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Monkey King

dota 2 monkey king

Sun Wukong, the Monkey King, is a melee agility hero, best known for his slippery nature and his ability to do Mischief, deceiving his enemies by turning into trees and other objects. Armed with his magic extending staff, the Monkey King slams the ground with Boundless Strikes, and leaps to the treetops to have advantage over his foes with Tree Dance. Perched on a tree, he gains a clear view of his surroundings, allowing him to jump down on unsuspecting targets, dealing heavy damage and slowing their escape with Primal Spring. As a carry, the Monkey King is granted extra damage and lifesteal from Jingu Mastery after landing consecutive attacks on his opponents. In a teamfight, at Wukong’s Command an army of clones is sent out across the battlefield to fight for him, while he himself has his armor increased. Together with the help of his clones and his team, the Monkey King is a force to be reckoned with.

Bio[]

Sun Wukong, the Monkey King

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▶️ “There’s a lot of stories about the Monkey King. Some of ’em are even true.”

For 500 years the mountain pressed down upon him, only his head free from the crushing weight of the stonewrought prison the elder gods had summoned to halt his childish rebellion. Moss grew along the lines of his exposed face, tufts of grass sprouted from his ears; his vision was framed in wildflowers reaching from the soil around his cheeks. Most thought him long dead, tormented by the gods for waging war against the heavens until naught but his legend survived. But, as the stories go, the Monkey King cannot die.

So he waited. Until the gods came to offer a chance at absolution, he endured. And when they did come to name the price, Sun Wukong accepted their charge: he would accompany a young acolyte on a secret pilgrimage, protect him from demons and dangers of the road, and guide the man home in possession of a coveted relic. Do that, and humbly obey the human’s commands in service to their holy mission, and Wukong would prove himself reformed.

For a change, Sun Wukong fulfilled his oath to the gods with honor, and atoned for the sins of past insurrections. The acolyte, much learned in hardships, was returned to his home temple, relic in hand; and Wukong-finding himself for the first time in proper standing with any gods of consequence-was content for a short while to give up his old thirst for adventure and glory. But the Monkey King was born for mischief…and offending the gods never gets old.

Abilities[]

Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.

Cast Animation: 0.4+0.5

Cast Range: 1100

Effect Length: 1100

Effect Width: 150

Critical Damage: 135%/165%/195%/225%

Stun Duration: 1/1.2/1.4/1.6 ( 1.3/1.5/1.7/1.9)

23/22/21/20 16/15/14/13)

100

Modifiers

modifier_monkey_king_boundless_strike_crit: Undispellable. Persists death.

modifier_monkey_king_boundless_strike_stun: Dispellable with strong dispels.

The legendary Jingu Bang grows to match its master’s will, ensuring no enemy can escape the Monkey King’s reach.

Notes:

  • Boundless Strike’s effects are instantly applied within its whole area. There is no travel time.
  • The effect starts 75 range in front of Monkey King and has an actual length of 1025, adding up to 1100 effective length.
    • With the starting distance, effect length and width, it can hit units up to 1250 range away.
    • It can also hit units 75 range behind Monkey King, due to its radius and starting position.
  • Causes Monkey King to perform an instant attack on all hit enemies. The stun is independent from these attacks.
    • These instant attacks can proc any attack modifiers and on-hit effects normally, except cleave. They have True Strike, but completely ignore disarms.
    • Despite the audio effect, Daedalus has still only a chance to proc. Boundless Strike does not guarantee chance-based effects to proc.
    • Boundless Strike has an ensured critical strike, crits with a lower value have no effect if they proc, since the higher crit value takes priority.
  • Boundless Strike procs Jingu Mastery, placing the debuff on all hit enemy heroes, or adding to the counter if the target is already debuffed.
    • If Monkey King has the Jingu Mastery attack damage and lifesteal buff, the buff loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
    • The bonus attack damage from Jingu Mastery is applied to all hit targets, and it does lifesteal off from each hit target, despite using up only one charge.
  • The strike first applies the debuff, then the damage.
  • The sound during the cast animation is audible to everyone.

Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King’s tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from player controlled units or Roshan while on the ground puts Tree Dance on cooldown.

Cast Animation: 0.1+0

Cast Range from Ground: 900 ( 1350)

Cast Range from Tree: 1000 ( 1350)

Damage Cooldown: 3

Day Tree Vision: 800 ( 1200)

Night Tree Vision: 600 ( 900)

Unperch Stun Duration: 4

1.45/1.3/1.15/1

0

The stun upon falling off of a tree pierces spell immunity.

Getting rooted while already leaping does not cancel the leap.

Modifiers

modifier_monkey_king_bounce: Undispellable. Persists death.

modifier_monkey_king_bounce_leap: Dispellable with death only.

modifier_monkey_king_tree_dance_activity: Dispellable with death only.

modifier_monkey_king_tree_dance_hidden: Dispellable with death only.

modifier_monkey_king_bounce_perch: Dispellable with death only.

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modifier_monkey_king_right_click_jump_activity: Dispellable with any dispel.

modifier_monkey_king_arc_to_ground: Dispellable with death only.

modifier_monkey_king_unperched_stunned: Dispellable with strong dispels.

Ability Draft Notes:

Primal Spring replaces Tree Dance while on a tree.
The drafting hero cannot jump to other trees without returning to the ground first.

Sun Wukong dances nimbly along the treetop canopy, always just out of arm’s reach.

Notes:

  • Leveling this ability automatically levels Primal Spring as well.
  • Monkey king leaps to the target tree at a speed of 800, reaching the tree within up to 1.13 ( 1.69) seconds.
  • Leaps in an arc, with a top height of 192. During the leap, other units may pass below Monkey King.
    • The activity modifier only appears during the leap and is responsible for the leaping animation.
  • Although it visually looks like Monkey King is above the ground while perched, he still is considered to be on the ground. The height is part of the animations.
  • Tree Dance has several different cooldowns which activate at different times.
  • During the leap, Monkey King is disabled, unable to perform any actions. The last given order gets queued up and executed as soon as he lands.
  • During the leap and while on a tree, Monkey King gains flying vision, but has his vision reduced to 800/600 ( 1200/900).
  • While perched on a tree, Monkey King is hidden from sight. He can only be seen with flying vision.
    • He can also be seen when standing 2 levels of ground higher than the tree Monkey King sits on, allowing wards to spot him when the ward is on an elevated ward spot.
    • However, he cannot be seen when getting hurled in the air by abilities (e.g. Toss). Only standing on high ground grants vision over him.
  • While on a tree, Monkey King can perform any action normally, with some of them unperching him, while others do not.
  • While on a tree, Tree Dance can be cast again, targeting another nearby tree. All trees within cast range are highlighted with a white glow.
  • Monkey King only gets stunned if the tree he leaps towards, or he perches on, gets destroyed. Getting unperched in other ways (e.g. Forced Movement) does not result in a stun.

Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.

Cast Animation: 0+0

Cast Range: Global

Max Leap Distance: 1000

Radius: 375

Max Channel Time: 1.6

Max Damage: 140/210/280/350

Max Move Speed Slow: 20%/40%/60%/80%

Slow Duration: 4

19/17/15/13 0)

100

Getting rooted while already channeling or leaping does not cancel the spell.

Modifiers

modifier_monkey_king_spring_thinker: Undispellable. Persists death.

modifier_monkey_king_bounce_leap: Dispellable with death only.

modifier_monkey_king_tree_dance_activity: Dispellable with death only.

modifier_monkey_king_spring_slow: Dispellable with any dispel.

Ability Draft Notes:

Primal Spring replaces Tree Dance while on a tree, instead of being in a separate slot.

Leaping from the safety of cover into the midst of his enemies, Sun Wukong attacks without mercy.

Notes:

  • This ability automatically levels whenever Tree Dance is leveled as well.
  • This ability is only active during the cast time of Tree Dance, during the leap from the ground onto a tree and while on a tree.
    • It is inactive while leaping from a tree to another tree, and while on the ground.
  • Since Tree Dance disables Monkey King during the leap, casting Primal Spring while leaping to a tree queues up the order, so that it is cast immediately once on the tree.
    • During the leap, Monkey King remembers the last given order and complete it once landing happens.
    • The activity modifier only appears during the leap and is responsible for the leaping animation.
  • Leaps towards the target area at a speed of 1300, reaching it in up to 0.77 seconds, based on distance.
  • The damage and slow are based on the time spent channeling, meaning their potency increases per each server tick spent channeling, up to 54 times.
    • The damage increases by 2.642/3.962/5.283/6.604 per server tick, starting immediately, reaching 142.6/214/285.3/356.6 damage in 1.6 seconds.
    • The slow increases by 0.4%/0.8%/1.1%/1.5% per server tick, also starting immediately, reaching 20%/40%/60%/80% slow in 1.6 seconds.
  • Hitting the same enemy multiple times with Primal Spring refreshes the slow duration, but does not update the slow value based on channel time.
  • Primal Spring first applies the damage, then the debuff.
  • If Monkey King is affeced by Forced Movement while leaping, all of Primal Spring’s effects will be cancelled completely.
  • The visual effects at the target area during the channeling are visible to allies only, but the channeling sound is audible to enemies, even through the Fog of War.

Spring Early

EG

There is no description for this ability.

Cast Animation: 0+0

0

0

Notes:

  • Replaces Primal Spring until the channeling ends.
  • Immediately ends the channeling of Primal Spring, causing Monkey King to jump earlier.
  • Monkey King is unable to ⇧ Shift-queue this ability.

Monkey King’s attacks awaken the Jingu Bang’s power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal.

Required Hits: 4

Charges: 4 ( 6)

Attack Damage Bonus: 40/70/100/130 ( 170/200/230/260)

Lifesteal: 25%/40%/55%/70%

Counter Duration: 7/8/9/10

Buff Duration: 35

Disables both the adding of the counter and the buff on Monkey King.

Modifiers

modifier_monkey_king_quadruple_tap: Undispellable. Persists death.

modifier_monkey_king_quadruple_tap_bonuses: Dispellable with any dispel.

modifier_monkey_king_quadruple_tap_counter: Dispellable with death only.

Always sensitive to the moods of its master, the Jingu Bang radiates power when Sun Wukong’s combat fervor is on full display.

Notes:

  • Each successful attack done on an enemy hero while Monkey King does not have the Jingu Mastery buff active places the debuff on the target hero, or adds one to its counter if the target already has the debuff.
    • Only actual enemy heroes (including clones) can receive the debuff. Illusions and creep-heroes do not count. Attacking ally heroes do not count either.
  • The debuff’s duration gets refreshed on each hit. The 4 hits do not all require to happen within 7/8/9/10 seconds.
  • Upon hitting the same target 4 times, the debuff on the target disappears and Monkey King receives the attack damage and lifesteal buff.
  • A charge gets used upon successfully attacking any unit, including buildings, wards and allied units, always applying the bonus damage.
  • Boundless Strike‘s instant attacks procs Jingu Mastery, placing the debuff on all hit enemy heroes, or adding to the counter if the target is already debuffed.
    • If Monkey King has the Jingu Mastery attack damage and lifesteal buff, the buff loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
    • The bonus attack damage from Jingu Mastery is applied to all hit targets, and it does lifesteal off from each hit target, despite using up only one charge.
  • When leveling up Jingu Mastery while wielding the buff, the attack damage bonus and lifesteal updates after using one charge.
  • The lifesteal does not work against buildings and allies, but works against any other unit, including wards.
    • Stacks additively with other sources of lifesteal.

Changes Monkey King’s shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King’s disguise. Grants damage immunity for 0.2 upon transforming.

Cast Animation: 0+0.53

Set Move Speed (Default): 200

Set Move Speed (as Courier): 380

Search Radius: 350

Damage Immunity Duration: 0.2 ( 0.5)

15 8)

0

Reduces cooldown to 8 seconds. Invulnerability Duration to 0.5s and disjoints projectiles. Mischief no longer slows Monkey King.

Modifiers

modifier_monkey_king_transform: Dispellable with any dispel.

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Ability Draft Notes:

Monkey King neither has this ability, nor is it bound to any of his abilities.

Notes:

  • This is an innate ability and does not need to be learned. It is bound to Monkey King himself.
  • Interrupts Monkey King’s channeling abilities, move orders and attack orders upon cast.
  • When cast, Mischief disguises Monkey King into one of the following items or units:
  • Within 350 range of a Courier, it disguises Monkey King into that courier.
  • Within 350 range of a rune spot, it disguises Monkey King into a random rune suitable for that rune spot.
  • When a tree is within 350 range upon cast, it disguises Monkey King into that tree instead. If multiple trees are within range, a random one of them is chosen.
  • Sets Monkey King’s movement speed to an absolute value of 200 or 380 when disguised as a Courier. No other values can change his movement speed, with the exception of hastes.
  • Monkey King’s selection box adapts to the disguise models. However, his collision size does not change.
  • Monkey King’s minimap icon is hidden to the enemy while disguised. In addition, his over-head health and mana bar is hidden to everyone, including the player.
  • All auto-attack settings ignores the Monkey King while in disguise. Lane creeps, neutral creeps, towers and fountains do not automatically attack him.
    • Units of players which have auto attack settings of ◉ Standard or ◎ Always and the ground-attack command do not attack him automatically either, but can be forced to attack him (A).
    • Monkey King is still fully affected by every ability. He can still be targeted normally. Attachable particle effects of abilities still attach to him.
  • During the initial 0.2 seconds, Mischief fully negates damage, causing several on-damage effects to not trigger.
    • Damage greater than 0 (after damage reductions) dispels the effect. Does not get dispelled by damage flagged as HP Removal.
  • With Aghanim’s Shard, Mischief disjoints projectiles upon cast and it no longer sets his movement speed to an absolute value.
    • Instead, it now raises his minimum movement speed to 200 or 380 when disguised as a Courier.

Reverts Monkey King’s shape to his original form.

Cast Animation: 0+0.53

1

0

Notes:

  • Replaces Mischief until the sub-ability is used or the disguise ends.
  • Interrupts Monkey King’s channeling abilities, move order and attack order upon cast.

The soldiers’ formations.

Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King’s attack and only target heroes. Monkey King is granted bonus armor for the spell’s duration.

Cast Animation: 1.2+0.37

Cast Range: 550

First Ring Radius: 300

Second Ring Radius: 750

Leadership Radius: 780 ( 1130)

Number of First Ring Soldiers: 5

Number of Second Ring Soldiers: 9

Soldiers Attack Interval: 1.2

Armor Bonus: 12/18/24

Max Duration: 13

 Third Ring Radius: 1100

 Number of Third Ring Soldiers: 7

 Passive Spawn Radius: 300

 Passive Spawn Interval: 4

120/100/80

100

Spawns a monkey soldier near you at regular intervals. Soldiers do not spawn while invisible or on trees. Soldiers only attack buildings when Monkey King himself is nearby.

Modifiers

modifier_monkey_king_fur_army_soldier_hidden: Undispellable. Persists death.

modifier_monkey_king_fur_army_soldier: Undispellable. Persists death.

modifier_monkey_king_fur_army_soldier_inactive: Undispellable. Persists death.

modifier_monkey_king_fur_army_soldier_in_position: Undispellable. Persists death.

modifier_monkey_king_fur_army_bonus_damage: Dispellable with death only.

Monkey King rips out a tuft of fur to blow at his enemies, charging each strand to transform into a copy of himself.

Notes:

  • Upon cast, 14 ( 21) clones of Monkey King spawn which immediately walk to their determined spot in the formation.
  • The clones walk at a speed of 700 and have unobstructed movement, walking through cliffs and trees.
  • The formation they take is always the same except when space is limited by the edges of the map.
    • The first ring soldiers form a pentagon within a 300 radius circle, with the tip always facing north.
    • The second ring soldiers form a nonagon within a 750 radius circle, with the tip always facing north as well.
    • The third ring soldiers form a heptagon within a 1100 radius circle, with the tip always facing north as well.
  • The soldiers are invulnerable and considered hidden (although visible), making them immune to almost every ability.
    • They are unselectable (by both Monkey King and enemies), uncontrollable, and can neither pick up, nor drop any items.
    • They copy most of Monkey King’s items, and are therefore able to use attack modifiers and bestow auras he had upon cast.
  • The soldiers only attack enemy heroes, clones, creep-heroes and illusions they see inside Wukong’s Command.
    • Invisible enemies and enemies inside the Fog of War within the circles are not attacked.
    • Other units and any unit outside the circle are fully ignored, even when within attack range of a soldier.
    • Since the soldiers use regular attacks, their damage is reduced by damage block.
  • If Monkey King moves more than 780 ( 1130) range away from the center of the circle, or when he dies, the soldiers disappear and the ability ends.
  • Recasting Wukong’s Command while a previous cast is still active immediately ends the previous cast.
  • The passive spawns from Aghanim’s Scepter are on a recharge time, not an interval.
    • This means when it finishes recharging, but Monkey King is in a state that doesn’t allow passive spawns, it spawns the soldier as soon as circumstances allow it.
    • Soldiers do not spawn while Monkey King is affected by the Tree Dance bounce leap and bounce perch modifiers, during Mischief, while fully invisible, during certain abilities that cause him to be hidden, or while dead.
    • Unlike soldiers from a regular cast, passively spawned soldiers can attack any unit except Roshan, but require Monkey King to be within 500 range of them to attack buildings.
    • Acquiring the item instantly starts with a charge, so that a soldier spawns instantly.
    • When Monkey King dies, the soldiers immediately disappear.

Item Interactions[]

Talents[]

Notes:

  • Talents are fully copied by the Wukong’s Command clones, but none of the current talents have an effect, as they cannot use active abilities and their attack speed is fixed.

Recent Changes[]

Recommended Items[]

Starting items:

Early game:

Mid game:

Late game:

Situational items:

Gameplay[]

Audio[]

History[]

Equipment[]

Trivia[]

  • Monkey King’s name, lore and abilities are based on Sun Wukong, the legendary hero from the Chinese classic Journey to the West.
    • In the novel, the Monkey King wields the Ruyi Jingu Bang, a flexible magical staff that can change size and length.
    • The name for Mischief in Dota 2’s Chinese client is “Seventy-two Transformations” (七十二变, Qī shí èr biàn), a reference from the novel to Sun Wukong’s ability to change into numerous forms. This is referenced by his voice line, “Lycan’s got one transformation, I’ve got seventy-two.”
    • Wukong’s Command is based on one of the Monkey King’s magical powers from the novel. He creates clones of himself from his hair, which he pulls from the back of his head, and blows into the wind.
    • In the novel he can fly on a cloud, called the Cloud Somersault technique. This is referenced by the names of his 6.80 beta abilities(Nimble Nimbus, Cloud Dance), the cloud riding effect added by Great Sage’s Reckoning, and his voice line: “Where’s my cloud?”
  • Monkey King is the first original hero made for Dota 2. All previous heroes were ported from DotA.
  • Monkey King is based on early concepts developed during the DotA era.
    • An easter egg boss fight versus Monkey King was added to the 6.79 DotA map to hint at his upcoming release.[1]
    • Monkey King’s stats were revealed in the version 6.80 beta, but he was never added to the release version.[2]
  • Phantom Lancer was based off of Monkey King’s 6.80 beta version, his original model was approximately the same as the present Phantom Lancer, as well as his abilities. However, this version was not released and instead was released with some changes as Phantom Lancer.
    • Monkey King’s rivalry line against Phantom Lancer, ▶️Honestly, I don’t see the resemblance.“, acknowledges this.
    • His beta abilities included much the same mechanics as Phantom Lancer’s current ones: a ranged spell to create an illusion to attack an enemy hero(“Echo Sweep”), temporary invulnerability with illusions created on return(“Cloud Dance”), a dash towards a point(“Flicker”), and a passive to create illusions upon attacking an enemy hero(“Nimble Nimbus”).
    • See Monkey King/Old Abilities.
  • Several early ability concepts were considered for Monkey King’s Dota 2 release, including a “pickpocket” ability.
  • The Banana item, which only appeared in private lobbies, may have been an early hint to Monkey King’s release. The item was removed on the same patch as Monkey King was released.
  • Monkey King’s default weapon is based on the in-game item, Monkey King Bar.
  • Mischief‘s lore line Watch out for that tree is a reference to George of the Jungle, a classic comedy film.
  • The Monkey King concept has been widely used throughout the ARTS/MOBA genre, with other Monkey King heroes appearing in League of Legends, Heroes of Newerth, Vainglory, Strife, SMITE, and Paragon.
  • The emblem on a ground made by Primal Spring is called a bagua, which is a Daoist symbol that represents the fundamental principles of reality.
  • Monkey King’s was voiced in his teaser trailer by Matthew Mercer, who also voiced the Monkey King hero from Heroes of Newerth. However, his voice actor was later changed to Bill Millsap.
  • Monkey King’s Chinese voice actor is Shihong Li, who also voiced Monkey King in the famous 1986 TV show, Journey to the West.
  • The sound effect played during Wukong’s Command (▶️) comes from a Balinese music and dance called kecak. Accompanied by male chorus, this ritual song depicts a battle where a group of monkeys (Vanara) helped Prince Rama to fight the evil King Ravana.
  • One of Monkey King’s lines directed at Storm Spirit, “I’ve seen Xin and Kaolin. Where’s your other brother?” implies the existence of a fourth spirit, presumably Void Spirit, who was revealed two years later at The International 2019.

Gallery[]

  • Monkey King in-game

  • Unused prototype abilities and early icons

  • Monkey King’s design concept was originally considered for Phantom Lancer.

  • Hero icon progress

External links[]

  • Official Trailer

References[]

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