Razzil Darkbrew, the Alchemist, is a melee strength hero whose alchemical prowess makes him a strange but versatile fighter. He is an unusual carry based upon transmuting killed creeps into large amounts of bonus gold, with both an early game and late game presence due to the enormous health regeneration from his ultimate and the first strike nature of his other spells. His low but balanced attributes and the sure promise of gold for items means he can be one of the most disparately built heroes in the game.
Unstable Concoction is his main contribution early on, dealing good damage and a lengthy stun. Acid Spray allows him to rapidly clear waves of creeps for his Greevil’s Greed to contribute massive amounts of extra income. A well-equipped Alchemist can then use Chemical Rage to its fullest effect, as the incredible regeneration and base attack time reduction make it one of the best steroid abilities in the game.
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Bio[]
Razzil Darkbrew, the Alchemist
▶️ “Failure is just another kind of success. The wrong kind.”
The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy.
In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research.
When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week’s time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike.
They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic’s afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil’s Alchemic transmutation once more.
Abilities[]
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cast Animation: 0.2+0.7
Cast Range: 900
Radius: 475/525/575/625
Damage per Second: 20/25/30/35
Armor Reduction: 4/5/6/7
Aura Linger Duration: 0.5
Duration: 16
22
130/
Modifiers
modifier_alchemist_acid_spray_thinker: Undispellable. Persists death.
modifier_alchemist_acid_spray: Undispellable. Persists death.
Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals.
Notes:
- The armor reduction is provided by an aura. Its debuff lingers for 0.5 seconds. The damage is independent from the aura.
- Deals damage in 1-second intervals, starting immediately upon cast, resulting in up to 17 instances.
- Can deal up to 340/425/510/595 damage to a single unit (before reductions).
- When leveling up the ability while a cast is already active, the armor reduction value on already affected units does not update to the new value.
- However, if an enemy receives the debuff after leveling it up, that enemy receives the new armor reduction value.
- The damage value does not update and is always based on the level the ability was cast on.
- The damage of multiple instances of Acid Spray fully stacks. However, the armor reduction does not.
- Does not affect Couriers.
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cast Animation: 0+0
Concoction Radius: 250 ( 375)
Max Brew Time: 5
Max Throw Time: 5.5
Min Damage: 0
Max Damage: 160/240/320/400 ( 560/640/720/800)
Min Stun Duration: 0.25
Max Stun Duration: 1.75/2.5/3.25/4
13
[external_link offset=1]100
Does not affect self when blowing up while spell immune, but still applies the area effect.
Blocked by enemies but not blocked by self when blowing up on self.
Modifiers
modifier_alchemist_unstable_concoction: Dispellable with death only.
modifier_stunned: Dispellable with strong dispels.
A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential.
Notes:
- Interrupts Alchemist’s channeling abilities upon cast.
- A timer above Alchemist’s head shows how much time is left before the Concoction blows up. This timer is visible to everyone.
- While brewing the concoction, Alchemist can still move around and act freely.
- The brewing animation and particles are visible to everyone. The Unstable Concoction buff is hidden.
- The sound can be heard by enemies only when the ability was cast within their vision range.
- The stun starts at 0.25 seconds and increases by 0.03/0.045/0.06/0.075 for each 0.1 seconds brewed, reaching 1.75/2.5/3.25/4 in 5 seconds.
- The concoction first applies the damage, then the debuff.
- Unstable Concoction always affects a 250 ( 375) radius around where it explodes, including when it explodes on Alchemist.
- When Alchemist dies while brewing, it instantly blows up, hitting units around Alchemist based on how long it was brewed.
- The self-inflicted damage is lethal, it can be used to deny oneself.
- The stun and damage can hit creep-heroes within the radius as well.
- The radius increasing talent immediately updates all of Alchemist’s currently brewing concoction and all of his currently flying concoction projectiles.
Unstable Concoction Throw
Throw it before it blows up!
Cast Animation: 0.2+0.5
Cast Range: 775
Projectile Speed: 900
0
0
Cannot target spell immune units. When the projectile connects with a spell immune unit, it still affects other units within the radius.
Blocked upon impact by everyone within the radius.
Modifiers
modifier_stunned: Dispellable with strong dispels.
Notes:
- Replaces Unstable Concoction until the sub-ability is used or the concoction blows up.
- The targeting reticule must be centered over an enemy unit.
- The concoction travels at a speed of 900.
- Once thrown, Unstable Concoction stops brewing.
- Can only be cast on at heroes or illusions. The area damage does not hit creeps.
- Cannot be cast on, but can stun and damage creep-heroes within the radius.
- When connecting with an invulnerable or hidden target, it still applies its area effect, hitting nearby units.
Greevil’s Greed
EG
Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 36 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold.
Base Gold Bonus: 3
Extra Gold Bonus per Stack: 3
Gold Bonus Cap: 15/18/21/24
Stack Duration: 36
Bounty Rune Multiplier: 1.5/2/2.5/3
Modifiers
modifier_alchemist_goblins_greed: Dispellable with death only.
Ability Draft Notes:
While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets.
Notes:
- Greevil’s Greed triggers on every last hit Alchemist makes on units that have a death gold bounty, except for buildings, illusions and the Tempest Double.
- Alchemist himself has to last hit to gain a stack, making last hits with other owned units does not add to his current stack.
- All stacks work fully independently from each other. They last 36 seconds each and do not refresh each other.
- The status buff icon shows how much extra gold Alchemist gains on his next last hit.
- A second bounty number appears over Alchemist, showing the amount of extra gold earned. This number is only visible to Alchemist.
- The minimum amount of last hits needed to reach the gold bonus cap is 4/5/6/7 (within the 36-second stack duration).
- Gold earned through Greevil’s Greed is unreliable.
- The Bounty Rune multiplier only affects the amount of gold Alchemist gains (regardless of whether he collects the rune himself). Allies still gain the default value.
Alchemist throws a potion at an ally, applying a basic dispel and giving them 50 Attack Speed, 30 Movement Speed and 40 HP regen.
Lasts 10 seconds.
Cast Animation: 0.2+0.63
Cast Range: 800
Move Speed Bonus: 30
Attack Speed Bonus: 50
Health Regen Bonus: 40
Buff Duration: 10
Projectile Speed: 900
35
125
Modifiers
modifier_alchemist_berserk_potion: Dispellable with any dispel.
Ability Draft Notes:
Notes:
- Requires Aghanim’s Shard to be unlocked.
- Applies a basic dispel on the target ally upon cast.
- ↓↓ Double-tapping automatically targets self.
- The projectile travels at a speed of 900.
- Increases Alchemist’s total movement speed to 335, and to 375/385/395 when combined with Chemical Rage.
- Can regenerate up to 400 health over its full duration.
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration.
Cast Animation: 0+0
[external_link offset=2]Transformation Time: 0.35
Base Attack Time: 1.2/1.1/1
Health Regen Bonus: 50/75/100 ( 100/125/150)
Move Speed Bonus: 40/50/60 ( 90/100/110)
Rage Duration: 25
55
50/
Alchemist melts down Aghanim’s Scepter to grant an allied hero all Aghanim’s Scepter upgrades. When you have a Scepter of your own, you will gain bonus damage and spell amplification for each gifted Scepter.
Illusions created during Chemical Rage get a new Chemical Rage buff which lasts its full duration, regardless of how much was left on Alchemist himself.
Modifiers
modifier_alchemist_chemical_rage_transform: Dispellable with death only.
modifier_alchemist_chemical_rage: Dispellable with death only.
The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.
Notes:
- Chemical Rage disjoints projectiles and applies a basic dispel on Alchemist upon cast.
- Increases Alchemist’s total movement speed to 345/355/365 ( 395/405/415), and sets his base attack time to 1.2/1.1/1.
- Can regenerate up to 1250/1875/2500 ( 2500/3125/3750) health over its full duration.
- Chemical Rage is fully canceled on death.
- Recasting Chemical Rage before the previous cast finishes refreshes the duration and updates all values to the current level.
Alchemist melts down Aghanim’s Scepter to grant an allied hero all Aghanim’s Scepter upgrades. When you have a Scepter of your own, you will gain bonus damage and spell amplification for each gifted Scepter.
Cast Range: 600
Attack Damage Bonus per Infused Scepter: 20
Spell Damage Amplification Bonus per Infused Scepter: 5%
Illusions copy the Aghanim’s Scepter buff. Illusions of Alchemist do not copy the damage buff.
Modifiers
modifier_item_ultimate_scepter_consumed_alchemist: Undispellable. Persists death.
modifier_alchemist_scepter_bonus_damage: Undispellable. Persists death.
Ability Draft Notes:
This ability is bound to Greevil’s Greed, instead of being innate to Alchemist.
Notes:
- This is an innate ability.
- Aghanim’s Scepter has an active ability for Alchemist, allowing him to cast it on allied heroes (excluding hero clones and illusions).
- If the targeted ally already bought Aghanim’s Scepter and has it in their inventory or backpack, it gets refunded, removing it and granting them 4200 .
- Alchemist has to infuse himself with an Aghanim’s Scepter for the bonuses to take into effect.
- Since up to 4 allies and Alchemist himself can be infused, Alchemist can gain up to 100 attack damage and 25% spell damage amplification.
Talents[]
Notes:
- This attack damage talent is added as bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- The health talent increases maximum health capacity, and keeps the current health percentage.
- Cleave from talents is not disabled by Break.
Recent Changes[]
- Increased base attack damage from 24-33 to 27-33.
- Reduced Chemical Rage mana cost from 50/100/150 to 50/75/100.
Recommended Items[]
Starting items:
Early game:
Mid game:
Late game:
Situational items:
- Radiance is a good pickup since Alchemist can get it quickly with Greevil’s Greed, when the burn damage hurts the most. It deals heavy damage to the enemy team, as Alchemist can stay alive for prolonged periods with Chemical Rage.
- Manta Style is excellent for sieging buildings, and also provides Alchemist with a much needed disjoint mechanism.
- Mjollnir increases Alchemist’s attack speed greatly, and also gives a useful Static Charge to protect Alchemist or his teammates. Its lightning attack will also trigger often under Chemical Rage.
- Battle Fury allows Alchemist to farm much quicker.
- Blade Mail forces enemies to think twice about fighting back against Alchemist.
- Abyssal Blade goes well with Alchemist’s high attack speed, and helps greatly in securing an enemy. It also gives bonus attack damage and greater survivability providing bonus HP and blocking damage from incoming attacks.
- Heaven’s Halberd gives some strength, evasion, status resistance, and also gives the ability to disarm a threatening enemy.
- Heart of Tarrasque gives Alchemist a massive amount of health. Combined with the health regeneration from Chemical Rage, Alchemist is extremely hard to take down.
- Moon Shard grants increased attack speed to Alchemist without using any inventory slots. He can also use Moon Shard on an ally to give them the bonus attack speed instead.
- Aghanim’s Scepter allows Alchemist to give the item to an ally, granting them appropriate upgrades.
Gameplay[]
Audio[]
History[]
Equipment[]
Trivia[]
- At one point during beta, Alchemist’s bio consisted entirely of the following sentence: “Alchemist is named Al and is a chemist.“
- Alchemist’s third ability name remained unchanged from its DotA counterpart until after the Diretide event, when it was changed from “Goblin’s Greed” into “Greevil’s Greed.”
- The Ogre’s portion of the Caustic Steel cosmetic set may be a reference to Master Blaster from Mad Max: Beyond The Thunderdome, while the Alchemist’s armor and hair are most likely a reference to Edward Elric, one of the two main protagonists of Fullmetal Alchemist.
- Acid Spray‘s ▶️ sound effect has the same reprocessed sound of ▶️ Oil Platform building from game Warcraft 2: Tides of Darkness, created by Blizzard.
- One of Alchemist’s last hit lines ▶️ “Only ninety-eight percent pure?” is a direct reference to AMC’s TV series Breaking Bad.[1]
- Another of his last hit lines ▶️ “Greed is good.” is a reference to Gordon Gekko’s speech in the 1987 film, Wall Street.[2] as well as the actual cheat code from Warcraft III which gives the player gold on single player campaign.
- Alchemist’s line for picking up a Haste Rune ▶️ “Run, buddy, run!” may be a reference to Forrest Gump, since sometime in the movie there is a line “Run, Forrest, Run!”[3]
- Alchemist’s leveling line ▶️ “ Better living through alchemy!” is a reference to the phrase “Better Living Through Chemistry”, a popular variant of a DuPont advertising slogan which later became a common phrase.
Gallery[]
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Splash artwork
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Concept art
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Concept art
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Concept art
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Ability icon progress
References[]
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