drow Ranger

For the race in Dota 2 lore, see Drow.

Traxex, the Drow Ranger, is a ranged agility hero whose greatest assets are her incredible damage and ability to keep threats at bay. Traxex is a carry who, though lacking survivability, provides a worthwhile contribution through her damage alone. With her incredible physical damage and intense slow, the Drow Ranger can be extremely powerful at any point in the game.

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As an agility hero, Traxex’s damage is based largely on her basic attacks and is among the greatest largely due to the massive amounts of bonus proc damage she gains from her passive ultimate, Marksmanship, which also provides bonus Agility to nearby ranged heroes, while boosting her own Agility at the same time. Despite her lack of escape spells, Drow Ranger can keep herself relatively safe from enemy spellcasters and melee heroes using her Gust, Multishot, and her Frost Arrows, respectively. Frost Arrows infuses her attacks with ice, greatly slowing down her enemies. Since it can be manually cast, Frost Arrows can be used to harass her foes in the early game without drawing the creeps’ attention. Gust is a great counter to enemy spellcasters as well as melee heroes as Gust pushes heroes away from Drow and prevents them from casting spells, who might threaten her life in battles. Multishot is excellent to chip away at multiple foes at once from a large distance (while also applying Frost Arrows). Position is of utmost importance as Traxex is quite vulnerable in close combat and the proc damage bonus from Marksmanship is removed when enemies come near her. This means she struggles against melee heroes with high mobility.

Bio[]

Traxex, the Drow Ranger

▶️ “I walk alone, but the shadows are company enough.”

Drow Ranger’s given name is Traxex–a name well suited to the short, trollish, rather repulsive Drow people. But Traxex herself is not a Drow. Her parents were travelers in a caravan set upon by bandits, whose noisy slaughter of innocents roused the ire of the quiet Drow people.

After the battle settled, the Drow discovered a small girl-child hiding in the ruined wagons, and agreed she could not be abandoned. Even as child, Traxex showed herself naturally adept at the arts they prized: Stealth, silence, subtlety. In spirit, if not in physique, she might have been a Drow changeling, returned to her proper home. But as she grew, she towered above her family and came to think of herself as ugly. After all, her features were smooth and symmetrical, entirely devoid of warts and coarse whiskers.

Estranged from her adopted tribe, she withdrew to live alone in the woods. Lost travelers who find their way from the forest sometimes speak of an impossibly beautiful Ranger who peered at them from deep among the trees, then vanished like a dream before they could approach. Lithe and stealthy, icy hot, she moves like mist in silence. That whispering you hear is her frozen arrows finding an enemy’s heart.

Abilities[]

Adds a freezing effect to Drow’s attacks, slowing enemy movement and dealing bonus damage. Slow lasts 1.5 seconds.

Cast Range: 625

Base Damage: 5/10/15/20 ( 20/25/30/35)

Move Speed Slow: 10%/25%/40%/55%

Slow Duration: 1.5

 Burst Radius: 650

 Max Stacks: 7

 Extra Damage per Stack: 5

 Burst Damage per Stack: 60

 Burst Move Speed Slow: 40%

 Health Restoration Reduction per Stack: 10%

 Burst Slow Duration: 2

 Stacks Duration: 7

0

12

Frost Arrows now apply Hypothermia stack to enemy heroes, reducing their regeneration by 10% per stack. Increases damage by 5 per stack. Lasts 7 seconds. If an enemy hero dies with Hypothermia stacks, they burst and deal 60 magic damage per stack and 40% slow for 2 seconds to enemies within 650 radius. Max Stacks: 7

Slow persists if debuff was placed before spell immunity and when not dispelled.

Hypothermia burst does not target spell immune enemies. Already released projectiles fully affect enemies if they turned spell immune before impact.

Frost Arrow attacks and the Hypothermia burst projectiles can be disjointed.

Modifiers

modifier_drow_ranger_frost_arrows: Undispellable. Persists death.

modifier_drow_ranger_frost_arrows_slow: Dispellable with any dispel.

modifier_drow_ranger_frost_arrows_hypothermia: Dispellable with any dispel.

modifier_drow_ranger_frost_arrows_shard_slow: Dispellable with any dispel.

Ice-encased arrows pierce the silence, chilling their victims to the core.

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Notes:

  • The cast range of Frost Arrows is based on the attack range of the caster.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
  • The attacks first apply the debuff, then their own damage.
  • The slow from successive casts does not stack, only the duration gets refreshed.
  • Frost Arrows does not work against allied units, buildings or wards.
  • With Aghanim’s Shard, attacks place one hypothermia debuff on the enemy. This debuff gets stronger when it gets refreshed with successive casts.
  • If the target dies with the hypothermia debuff on them, they release projectile towards all enemies within a 650 radius around them.
    • These projectiles travel at a speed of 1300.
    • The projectiles first apply the damage, then the debuff.
    • The projectiles deal up to 60/120/180/240/300/360/420 damage, based on how many stacks the unit had.
  • The bonus damage increases to the following values with certain amount of hypothermia stacks on each level:

Releases a wave that silences and knocks back enemy units. Knockback distance is relative to how close they are to you.

Cast Animation: 0.25+0.6

Cast Range: 900

Travel Distance: 900

Effect Radius: 250 ( 500)

Max Knockback Distance: 450

Knockback Duration: 0.6/0.7/0.8/0.9

Debuff Duration: 3/4/5/6

 Miss Chance: 50%

16/15/14/13 12/11/10/9)

70

Knockback, silence and blind persist if debuff was placed before spell immunity and when not dispelled.

Modifiers

modifier_drowranger_wave_of_silence_knockback: Dispellable with any dispel.

modifier_drowranger_wave_of_silence: Dispellable with any dispel.

Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi.

Notes:

  • With the travel distance and the effect radius, Gust reaches up to 1150 ( 1400) range away.
    • The wave travels at a speed of 2000, reaching max distance in 0.45 seconds.
  • The knockback distance is based on the distance between Drow Ranger and the hit enemy. The closer they are, the further they get knocked back.
    • The knockback is strongest when the distance between Drow Ranger and the enemy is 1 range, pushing the enemy 450 range away.
    • Each additional range of distance between them affects the knockback’s distance, reducing it by 0.5.
    • However, the knockback values are truncated, so that the knockback distance decreases by 1 for every 2–2 range between Drow and the enemy.
    • Due to this, the minimum knockback distance is 1 range.
    • When standing at the exact same location as Drow Ranger, no knockback occurs, since the formula then multiplies by 0, which results in 0 knockback.
  • Since the knockback distances are the same on each level, and the knockback duration increases per level, the knockback speed gets lower on each level.
    • Therefore, the maximum knockback speed is 750/642.86/562.5/500, while the minimum speed is 1.67/1.43/1.25/1.11.
  • Can push units over impassable terrain. Destroys trees enemies come in contact with during the knockback.
  • Units are not disabled during the knockback. They can still turn, attack and use items. Channeling items are not interrupted.
  • Does not affect Roshan.
  • With the level 10 talent, Gust also blinds enemies.
    • Gust’s blind uses pseudo-random distribution.

Drow releases a flurry of arrows in continuous salvos, hitting enemies for extra damage and applying longer duration Frost Arrows. Lasts up to 1.75 seconds.

Cast Animation: 0+0

Cast Range: Global

Attack Range as Travel Distance Multiplier: 2

Arrows Cone Angle: 50

Arrows Collision Radius: 90

Max Channel Time: 1.75 ( 2.85)

Number of Waves: 3 ( 5)

Arrows per Wave: 4

Main Attack Damage as Damage: 85%/110%/135%/160% ( 113%/138%/163%/188%)

Arrows Slow Duration: 1.25/2/2.75/3.5

26/24/22/20 18/16/14/12)

50/70/90/110

Hits spell immune units, damaging them. Does not apply the Frost Arrows debuff on spell immune enemies.

Modifiers

modifier_drow_ranger_multishot: Dispellable with death only.

modifier_projectile_vision: Dispellable with death only.

modifier_drow_ranger_frost_arrows_slow: Dispellable with any dispel.

Ability Draft Notes:

In the ranger’s youth, learning to fire multiple arrows at once was considered a distracting frivolity. In the war of the Ancients, such technique has become strange necessity.

Notes:

  • The arrows fly at a speed of 1200, and fly either the full distance or until hitting an enemy.
    • The speed is not affected by projectile speed increasing effects.
  • Releases the waves in a 0.55-second interval. The first wave starts 0.1 seconds after channel begin.
    • Within the waves, the arrows are released with a 0.033-second delay between them, so it takes 0.1 seconds for all arrows of a wave to be released.
    • This results in a total duration of 1.3 seconds to release all arrows, making it safe to cancel the last 0.45 seconds of the channeling without losing an arrow.
  • The arrows are released in a cone centered in front of Drow Ranger. The first arrow in each wave always starts on Drow Ranger’s right side.
    • The cone’s angle is calculated as if 6 arrows get released per wave. If 6 arrows would get released, the cone’s angle would be 50°.
    • However, since only 4 arrows get released, the cone’s angle is 33.33°, with an angle of 8.33° between each arrow.
    • Considering Drow Ranger’s default attack range of 625, the cone has an end radius of 358.5.
  • The arrows provide 100 radius flying vision around them as they travel.
  • An enemy may only be hit one arrow per wave, so that up to 3 ( 5) arrows can hit the same enemy per cast.
  • Despite the appearance, Multishot does not use instant attacks.
    • The arrows deal physical spell damage, with the damage based on Drow Ranger’s average main attack damage, plus Frost Arrows‘s damage.
    • This means the arrows cannot proc any attack modifier or trigger any on-attack effects, but are affected by spell damage amplification and spell lifesteal.
    • Despite not utilizing instant attacks, Multishot does not affect attack immune units at all, unlike other sources of spell damage.

Drow’s experiences in battle grant her a chance to launch arrows with incredible accuracy and effectiveness. Pierces through the enemy’s defenses, ignoring their base armor. Grants Drow and nearby ranged heroes with bonus agility based on Drow’s current agility. This ability is disabled if there is an enemy hero within 400 range.

Enemy Hero Search Radius: 400

Aura Radius: 1200

Agility as Ranged Agility Bonus: 25%/35%/45%

Proc Chance: 20%/30%/40% ( 32%/42%/52%)

Proc Damage: 40/60/80

Aura Linger Duration: 0.5

 Splinter Search Radius: 375

 Max Splinter Targets: 2

 Splinter Damage Reduction: 50%

Causes Drow Ranger’s attacks to splinter on the target, hitting nearby units with normal attacks that deal reduced damage.

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Marksmanship procs, agility aura, and splintering attacks are disabled. Particle effects still react on enemy proximity.

Illusions can splinter attacks, but cannot proc Marksmanship. Particle effects still react on enemy proximity.

Illusions do not bestow the aura.

Modifiers

modifier_drow_ranger_marksmanship: Undispellable. Persists death.

modifier_drow_ranger_marksmanship_aura_bonus: Undispellable. Persists death.

modifier_drow_ranger_marksmanship_reduction: Dispellable with death only.

The Drow Ranger is the epitome of archery prowess.

Notes:

  • An icy particle effect is visible on Drow Ranger while Marksmanship is active.
  • Checks for nearby enemy heroes (including invulnerable or hidden ones) in 0.1-second intervals and adapts the bonus accordingly.
  • Does not react on the presence of illusions or creep-heroes.
  • The aura checks Drow Ranger’s agility periodically and adapts the bonus agility instantly. Its buff lingers for 0.5 seconds.
    • The aura affects invulnerable, but not hidden allies.
  • When proccing, the attack deals damage ignoring their main armor. The attack also deals extra physical damage.
    • The damage is dealt in one instance together with the attack damage, and counts as attack damage as well. It can lifesteal, but not crit.
    • Proccing attacks have True Strike.
  • With Aghanim’s Scepter, causes Drow Ranger to perform instant attacks on random enemies around the primary target.
    • The splinters are regular attacks using Drow Ranger’s 1250 projectile speed and being disjointable.
    • These instant attacks can proc any attack modifiers and on-hit effects normally (including Marksmanship). They do not have True Strike.
    • However, the splinter attacks always use Drow Ranger’s default attack projectile visual.
  • The splinters are only released if the primary attack successfully hits a target. This means missed or disjointed attacks do not release any splinters.
    • The splinters originate from the primary target’s location, not Drow Ranger’s location.
    • Since the splinters are independent attacks, their damage does not depend on how much damage the primary target took.
    • The damage penalty only applies to the attack damage and any bonuses. Damage dealt in separate instances is unaffected (e.g. Maelstrom).
    • Attacks do not splinter to/from invisible, invulnerable, or hidden units.
    • Attacks also do not splinter to couriers, buildings, wards, allied units or units in the Fog of War, but can splinter off of them to nearby valid targets.
    • Splinter attacks are not disabled by being within 400 range of an enemy hero.

Talents[]

Recent Changes[]

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

  • Mask of Madness is a good source of lifesteal, and is useful for farming. It also provides a nice boost to Drow Ranger’s attack and movement speed, but it comes at the cost of being unable to use her Frost Arrows. In late game, it can be disassembled to build Satanic and/or Butterfly.
  • Silver Edge builds naturally from Shadow Blade, providing valuable stats and break. It can be disassembled to build another item with the Ultimate Orb.
  • Diffusal Blade allows Drow Ranger to ambush an enemy hero with Gust, then quickly burn away their mana during the silence period.
  • Aghanim’s Scepter causes Drow Ranger’s attacks to splinter, hitting two random units near the primary target. Alone, it can be a weak upgrade, but combined with several attack modifier items, it can allow Drow to heavily damage a grouped up enemy team.
  • Mjollnir is typically picked up if planning to build Aghanim’s, as it speeds up her early farming ability, and the secondary splinter shots will be able to proc Chain Lightning.
  • Satanic provides Drow Ranger with a huge amount of lifesteal for a short period of time, allowing Drow Ranger to stand her ground and regain practically all of her health with just a few shots.
  • Manta Style provides Drow Ranger with mobility, stats, and the ability to dispel debuffs and create illusions of herself. Since the illusions spawn with it benefit from Marksmanship agility bonus, the item considerably increases Drow Ranger’s damage output, especially when sieging buildings.
  • Consider an Eye of Skadi late game if you are fighting fast and or tanky heroes. It provides valuable attributes, useful health and mana to sustain Frost Arrows for longer, and the slow stacks with Frost Arrows, reducing most opponents to minimum movement speed. It also has the utility of reducing health regen, making it very valuable against tanks. Also consider picking up Aghanim’s Shard to further reduce your target’s regeneration.
  • Monkey King Bar provides a considerable damage boost. However, it provides no defensive bonuses, thus making Drow Ranger into even more of a glass cannon. Besides, Drow Ranger does not need to rely on it as a counter against evasion heroes, since she generally benefits accuracy from Marksmanship.
  • Daedalus provides Drow Ranger with a critical strike chance, which synergizes well with the attack speed and damage she gets from her abilities, maximizing her damage output.

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • Traxex’s original design was slightly different from the one now; aside from the same hood, her white hair was not present, and her eyes were completely white. Her outfit was also slightly more revealing. This was changed with her March 2019 reskin.
  • From her transition to Dota 2, the name of her aura changed from “Trueshot Aura” to “Precision Aura”.
  • Drow Ranger’s response “I quiver with anticipation.” references a line in The Rocky Horror Picture Show “I see you shiver with anticipation.”

Gallery[]

  • In-game model

  • In-game model

  • Drow Ranger’s original artwork

  • Old face textures, with tattoos

  • Concept art

  • Concept art

  • Concept art

  • Concept art

  • Drow Ranger cartoon art

  • Drow Ranger, Pudge and Slark in a cartoon scene

  • Ability icon progress

  • Hero icon progress

  • Drow Ranger illustration

  • Drow Ranger T-shirt design

  • Drow Ranger remodeled portrait

External links[]

  • Remodel blog post

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