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Shadow Fiend – Liquipedia Dota 2 Wiki

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    Damage

    39-45

    88-94

    123-129

    Nevermore, the Shadow Fiend[edit]

    It is said that Nevermore the Shadow Fiend has the soul of a poet, and in fact he has thousands of them. Over the ages he has claimed the souls of poets, priests, emperors, beggars, slaves, philosophers, criminals and (naturally) heroes; no sort of soul escapes him. What he does with them is unknown. No one has ever peered into the Abysm whence Nevermore reaches out like an eel from among astral rocks. Does he devour them one after another? Does he mount them along the halls of an eldritch temple, or pickle the souls in necromantic brine? Is he merely a puppet, pushed through the dimensional rift by a demonic puppeteer? Such is his evil, so intense his aura of darkness, that no rational mind may penetrate it. Of course, if you really want to know where the stolen souls go, there’s one sure way to find out: Add your soul to his collection. Or just wait for Nevermore.

    Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.

    Abilities[edit]

    QZ

    Shadow Fiend razes at a short distance in front of himself, dealing damage to enemy units in the area. Deals more damage to units hit by Shadowraze in succession.

    Damage 90/160/230/300
    190/260/330/400

    15

    Does not pierce Spell Immunity.

    Dispellable.

    Nevermore’s trademark for harvesting souls.

    Notes

    • Total damage from 3 casts:
      • 370/600/830/1060
      • 1510
    • Bonus damage stacks begin to apply after the first cast of Shadowraze.
    • A visual debuff appears on the target for the stack duration.
    • Each Shadowraze has an independent cooldown and stacks.

    Shadowraze

    WX

    [external_link offset=1]

    Shadow Fiend razes at a distance in front of himself, dealing damage to enemy units in the area.

    Does not pierce Spell Immunity.

    Dispellable.

    Nevermore’s trademark for harvesting souls.

    Shadowraze

    EC

    Shadow Fiend razes a long distance in front of himself, dealing damage to enemy units in the area.

    Does not pierce Spell Immunity.

    Dispellable.

    Nevermore’s trademark for harvesting souls.

    DN

    Shadow Fiend steals the souls from units he kills, gaining bonus damage. If the unit killed is a hero, he gains more souls.


    Upon death, he releases an amonut of the collected souls from bondage, dealing damage as if  Requiem of Souls was cast. This effect is independent from his ultimate.

    Maximum Souls 11/14/17/20

    25

    Bonus Damage Per Soul 1/2/3/4
    7

    20

    Souls Released on Death 40%

    Increases maximum souls.

    Necromastery is now an attack modifier that consumes soul granting your next attack crit. Additionally, enemies killed grant an extra soul

    Disabled by break.

    Illusions get this ability, but start at 0 souls.

    Harvested souls swirl in and out of the Abysm, empowering the Shadow Fiend to increase the size of his collection.

    Notes

    • Maximum bonus damage:
      • 44/56/68/80
      • 120

      • 140
      • 175

        +

    • Denies, neutral creeps, wards, and buildings also provide souls when killed by Shadow Fiend.
    • The post-death  Requiem of Souls does not apply the slow and damage reduction.
    • The loss of souls on death occurs before post-death Requiem of Souls damage is calculated.
    • Post-death Requiem does not occur if Requiem of Souls has not been skilled.

    Presence of the Dark Lord

    FP

    Shadow Fiend’s presence intimidates those who would dare stand against him, reducing the armor of nearby enemies.

    [external_link offset=2]
    Armor Reduction 4/5/6/7
    11

    25

    Disabled by break.

    Illusions gain this ability.

    Even being near Nevermore eats away at one’s soul.

    Requiem of Souls

    RR

    Captured souls are released to deal massive damage, as well as slowing and reducing the attack damage of nearby enemy units. The closest enemy units are hit the hardest, intersecting with more lines of damage.

    Damage Per Line 80/120/160
    Movement Speed Slow 20%/25%/30%
    Debuff Duration Per Line 0.6
    Fear Duration Per Line 0.8
    1.2

    20

    Maximum Fear Duration 2.4
    3.6

    20

    Ability

    Requiem Souls return

    Return Damage/Heal

    32/48/64

    120/110/100
         70/60/50

    Souls return, dealing additional damage and healing Shadow Fiend.

    Does not pierce Spell Immunity.

    Dispellable.

    The captured souls of those past slain are released to ravage their former allies.

    Notes

    • Total damage if all souls hit:
      • 1440/2160/2880
      • 2576/3864/5152

    • Total heal if all souls hit:
      • 736/1104/1472

    • Shadow Fiend is phased while casting this ability.
    • The debuff only reduces base damage.
    • Can hit units up to 1425 range away.
    • Soul count is dependent on  Necromastery.
    • The souls travel at 700 speed. Souls are not lost when using Requiem of Souls.
    • If Shadow Fiend has an odd number of souls, the number is rounded down for the amount of lines released.
    • When using Requiem of Souls while invisible, Shadow Fiend will not be revealed until the spell has finished casting.
    • The souls return to where Shadow Fiend had cast Requiem, not his current location.

    • Each line of returning souls always heals 32/48/64 per hero hit regardless of damage dealt. Shadow Fiend is healed 2.86 seconds after cast.

    • The returning souls also apply the debuff to enemies.

    Talent Tree[edit]

    Version History[edit]

    Notable Players[edit]

    See also[edit]

    • Damage Reduction

    External links[edit]

    Guides[edit]

    • Standard Shadow Fiend (Middle) Build
    • DotaFire’s Builds & Guides for Shadow Fiend

    References[edit]

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